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41. Hey developers, give me more skill points or reduce the cost to raise skills! - in Feedback/Requests [original thread]
Sephiroth Cetra wrote: I've only been playing this game for a little over a month and I like it because it's something different than call of duty, but I am seriously annoyed with how hard it is to get better quality weapons, suits, vehicles, a...
- by Protected Void - at 2013.06.11 16:59:00
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42. [Request] Increase Light/Scout suit scan radius to 15m or 20m - in Feedback/Requests [original thread]
Have we had any kind of feedback from CCP on passive scanners post-Uprising? Honestly, sometimes I get the impression that there is no lead game designer on their team, no-one with a comprehensive vision of how the different parts of the game fit ...
- by Protected Void - at 2013.06.10 12:12:00
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43. (Simple) Request: list assists on the killboard - in Feedback/Requests [original thread]
Fox Gaden wrote: What I really want is a tally of how much ISK and AUR I lost in a match so I can compar against how much ISK I earned in that match. That's a good idea, too - you should make a dedicated thread about it, it's easier to get i...
- by Protected Void - at 2013.06.07 17:39:00
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44. (Simple) Request: list assists on the killboard - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I wish this topic was more than just about assists, there are more things I would like shown in the scoreboard; assists (including destruction assists), hacks, objectives captured, revives, total health healed, vehi...
- by Protected Void - at 2013.06.07 14:15:00
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45. (Simple) Request: list assists on the killboard - in Feedback/Requests [original thread]
Daedric Lothar wrote: Adding assist to the killboard is basically just for epeen stroking because you didn't actually get kill shots. You got your points, you helped your team, I don't think you need a game to validate your ego. I almost alwa...
- by Protected Void - at 2013.06.07 13:56:00
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46. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Keeping this on the front page. The passive bonus on the Scrambler Rifle needs to be useful for all Scrambler Rifles.
- by Protected Void - at 2013.06.06 09:08:00
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47. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
+1 for vaulting and stamina-restricted sliding. And possibly side-rolling, also stamina-restricted.
- by Protected Void - at 2013.06.03 11:30:00
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48. Just add purchasable respecs already - in Feedback/Requests [original thread]
I currently have 6.4 million SP on my main character. Which means I probably won't be getting fully specced into the scout role I want, even after my optional respec goes through. There are several things I'd like to try in the future. It'll proba...
- by Protected Void - at 2013.06.02 12:03:00
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49. (Simple) Request: list assists on the killboard - in Feedback/Requests [original thread]
Bump.
- by Protected Void - at 2013.05.31 12:25:00
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50. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
+1 for the skill to reduce either kick or dispersion. At the very least make it useful for all variants of the weapon.
- by Protected Void - at 2013.05.31 12:23:00
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51. Feedback: Uplink Spam needs to be stopped. - in Feedback/Requests [original thread]
Medic 1879 wrote: The problem is that now you can see uplinks that the enemy has deployed from long range so you have to spam them to give them a chance of not being destroyed immediatley. +1. The strategic element of good uplink placement i...
- by Protected Void - at 2013.05.30 12:55:00
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52. (Simple) Request: list assists on the killboard - in Feedback/Requests [original thread]
I run light frames/scout suits and a scrambler rifle. This often dictates a shoot-and-hide playstyle, since my scrambler rifle works a lot slower on armor and I get killed quickly if I wait for people to shoot back. So, I typically end up with 2, ...
- by Protected Void - at 2013.05.30 12:42:00
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53. [Request] Points on successful scans that result in kills - in Feedback/Requests [original thread]
Jenza's Pants wrote: Points should be awarded for enemies who are spotted with the scanner who are then killed in the window that they are showing up on the scanner. Something like +5 wp. Absolutely. It would make it more worthwhile to be th...
- by Protected Void - at 2013.05.29 06:45:00
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54. [Feedback and Issue] Lag for Defending Corps - in Feedback/Requests [original thread]
We (One-armed Bandits) were defending a district against Red Star yesterday, and we also had horrible lag issues, the whole team. One of the squad leaders also got kicked. I don't know if they had lag issues - I'm pretty sure they would've beat us...
- by Protected Void - at 2013.05.17 08:30:00
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55. Collision detection fixes - in Feedback/Requests [original thread]
There are still quite a few collision detection issues after the Uprising update. Far too often, I get stuck on corners of buildings, 15 centimeter high protuberances in the terrain etc. And it's not the momentary slowdown you'd get in real life a...
- by Protected Void - at 2013.05.09 11:47:00
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