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1861. I'M LEAVING DUST FOR BF4! - in General Discussions [original thread]
Got bored with battle field 4 in under a week. Regretting even buying it.
- by Pvt Numnutz - at 2013.11.30 06:36:00
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1862. Give the AR kick on every shot - in General Discussions [original thread]
Woah easy there fella. The gallente assault rifles kick should build up as more shots are fired. Not instant uncontrollable kick from the get go. Firing in bursts should be encoouraged, rather than not firing the weapon at all.
- by Pvt Numnutz - at 2013.11.30 06:31:00
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1863. Have any of you ever taken a moment to just watch a person die? - in General Discussions [original thread]
I really enjoy watching people die to my gunners. Small missile turrets usually send their limp bodies flying into walls. Its really entertaining when they jump and a flung high into the air only to smack into a wall or hit a railing and cartwheel...
- by Pvt Numnutz - at 2013.11.30 06:28:00
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1864. How hard is it to introduce STD-ADV-PRO tanks? - in General Discussions [original thread]
Pretty hard balance wise
- by Pvt Numnutz - at 2013.11.30 04:52:00
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1865. I can feel the flood of sp and isk coming... - in General Discussions [original thread]
Back into my vehicles again
- by Pvt Numnutz - at 2013.11.30 04:51:00
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1866. [Truth] I am LOGI, hear me ROAR! - in General Discussions [original thread]
That last verse sounded very amarr
- by Pvt Numnutz - at 2013.11.30 04:48:00
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1867. gallente assault rifle, a few thoughts - in General Discussions [original thread]
What happened to all the kick and muzzle flash effects? In chromosome The gar (gallente assault rifle) had a lot of kick when fired for long periods of time, encouraging burst fire over clip dumping. I miss that, it really gave the weapon a sense ...
- by Pvt Numnutz - at 2013.11.30 03:09:00
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1868. Anti-Vehicle CPM Representation - in General Discussions [original thread]
Jesus Atiim, why are you so angry all the time? Also why do you make so many concpiracys? Judge doesn't want vehicles to be overpowered or flavors of the month. He has stated this several times, which is why he is a good choice. What you think he...
- by Pvt Numnutz - at 2013.11.30 02:39:00
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1869. Why are tanks getting nerfed again? - in General Discussions [original thread]
But swarms still aren't good enough!
- by Pvt Numnutz - at 2013.11.30 02:18:00
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1870. If 1.8 Doesn't have all the missing racial weapons and Suits and a respec th... - in General Discussions [original thread]
Hahaha, 19mil sp unallocated?! Dude flush out your core skills and get a basic minmatar suit! Will make the grind easier and will help your minmatar heavy. Also spec into hmg, that's a minmatar heavy weapon and I'm sure it will get a bonus.
- by Pvt Numnutz - at 2013.11.30 02:15:00
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1871. Judge Rhadamanthus for vehicle CPM! - in General Discussions [original thread]
Judge Rhadamanthus wrote: Iron Wolf Saber wrote: I would say though its about time to start campaigning for the first elected cpm anyways. I would just like to say that I didn't actually start this thread, or even put myself forward. Thi...
- by Pvt Numnutz - at 2013.11.30 02:09:00
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1872. Judge Rhadamanthus - in General Discussions [original thread]
Judge has my vote, should he choose to run.
- by Pvt Numnutz - at 2013.11.29 23:27:00
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1873. change to swarm launchers good and bad - in General Discussions [original thread]
Foxhound Elite wrote: Judge Rhadamanthus wrote: I am pretty sure as far dropships go the forge will be as broken in 1.7 as it is now. Even with the DS speed increase that 300m range and the fact they can pop out of any uplink, and corner or ...
- by Pvt Numnutz - at 2013.11.29 18:15:00
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1874. How many Caldari does it take... - in General Discussions [original thread]
For the state!
- by Pvt Numnutz - at 2013.11.29 04:17:00
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1875. change to swarm launchers good and bad - in General Discussions [original thread]
Vitharr Foebane wrote: Just remember guys, FG range = 300m. Large Rail range = 600m b*tch less about FG and more bout the return of redline railing All vehicles should not be able to shoot in redline.
- by Pvt Numnutz - at 2013.11.29 04:16:00
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1876. change to swarm launchers good and bad - in General Discussions [original thread]
Atiim wrote: That's why I said with the exception of a few weapons. No it's not. You can not show me a single quote or description from CCP saying that the SL is supposed to be as you just said. That's like me saying HAVs should be slow bric...
- by Pvt Numnutz - at 2013.11.29 02:20:00
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1877. change to swarm launchers good and bad - in General Discussions [original thread]
Atiim wrote: Pvt Numnutz wrote: Atiim wrote: This statement was directed towards HAVs. Not Dropships. You can't tell me that with my 6+ months of piloting an HAV that they require teamwork. I'd love to see you try though. Also, if your ...
- by Pvt Numnutz - at 2013.11.29 01:40:00
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1878. change to swarm launchers good and bad - in General Discussions [original thread]
Atiim wrote: This statement was directed towards HAVs. Not Dropships. You can't tell me that with my 6+ months of piloting an HAV that they require teamwork. I'd love to see you try though. Also, if your going to quote someone; then use the f...
- by Pvt Numnutz - at 2013.11.28 22:24:00
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1879. change to swarm launchers good and bad - in General Discussions [original thread]
Atiim wrote: To answer the OP, We are changing to FGs in 1.7 because we don't think that our PRO weapons should do minimal damage to a vehicle We also are switching to FGs because it will take multiple people to destroy one vehicle. Which is...
- by Pvt Numnutz - at 2013.11.28 21:40:00
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1880. You know what, Screw having locks on vehicles - in General Discussions [original thread]
Alaika Arbosa wrote: LOL, self destruct would be nice, though I still think that people should actually need to have the skills to use the vehicle to get in the drivers seat (if they don't have the skills for all the fitted mods, then they just...
- by Pvt Numnutz - at 2013.11.28 19:34:00
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