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1. Ugh, last night BUGGY - in Feedback/Requests [original thread]
I may be mistaken, but from what I've observed the turrets seem to lock onto you when you get scanned, out to some pretty extreme ranges. Basically if you're in one's line of sight and someone scans you, you're in trouble.
- by Pseudonym2 - at 2013.09.25 13:08:00
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2. To ALL players and GM : PLS TAKE NOTE : VOICE COMMAND FOR ACTION - in Feedback/Requests [original thread]
Not a bad idea. As a logi, I'd love to see a mechanic for people to call for a medic or ammo, preferably with a screen icon as well. Course you'd also need a mechanic to mute peoples commands and choose to only hear squad commands. This simply bec...
- by Pseudonym2 - at 2013.09.25 11:45:00
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3. [request] aim assist cuts off outside optimal range - in Feedback/Requests [original thread]
Agreed. Across all weapons. Should also be taken off of hip fire for most weapons.
- by Pseudonym2 - at 2013.09.13 14:29:00
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4. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Im going to be honest with you. I dont know why CCP BUFFED the AR. I remember it used to do 31 / 31.5 / 32.5 ish damage. Now it goes around 37.5 at proto level. I DONT KNOW WHY CCP did this. Yes the AR is a pain in the b...
- by Pseudonym2 - at 2013.09.13 14:10:00
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5. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
Myself, I've found that the lack of health bars and names has severely limited the utility of the repair tool, as I can't reach a friendly player in time to rep them even if they ask for help. Likewise, the increased tendency of squad-mates to be ...
- by Pseudonym2 - at 2013.09.13 02:31:00
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6. CCP's greatest idea ever! - in Feedback/Requests [original thread]
If you take fire as a shield tanker, you're able to duck behind cover and fairly quickly regenerate all of your shields, which is a significant amount of your HP, allowing you, oftentimes, to return to full HP. As an armour tanker, enemies will bu...
- by Pseudonym2 - at 2013.09.13 01:56:00
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7. (request) Recalling Vehicles kicks players within Vehicles - in Feedback/Requests [original thread]
Not a vehicle user myself, but I hear about this problem a great deal. The ability to disallow people who aren't in squad from entering the vehicle would also be helpful, to prevent theft.
- by Pseudonym2 - at 2013.09.13 01:38:00
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8. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
CLONE117 wrote: the ar doesnt out perform every other gun in the game idiots... look at assualt fg every says they r op.. look at laser those were said to out perform everything before the nerf.. and now we r saying nerf ar... this is just...
- by Pseudonym2 - at 2013.09.11 20:01:00
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9. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
lrian Locust wrote: D legendary hero wrote: In addition to nerfing the ARs DPS, I also, propose a 25% increase in the range of the shotgun. The shotgun is the only primary weapon without splash damage designed for close range, so it should h...
- by Pseudonym2 - at 2013.09.11 17:48:00
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10. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: I can't count the number of times I was able to avoid the new 1.4 assisted enemy fire simply by slipping behind the cover I am accustomed to using. It required more alertness and response, but I wasn't losing clones any mo...
- by Pseudonym2 - at 2013.09.11 17:22:00
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11. Feedback- Mass drivers - in Feedback/Requests [original thread]
BIind Shot wrote: I think they're almost perfect maybe10%-20% less damage to shields. I use an AR but if I get pushed by a MD user I break one out. My original thought was simply to increase damage falloff over the blast radius, so that the ...
- by Pseudonym2 - at 2013.09.11 14:05:00
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12. Logi issues - in Feedback/Requests [original thread]
Apparently no one has posted this yet but the most recent patch provides a great deal of difficulty for logi suits. The inability to see teammates names makes it often difficult to heal them when they call for help, and we're also unable to find t...
- by Pseudonym2 - at 2013.09.11 00:35:00
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13. Feedback- Mass drivers - in Feedback/Requests [original thread]
Lol ridiculous isn't it, stand there and complain that you can get kills by spawn camping, like that doesn't happen with every weapon in the game. You want us to not take advantage of splash damage, fine, you stop taking advantage of range. Pre-pa...
- by Pseudonym2 - at 2013.09.11 00:14:00
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14. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
I think the AR issue has more to do with the "aim assist" than anything else. Delivering head shots when a player is aiming at the opponents hip and allowing hit markers that far exceed the actual accuracy of the weapon will always benefit the hig...
- by Pseudonym2 - at 2013.09.10 23:56:00
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15. Feedback- Mass drivers - in Feedback/Requests [original thread]
If you killed the same 6 people over and over again I'd say that's more of a spawn mechanic issue than a OP weapon issue. I'm assuming you had high ground, cause MD just doesn't work that well from low. I'm fairly certain if you took a hitscan wea...
- by Pseudonym2 - at 2013.09.10 23:01:00
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16. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
Jathniel wrote: I'll be Devil's Advocate here. The aim assist is decent. This does in fact, help players that don't aim that well. Which is good. Aiming in DUST made you VERY sharp. I know I'm not the only one that developed aim in Dust, and t...
- by Pseudonym2 - at 2013.09.05 03:33:00
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17. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
Anectodal evidence isn't worth anything? You've got the majority of the players telling you that they can't run across a road at 100m withouth being insta-killed, but you want a video? I've replaced all my slots with damage and biotics because the...
- by Pseudonym2 - at 2013.09.05 02:47:00
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18. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
So many things I'd like to reply to.. If you aren't noticing a significant difference with aim assist chances are you were a fairly dead shot before, try grabbing some militia gear and intentionally try to miss a bit with your aim, bet you still ...
- by Pseudonym2 - at 2013.09.04 22:02:00
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19. Having trouble understanding why murder taxis haven't been simply destroyed ... - in Feedback/Requests [original thread]
pegasis prime wrote: Pseudonym2 wrote: The simple fact of this vehicle's kill/death ratio should tell everyone that it plainly doesn't work in the overall game. AV is totally ineffective against them unless they stop, and the only concession...
- by Pseudonym2 - at 2013.08.30 13:27:00
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20. Having trouble understanding why murder taxis haven't been simply destroyed ... - in Feedback/Requests [original thread]
The simple fact of this vehicle's kill/death ratio should tell everyone that it plainly doesn't work in the overall game. AV is totally ineffective against them unless they stop, and the only concession that will be put in place requires them to d...
- by Pseudonym2 - at 2013.08.30 07:23:00
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