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The legend345
TeamPlayers Negative-Feedback
4264
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Posted - 2013.11.29 22:39:00 -
[31] - Quote
Yoma Carrim wrote:The legend345 wrote:Luther Mandrix wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. DEV BLOG Turret Tweaks YouGÇÖll probably notice that the turrets have had more attention with changes such as increased splash damage for missiles, increased direct-hit damage for blasters, improved ranges, and various rate-of-fire tweaks. What you canGÇÖt see here are the various bits and bobs that have been re-tuned to aid aiming. Mounted turrets have always been somewhat tricky to aim and we have now extended some of the aim assist mechanics -- such as friction -- to the turrets to help make them more accurate. To coincide with the finite turret ammo, weGÇÖve have also added the ability to manually reload turrets in much the same way you reload light weapons. And when you run out of ammo you can head to your nearest supply depot to resupply. Small railgun turrets are now significantly more useful against vehicles than before, making them ideal support turrets in vehicle vs. vehicle combat. Target Acquired Kill or be Killed ,1.7 is making you more lethal.!!!!!!!!!!! Lethal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blasters more deadly Missiles more splash Small Rails useful. In Dust Words your vehicle weapons are the New AR Blast turrets do less damage. Proto blasters in 1.7 do 130 they currently do 150. Railguns however are getting a damage buff. The Particle Cannon is going from somewhere around 1500 flat to 1885 That's more than the Compressed Particle Cannon is now As a railgun tanker this makes me so happy lol redline noob get off the big boy tanker thread
Tanker
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Yoma Carrim
Situation Normal all fraked up
52
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Posted - 2013.11.29 22:47:00 -
[32] - Quote
The legend345 wrote:Yoma Carrim wrote:The legend345 wrote:Luther Mandrix wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. DEV BLOG Turret Tweaks YouGÇÖll probably notice that the turrets have had more attention with changes such as increased splash damage for missiles, increased direct-hit damage for blasters, improved ranges, and various rate-of-fire tweaks. What you canGÇÖt see here are the various bits and bobs that have been re-tuned to aid aiming. Mounted turrets have always been somewhat tricky to aim and we have now extended some of the aim assist mechanics -- such as friction -- to the turrets to help make them more accurate. To coincide with the finite turret ammo, weGÇÖve have also added the ability to manually reload turrets in much the same way you reload light weapons. And when you run out of ammo you can head to your nearest supply depot to resupply. Small railgun turrets are now significantly more useful against vehicles than before, making them ideal support turrets in vehicle vs. vehicle combat. Target Acquired Kill or be Killed ,1.7 is making you more lethal.!!!!!!!!!!! Lethal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blasters more deadly Missiles more splash Small Rails useful. In Dust Words your vehicle weapons are the New AR Blast turrets do less damage. Proto blasters in 1.7 do 130 they currently do 150. Railguns however are getting a damage buff. The Particle Cannon is going from somewhere around 1500 flat to 1885 That's more than the Compressed Particle Cannon is now As a railgun tanker this makes me so happy lol redline noob get off the big boy tanker thread
I'm happy to say I'm not a Redline rail tanker I'm in the thick of it with the rest of ya'll Redline tanking....(shiver) just doesn't fit my playstyle I lose more tanks than you guys probably do but heck its still fun
That time when you turn a corner and find the entire enemy team.Oh Heck
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The legend345
TeamPlayers Negative-Feedback
4264
|
Posted - 2013.11.29 22:50:00 -
[33] - Quote
I'm happy to say I'm not a Redline rail tanker I'm in the thick of it with the rest of ya'll Redline tanking....(shiver) just doesn't fit my playstyle I lose more tanks than you guys probably do but heck its still fun[/quote] Good luck next build lol. Your gonna have to deal with redline blasters lol.
