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21. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Zeylon Rho wrote: Just noticed that all scouts have an innate 5% hacking bonus... except the Minmatar scout who gets a 10% bonus. However, the Minmatar suit-skill-role bonus is also 5% hacking speed per level, right? Is it necessary to double u...
- by Protected Void - at 2014.01.17 14:41:00
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22. [feedback] Gallente scout nerf (please don't let this happen CCP) - in Feedback/Requests [original thread]
I agree that the scan range nerf is annoying. Range amplifiers are the second most important module on my fittings, only beaten by KinCats. Since I can't afford running proto all the time, I play advanced suits 98% of the time. Which means 1 compl...
- by Protected Void - at 2014.01.10 11:37:00
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23. 0 ISK and 0 SP in ambush match - in Feedback/Requests [original thread]
I just played an ambush match. I joined late, so I only got 300 WP. The match ended after a couple of minutes. I spawned in Black Eagle scout fittings exclusively. The payout after the match gave me 0 ISK and 0 SP. The next match paid out as expe...
- by Protected Void - at 2013.12.22 13:06:00
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24. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Baal Omniscient wrote: A scout runs into a taken objective area and finds targets so your team can see them, then begins to take them out from the back. Your squad moves in from the front while they are occupied by trying to find the scout. B...
- by Protected Void - at 2013.12.08 17:33:00
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25. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Samantha Hunyz wrote: IAmDuncanIdaho II wrote: Ummm...we already discussed this over in the scout registry a while back, and I think the general consensus was concern about our stealth going to **** because there's likely to be a gaggle of m...
- by Protected Void - at 2013.12.08 17:13:00
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26. [Feedback] New player experience/tutorial - in Feedback/Requests [original thread]
Seems like a good framework. I think it needs quite a few more objectives, but it's a good start. A few minor comments: - You're asked to join a Public Contract. For a new character, this is not an option. Shouldn't it say join a Battle Academy m...
- by Protected Void - at 2013.10.08 13:27:00
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27. [Suggestion] Shotty GoBang should get a Community Spotlight - in Feedback/Requests [original thread]
Shotty GoBang wrote: Thanks guys, but I must decline on the grounds of (1) selfish motivation, (2) nothing new to say, and (3) much more qualified candidates. (1) We are b*stards and scoundrels, and I am no exception. Make no mistake; the Scou...
- by Protected Void - at 2013.10.04 16:44:00
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28. [Suggestion] Shotty GoBang should get a Community Spotlight - in Feedback/Requests [original thread]
pyramidhead 420 wrote: Protected Void wrote: Shotty GoBang deserves to get featured in a Community Spotlight for his fantastic work for Dust's scout community. Over in the Scout Registry thread - biggest threadnaught ever - his tireless e...
- by Protected Void - at 2013.10.04 13:40:00
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29. [Suggestion] Shotty GoBang should get a Community Spotlight - in Feedback/Requests [original thread]
Shotty GoBang deserves to get featured in a Community Spotlight for his fantastic work for Dust's scout community. Over in the Scout Registry thread - biggest threadnaught ever - his tireless efforts in maintaining the scout killboard, testing ...
- by Protected Void - at 2013.10.04 11:08:00
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30. The DUST 514 'Slippery Slopes' - in Feedback/Requests [original thread]
Good points, especially the one about Orbital Bombardments. If I'm not mistaken, the points earned from OB kills count towards the next OB, enhancing the slippery slope effect further. I like your suggestion for changing what makes it available, ...
- by Protected Void - at 2013.10.03 14:37:00
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31. [Suggestion] Prevent spawning on objectives whilst being hacked - in Feedback/Requests [original thread]
Stefan Stahl wrote: Personally, I think objective spawning should be disabled altogether. This works in domination and it will work just as well in skirmish. I agree. I think this will make strategic placement of uplinks far more important, ...
- by Protected Void - at 2013.10.03 14:04:00
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32. EVE/DUST: Bridging two games through PvE - in Feedback/Requests [original thread]
I definitely like this idea. +1 and bump.
- by Protected Void - at 2013.10.03 10:37:00
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33. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Bump. Any hint about the future would be appreciated.
- by Protected Void - at 2013.09.26 15:05:00
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34. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I thoroughly enjoy playing on the new sockets. I've yet to build a full mental picture of the new large socket, but I love it nevertheless. Great work! Also, I kind of like that some of the maps are large and that all parts aren't necessarily wit...
- by Protected Void - at 2013.09.11 23:45:00
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35. [Suggestion] New game mode (lets all players participate in PC) - in Feedback/Requests [original thread]
One of the main gripes about PC is that everyone can't participate, it feels like a chore to some players etc. I had an idea for a game mode that lets players of all skill and experience levels participate and contribute, hopefully without the dra...
- by Protected Void - at 2013.09.10 12:57:00
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36. new collision system - in Feedback/Requests [original thread]
T8R Raid wrote: I took 18M damage from a murdertaxi once, thank you CCP for the LAV bumber damage BALANCE. a heavy should get stuck on the hood, get pissed, pull a sidearm and pop that dumb@ss driver for dragging him along. a smart driver is go...
- by Protected Void - at 2013.09.05 15:09:00
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37. (feedback)scout based gear/mods cost too much cpu/pg - in Feedback/Requests [original thread]
Yes indeed. The complex KinCat specifically is outrageously PG hungry. Even with Dropsuit Core Skills, Electronics and Engineering maxed out, fitting more than 4 or 5 modules at complex/proto level on the proto scout suit is a stretch, if one of t...
- by Protected Void - at 2013.07.31 10:09:00
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38. change the aiming tint for the scrambler rifle - in Feedback/Requests [original thread]
darkiller240 wrote: Ageed but also fix the wierd strafing bug were the dot mover around the sight..... Is that a bug? I always thought it was intended behavior to make aiming a little less precise when you're moving.
- by Protected Void - at 2013.07.30 13:26:00
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39. Looking for your Scout centered Equipment ideas - in Feedback/Requests [original thread]
Great stuff. I'm heavily specialised into scout suits myself, and couldn't agree more that the role needs more options. My thoughts: Time Link: This would need to have a hefty cooldown period. If a shotgun scout could do this more than once, say,...
- by Protected Void - at 2013.06.19 08:50:00
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40. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
+1 for jump packs - or as an alternative, a skill that can be trained to increase jump height a little. Not a lot, but enough that one would be able to clear those ledges and platforms that are currently just a bit too high up. Also, *slightly* i...
- by Protected Void - at 2013.06.19 08:23:00
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