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941. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
Fox Gaden wrote: A Skill Point investment should be required to make a player successful in a tank. Currently players can be successful tankers without investing any points in vehicles. This is causing tank spam where there will often be 5 tan...
- by Quil Evrything - at 2013.12.23 19:59:00
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942. sight for assault rifles - in Feedback/Requests [original thread]
Alam Storm wrote: so you think its a bad idea to get a red dot sight or reflex for an assault guy? yes. it's a waste of time at their effective range. if you're going to aim-down-sight mode, the existing is plenty good enough already.
- by Quil Evrything - at 2013.12.23 19:55:00
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943. Weapon installations too weak - in Feedback/Requests [original thread]
With the rise of Tank514, it has become even more glaringly obvious, how weak weapon installations are. They serve as little more as WP eggs for tankers at the moment. I think that gun/missile installations, should be just as difficult to blow up...
- by Quil Evrything - at 2013.12.23 19:48:00
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944. Stop blowing up your own **** morons - in General Discussions [original thread]
Side comment, that is related: I think that gun/missile installations, should be just as difficult to blow up , as CRUs . Giving then more defense than a freakin LAV, would seem to make sense to me. They're a stationary installation. they should...
- by Quil Evrything - at 2013.12.23 19:46:00
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945. the redline - in General Discussions [original thread]
I'll mention that some maps are better than others for this. Some have protected areas. Some do not. Some depend on (random factor that determines your ground spawn "socket" plugin. I'll also mention that this sort of thing supports my long tim...
- by Quil Evrything - at 2013.12.23 19:40:00
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946. Valve vs CCP on console shooters - in General Discussions [original thread]
The dark cloud wrote: in my opinion we need a ranking system in some sorts of lvl's. lvl1 stands for a total n00b who goes negative every match and like 200WP at the ned. While a lvl 10 guy is a beast of a player and gets allmost allways the t...
- by Quil Evrything - at 2013.12.23 17:41:00
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947. The real problem... - in General Discussions [original thread]
"the real problem"... is when people post meaningless subject lines in an attempt to get more attention than their topic deserves.
- by Quil Evrything - at 2013.12.23 02:50:00
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948. How to counter Nyan SANs research faciliy strat - in General Discussions [original thread]
John Demonsbane wrote: Equipment caps are an iffy thing, but the best fix, aside from addressing the lag problem in general, is to put a radius around installations where equipment doesn't work. Nooo!they make for good camouflage sometimes!...
- by Quil Evrything - at 2013.12.22 15:12:00
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949. Props to the three R.E scouts - in General Discussions [original thread]
Jason Pearson wrote: You were terrifying, thank you for that experience unknown R.E scouts, able to sprint past my blaster and continue being faster than my turret turning, ya'll placing R.Es on my tank was the worst thing I've ever experienced...
- by Quil Evrything - at 2013.12.22 00:59:00
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950. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: HAV kills in FW are now reasonably easier with just RE and a FluxGǪ Toss 3 REs on and then Flux, it drops shields (or makes a huge dent to Shield tanks) and the REs finish the job with no need to detonate. Have had luck takin...
- by Quil Evrything - at 2013.12.22 00:52:00
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951. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: Quill, why are all the "pro" tankers up in arms that tanks are the new ez mode then? That any new guy can use them with little sp and still do just as well? The extra mod slot really only allows you a little extra room to...
- by Quil Evrything - at 2013.12.21 06:27:00
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952. Scout Registry / Killboard - in General Discussions [original thread]
I just saw something very interesting.... 2xLAV take down a blaster tank. Took a while but they wore him down 'course, that took 4 people :-/
- by Quil Evrything - at 2013.12.20 18:44:00
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953. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: A Mlta tank is just as effective as a gunnlogi, its a matter of how its driven that really shows who wins the battle. A note of correction: The first part of your sentence isnt really true, but the second part is. ...
- by Quil Evrything - at 2013.12.20 16:36:00
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954. Scout Registry / Killboard - in General Discussions [original thread]
DJINN Marauder wrote: Mlt sica 2 Railgun dmg mods. Mlt Railgun 1 120 armor plate 1 armor hardener All Mlt level no skills This DESTROYS all tanks. It's my go to av fitting I was wondering what you were doing putting armor on a sica. the...
- by Quil Evrything - at 2013.12.20 02:35:00
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955. Scout Registry / Killboard - in General Discussions [original thread]
Scout Registry wrote: Quil Evrything wrote: how much ordinance was your jeep carrying? 6 REs. 9k damage. Impacted at full speed from behind. he must have noticed you at the last second and hit his hardeners. The problem is, Jee...
- by Quil Evrything - at 2013.12.20 02:33:00
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956. Scout Registry / Killboard - in General Discussions [original thread]
Scout Registry wrote: Death 4 I spawn MCC, far enough that he didn't see my RDV. Load up my Jihadi Jeep and pull up overhead map. Spotted the tank in the city ... planned route ... executed perfectly. Closing in from directly behind, checked...
- by Quil Evrything - at 2013.12.20 00:20:00
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957. To caldari faction war players... - in General Discussions [original thread]
Ivy Zalinto wrote: The reason I dont generally join channels is all you ever see as far as conversation going is one person arguing about which modules have penalties and people saying room for 1. No conversation, no hello how are you this eve...
- by Quil Evrything - at 2013.12.19 23:58:00
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958. no email with the free stuffs - in Technical Support/Bugs [original thread]
i have tabbed mode disabled
- by Quil Evrything - at 2013.12.19 23:50:00
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959. To caldari faction war players... - in General Discussions [original thread]
Ivy Zalinto wrote: I have at most 5 players that I play with when they can be online, I just dont know enough people otherwise. At least none that actually keep in touch with me. You dont need to "know people", you just need to know the r...
- by Quil Evrything - at 2013.12.19 19:09:00
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960. Factional Warfare Sabotage. - in Technical Support/Bugs [original thread]
Timothy Reaper wrote: These computers have been programmed to recognize excessive friendly fire as awoxing, but suicides do not seem to count as FF, so it's blind spot in the programming. Very much agree here.
- by Quil Evrything - at 2013.12.19 18:55:00
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