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961. no email with the free stuffs - in Technical Support/Bugs [original thread]
Thanks. For reference to others, do NOT click on the above link. Cut n paste it. Unless you're good at removing redundant http-style encoding of chars :-}
- by Quil Evrything - at 2013.12.19 18:38:00
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962. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
I agree, overall. I DID manage to take down an incubus the other day. It took me 5, maybe 6 hits ... from a rail tank. and the pilot was an idiot. he just kept hovering around the same area. If he was a decent pilot, he would have gotten out o...
- by Quil Evrything - at 2013.12.19 18:11:00
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963. no email with the free stuffs - in Technical Support/Bugs [original thread]
So, I heard that there allegedly was a newsletter sent out, with a link to free stuff. and once again... I have not received it. I have gmail. It's not in my spam folder. Sooo.....?? Can we get the link posted please? The link (last time) only wo...
- by Quil Evrything - at 2013.12.19 18:04:00
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964. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Timothy Reaper wrote: The counter is being aware of your surroundings and having someone man the small turrets. If someone wants to drive around blindly shooting at whatever is red, then they deserve to get blown up. Pl...
- by Quil Evrything - at 2013.12.19 17:40:00
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965. Federation Madrugar/State Gunlogi - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: These tanks in the LP store still have small turrets added to them and cannot be taken off Currently because of this they are not being used in place of the normal Gunlogi and Madrugar because we cannot take of any of...
- by Quil Evrything - at 2013.12.19 17:33:00
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966. 6 vs 6 game mode - Conflict - in Feedback/Requests [original thread]
I dunno about the specific challenges suggested here.. but I like the "large area, small team" type idea. I used to stumble into those by accident. They were fun. Way better for me than the usual fragfest of, "if you're not in a full squad, you're...
- by Quil Evrything - at 2013.12.19 17:29:00
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967. Scout Registry / Killboard - in General Discussions [original thread]
Niuvo wrote: Quil Evrything wrote: trick with non-proto, is to pre-scout around for nanohive or supply depot near your target. you can only carry 3, but have 4 active. So, drop 2, resupply, then drop 2 more. 6,0000, oh yeah. chances a...
- by Quil Evrything - at 2013.12.19 17:20:00
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968. Scout Registry / Killboard - in General Discussions [original thread]
Niuvo wrote: With pro you can add one more remote. You can carry 4 so max damage is 6,000hp with proto, technically, max damage is 7500. you can have 5 active. trick with non-proto, is to pre-scout around for nanohive or supply depot near...
- by Quil Evrything - at 2013.12.19 05:10:00
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969. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Wonder if i go Plasma Canon, and keep my damage tactics if the extra range from the PLC would let me get the ones who runGǪ I have a pile of SP that was going to go to Hacking level 5GǪ but i may spend some on the Plasma Ca...
- by Quil Evrything - at 2013.12.19 04:17:00
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970. Scout Registry / Killboard - in General Discussions [original thread]
Scout Registry wrote: @ Quil Your idea was met with resistance here among Brothers. In Ghost's thread, you assert that it "would also leave most scouts quite happy, since using sidearms as primary weapon is quite common ...". In the future, I...
- by Quil Evrything - at 2013.12.19 03:25:00
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971. Might aswell AFK in gallente/minmatar FW - in General Discussions [original thread]
Black SlaverX wrote: If you run amarr/caldari FW, you might as well just AFK in gallente/minmatar FW for now. Over the last 4 days I have accrued 14k LP and lvl 4 standings on an alt just AFKing in their FW. Why get crushed for nothing when y...
- by Quil Evrything - at 2013.12.18 18:58:00
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972. Should the Cloak be a Module, Equipment Slot, or a Light Weapon. Discuss. - in General Discussions [original thread]
Django Quik wrote: Quil Evrything wrote: Dexter307 wrote: Make it use 100 CPU then give scouts a 80% fitting bonus not sufficient. proto Logis then just use one, or maybe even two, of their FOUR low slots, to fit complex cpu modules. ...
- by Quil Evrything - at 2013.12.18 17:49:00
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973. Should the Cloak be a Module, Equipment Slot, or a Light Weapon. Discuss. - in General Discussions [original thread]
Dexter307 wrote: Make it use 100 CPU then give scouts a 80% fitting bonus not sufficient. proto Logis then just use one, or maybe even two, of their FOUR low slots, to fit complex cpu modules.
- by Quil Evrything - at 2013.12.18 16:59:00
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974. Should the Cloak be a Module, Equipment Slot, or a Light Weapon. Discuss. - in General Discussions [original thread]
Thoughts on the possibilities for cloak location. First off... it seems impossible they're going to make it an "always on", passive type module. That rules out both the "built into suits" option, and also the high/low slot option. grenade slot...
- by Quil Evrything - at 2013.12.18 15:25:00
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975. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Quil Evrything wrote: If it's not going to be a module slot, what would *you* prefer? eq slot, or light weapon slot? Keep ignoring the fact it says module in the scout description then? Sorry man. Your ideas are not up ...
- by Quil Evrything - at 2013.12.18 06:55:00
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976. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: 4) the cloak should take up a high slot. it would be nice, but I dont think its going to happen. If it's not going to be a module slot, what would *you* prefer? eq slot, or light weapon slot?
- by Quil Evrything - at 2013.12.18 06:28:00
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977. New Game Mode: Patrol - in Feedback/Requests [original thread]
I like it minus the "no vehicles" thing. If you just want "assault without vehicles", then propose that as its own thing
- by Quil Evrything - at 2013.12.18 05:51:00
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978. Scout Registry / Killboard - in General Discussions [original thread]
Daxxis KANNAH wrote: Oswald Rehnquist wrote: Though I am curious on how you are seeking a balance with a high slot module, is it going to be an active module or a constant weak camo? But his "pro" was rather weak - why would you want to...
- by Quil Evrything - at 2013.12.18 05:30:00
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979. Scout Registry / Killboard - in General Discussions [original thread]
Daxxis KANNAH wrote: Yes - coding may be a problem. We dont know this however. How do the modules work on equipment? Honest question because I never play them. Also CCP giving us a second equipment slot is easy. They just need to make the deci...
- by Quil Evrything - at 2013.12.17 23:03:00
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980. Scout Registry / Killboard - in General Discussions [original thread]
Daxxis, thank you for having the integrity to actually discuss specifics. Here's the problems I see with both of your suggestions: It doesnt sound like CCP is going to give us another slot. Therefore, cloak as EQ, will mean we CANT carry uplinks ...
- by Quil Evrything - at 2013.12.17 22:22:00
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