Tanker
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
140
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Posted - 2013.11.29 22:58:00 -
[34] - Quote
The legend345 wrote:Luther Mandrix wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. DEV BLOG Turret Tweaks YouGÇÖll probably notice that the turrets have had more attention with changes such as increased splash damage for missiles, increased direct-hit damage for blasters, improved ranges, and various rate-of-fire tweaks. What you canGÇÖt see here are the various bits and bobs that have been re-tuned to aid aiming. Mounted turrets have always been somewhat tricky to aim and we have now extended some of the aim assist mechanics -- such as friction -- to the turrets to help make them more accurate. To coincide with the finite turret ammo, weGÇÖve have also added the ability to manually reload turrets in much the same way you reload light weapons. And when you run out of ammo you can head to your nearest supply depot to resupply. Small railgun turrets are now significantly more useful against vehicles than before, making them ideal support turrets in vehicle vs. vehicle combat. Target Acquired Kill or be Killed ,1.7 is making you more lethal.!!!!!!!!!!! Lethal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blasters more deadly Missiles more splash Small Rails useful. In Dust Words your vehicle weapons are the New AR Blast turrets do less damage. Proto blasters in 1.7 do 130 they currently do 150. Even if it is less damage ,More less damage that hits is more damage with AIM ASSIST. |
Yoma Carrim
Situation Normal all fraked up
52
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Posted - 2013.11.29 22:58:00 -
[35] - Quote
The legend345 wrote:I'm happy to say I'm not a Redline rail tanker I'm in the thick of it with the rest of ya'll Redline tanking....(shiver) just doesn't fit my playstyle I lose more tanks than you guys probably do but heck its still fun Good luck next build lol. Your gonna have to deal with redline blasters lol.
to equip a damage mod or not to equip a damage mod that is now the question.
....wait how will they hit me from the red line when their effective range is 160 and mine is 600?
Better yet why would blaster tanks even be in the redline. I mean I'd have to be pushed all the way up to there Give-me point and then some.
That time when you turn a corner and find the entire enemy team.Oh Heck
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Necandi Brasil
DUST BRASIL S.A Covert Intervention
501
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Posted - 2013.11.29 23:01:00 -
[36] - Quote
Hey, Let's play the update before saying something about it , ok ?
A DUST BRASIL S.A precisa de você ! Junte-se a nós !
Hey CCP, give me PvE!
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can't play dust
Lazy Bunglers
20
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Posted - 2013.11.29 23:02:00 -
[37] - Quote
It's not a "tank" ...it's a HAV!
H eavy A ttack V eh
That was dumb... i know... and i am sure not Coolidge... |
Vulpes Dolosus
SVER True Blood Public Disorder.
343
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Posted - 2013.11.29 23:06:00 -
[38] - Quote
Use shield tanks.
Passive reps better than armour reps., better hardeners (staggering two complex give 1min 60% with 15sec cool down), instant shield boosters, and still able to fit ion cannons (at least with fitting skills up a bit).
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 3; Pythons: 0; Logistics: 0; Militia: 19; Tanks: 3
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Eris Ernaga
State Patriots
821
|
Posted - 2013.11.29 23:42:00 -
[39] - Quote
The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability.
Lots to come related to vehicles new skills, turrets, more stronger tanks, the pilot suit what you are seeing tanks at their basic basic frame and hell they don't look to bad.
For Caldari and Amarr faction warfare join State Patriots and help us on the front.
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KenKaniff69
Fatal Absolution
938
|
Posted - 2013.11.30 00:47:00 -
[40] - Quote
Eris Ernaga wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. Lots to come related to vehicles new skills, turrets, more stronger tanks, the pilot suit what you are seeing tanks at their basic basic frame and hell they don't look to bad. Cooldown times up by 50-300%, active times suffer, damage suffers, supply depot resupply will surely be camped by AV, hit detection issues, turret bugs, vehicle locks, rendering, untouched forge, etc. Yeah it is a nerf all around.
So about those vehicle locks...
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Smooth Assassin
Stardust incorporation
398
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Posted - 2013.11.30 00:48:00 -
[41] - Quote
The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. You're a bit behind, lots have posted about this in 1.5
Assassination is my thing.
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KenKaniff69
Fatal Absolution
938
|
Posted - 2013.11.30 00:49:00 -
[42] - Quote
Luther Mandrix wrote:The legend345 wrote:Luther Mandrix wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. DEV BLOG Turret Tweaks YouGÇÖll probably notice that the turrets have had more attention with changes such as increased splash damage for missiles, increased direct-hit damage for blasters, improved ranges, and various rate-of-fire tweaks. What you canGÇÖt see here are the various bits and bobs that have been re-tuned to aid aiming. Mounted turrets have always been somewhat tricky to aim and we have now extended some of the aim assist mechanics -- such as friction -- to the turrets to help make them more accurate.To coincide with the finite turret ammo, weGÇÖve have also added the ability to manually reload turrets in much the same way you reload light weapons. And when you run out of ammo you can head to your nearest supply depot to resupply. Small railgun turrets are now significantly more useful against vehicles than before, making them ideal support turrets in vehicle vs. vehicle combat. Target Acquired Kill or be Killed ,1.7 is making you more lethal.!!!!!!!!!!! Lethal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blasters more deadly Missiles more splash Small Rails useful. In Dust Words your vehicle weapons are the New AR Blast turrets do less damage. Proto blasters in 1.7 do 130 they currently do 150. Even if it is less damage ,More less damage that hits is more damage with AIM ASSIST. Get that AA **** and friction away from me. There was nothing wrong with the way turrets tracked targets. Just sh1ty hit detection.
So about those vehicle locks...
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The legend345
TeamPlayers Negative-Feedback
4272
|
Posted - 2013.11.30 01:25:00 -
[43] - Quote
Smooth Assassin wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor hardener recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. You're a bit behind, lots have posted about this in 1.5 ccp is the one behind my friend ;)
Tanker
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
365
|
Posted - 2013.11.30 02:18:00 -
[44] - Quote
But swarms still aren't good enough! |
The legend345
TeamPlayers Negative-Feedback
4274
|
Posted - 2013.11.30 02:21:00 -
[45] - Quote
Pvt Numnutz wrote:But swarms still aren't good enough! Maybe if your trying to solo a tank.
Bye
Tanker
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The legend345
TeamPlayers Negative-Feedback
4274
|
Posted - 2013.11.30 04:22:00 -
[46] - Quote
bump
Tanker
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3879
|
Posted - 2013.11.30 04:54:00 -
[47] - Quote
EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO.
Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now!
As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts.
EIGHTEEN-FUCKMOTHERING-THOUSAND.
Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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The legend345
TeamPlayers Negative-Feedback
4274
|
Posted - 2013.11.30 04:56:00 -
[48] - Quote
Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? For a minute after that you have nothing. Tell me how im going to fit my tank please lol.
Tanker
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3882
|
Posted - 2013.11.30 05:00:00 -
[49] - Quote
The legend345 wrote:Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? For a minute after that you have nothing. Tell me how im going to fit my tank please lol. What part of "waves of vulnerability" did you not understand? The idea is that you can be an unstoppable juggernaut for a short time, but then you have to pull back or do something about your enemies in order to stay on the field. This allows vehicles to be balanced both for infantry and for other vehicles.
I assume you didn't notice how Small Missile turrets are getting more splash damage, or how they've put in a fix for turret shots flying in random directions when their parent vehicle moves? You're getting more damage on all weapons across the board on top of the ability to pretty much become the Hulk for brief periods and you're complaining?
Garbage thread is garage.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7266
|
Posted - 2013.11.30 05:03:00 -
[50] - Quote
Mobius Wyvern explains it, its not a nerf. Stop whining like a poopypants baby.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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CharCharOdell
1700
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Posted - 2013.11.30 05:05:00 -
[51] - Quote
The legend345 wrote:Patrick57 wrote:Swarms are getting nerfed too. Now all you have to worry about is a Forge Gunner on a roof that can shoot anyone and anything that no one can get to because he's a Forge Gunner. One swarm would force me to push back. Its takes time to rep armor when you get 100 a pulse :(
Someone didn't practice with gunlogis enough.^ True tankers will adapt and still kill everything in sight as we always have.
Honey Badger don't give a ****.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1700
|
Posted - 2013.11.30 05:08:00 -
[52] - Quote
The legend345 wrote:Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? For a minute after that you have nothing. Tell me how im going to fit my tank please lol.
Don't be a dirty-hippy-tank pilot. I know how I'll fit my gunlogi.
Also, Madrugars will be able to tank 12 rail rounds so stop complaining and do math. Complaining because you won't be able to stomp through an entire battle just makes us look bad.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3882
|
Posted - 2013.11.30 05:09:00 -
[53] - Quote
CharCharOdell wrote: Don't be a dirty-hippy-tank pilot. I know how I'll fit my gunlogi.
Also, Madrugars will be able to tank 12 rail rounds so stop complaining and do math. Complaining because you won't be able to stomp through an entire battle just makes us look bad.
Preach it, brother!
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
The legend345
TeamPlayers Negative-Feedback
4274
|
Posted - 2013.11.30 17:33:00 -
[54] - Quote
CharCharOdell wrote:The legend345 wrote:Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? For a minute after that you have nothing. Tell me how im going to fit my tank please lol. Don't be a dirty-hippy-tank pilot. I know how I'll fit my gunlogi. Also, Madrugars will be able to tank 12 rail rounds so stop complaining and do math. Complaining because you won't be able to stomp through an entire battle just makes us look bad. Actually honey i intend to be in the battle. You know, out of the redline. If you think 30 seconds even if its invulnerability is enough time to do what i do you dont know me.
Tanker
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CharCharOdell
1704
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Posted - 2013.11.30 18:05:00 -
[55] - Quote
The legend345 wrote:Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? For a minute after that you have nothing. Tell me how im going to fit my tank please lol.
Very carefully.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
87
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Posted - 2013.11.30 18:08:00 -
[56] - Quote
CharCharOdell wrote:The legend345 wrote:Patrick57 wrote:Swarms are getting nerfed too. Now all you have to worry about is a Forge Gunner on a roof that can shoot anyone and anything that no one can get to because he's a Forge Gunner. One swarm would force me to push back. Its takes time to rep armor when you get 100 a pulse :( Someone didn't practice with gunlogis enough.^ True tankers will adapt and still kill everything in sight as we always have. Honey Badger don't give a ****.
the ONLY thing keeping me from going back to tanks is the massive sp sink it will be, after 1.7 youl need at least 30 mil SP to finish off all core skills that we have finished already
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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TEBOW BAGGINS
The Corporate Raiders Top Men.
1043
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Posted - 2013.11.30 18:17:00 -
[57] - Quote
so they can get buffed again in 2.4 |
Your Absolut End
SVER True Blood Public Disorder.
244
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Posted - 2013.11.30 18:32:00 -
[58] - Quote
ccp is moving tanks away from the absolute-warmachine, to a timebased warmachine.
Thats what happening, or to say it simple they move it from "they see me rollin'-mowing" to "they see me rollin'-mowing...at times"
another one bites the Dust...
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EternalRMG
KNIGHTZ OF THE ROUND
663
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Posted - 2013.11.30 18:47:00 -
[59] - Quote
Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? No intention to disrespct you but that is imposiblr You havent calculated stacking penalties the way you should have Cal dropships can get 5 or 6k hp at max witb all hardeners on
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
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The legend345
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Posted - 2013.11.30 19:46:00 -
[60] - Quote
Mobius Wyvern wrote:The legend345 wrote:Mobius Wyvern wrote:EternalRMG wrote:The legend345 wrote:I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off then my current tank build. You couldnt fit those modules without giving up firepower as well. Next build if i were to make a fit with those 3 things i would gain 20 seconds to armor recharge, lose ability to rep 5k armor, and would lose firepower to be able to fit what i need. Its a nerf.....
Why? We complained about survive-ability and you took away more. This would work fine if we still had the same amount of slots. Then you could change the vehicle game play but not nerf survive-ability. mah friend , those tanks you see are STD Tanks not Proto Tanks NO. Don't even start with this "meta levels for vehicles" garbage. It's bad enough that we have them for suits creating the stupid-ass power creep we have for infantry right now! As to the OP, these stats are a BUFF. For Christ's sake, Cat Merc and I figured out the other day that you can use the new Hardeners to get a Caldari Dropship up to 18,000 hitpoints for 30 second bursts. EIGHTEEN-FUCKMOTHERING-THOUSAND. Please clarify for me with all your obvious knowledge and wisdom how THAT is a nerf? For a minute after that you have nothing. Tell me how im going to fit my tank please lol. What part of "waves of vulnerability" did you not understand? The idea is that you can be an unstoppable juggernaut for a short time, but then you have to pull back or do something about your enemies in order to stay on the field. This allows vehicles to be balanced both for infantry and for other vehicles. I assume you didn't notice how Small Missile turrets are getting more splash damage, or how they've put in a fix for turret shots flying in random directions when their parent vehicle moves? You're getting more damage on all weapons across the board on top of the ability to pretty much become the Hulk for brief periods and you're complaining? Garbage thread is garage. So your going to have me fit two hardners and a rep i take it? For 30 seconds ill be good and a minute after ill be done. I dont intend to play peekaboo and hide for half my match. In two forge shots id be preety much dead after the fact.
Tanker
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