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Maken Tosch
DUST University Ivy League
2496
|
Posted - 2013.06.01 00:55:00 -
[61] - Quote
Green Living wrote:If they are going to continue to change items and their effectiveness, then yes allow purchasable respecs.
Then how come Eve Online players have only seen one respec during the past ten years of Eve's development? When I first started playing Eve, the following things didn't exist:
1. Tech 3 Strategic Cruisers like the proteus, loki, legion, and tengu. 2. Tier 3 Battlecruisers like the Tornado, naga, oracle, and talos. 3. Micro jump drives. 4. Sovereignty system with Territorial Claim Units and infrastructure hubs. 5. Planetary Colonies controlled directly by Eve players. No, not the sort you see in Dust right now. 6. Player-Owned Customs Offices (POCOs) which you see situated over planets. 7. Wormholes which introduced a whole new set of ships. See #1.
When Eve Online first started, there were no:
1. Ships bigger than a Battleship. 2. Almost no specialized mining ship. You often seen players mine in Rohks. 3. Industrial Command Ships (Orca). 4. Capital Industrial Ships (Rorqual). 5. Capital ships in general let alone a supercapital.
Etc.
Many of these things required skill books like the new ships, micro jump drives, planetary colonies, etc. And yet during the 10 years in which Eve Online operated only one respec was given not long after commercial release.
IMPORTANT NOTE:
For years many Eve Online players wanted exactly what you asked for and sometimes would make a big stink about it asking why CCP doesn't take this profitable opportunity. CCP didn't want it because it has severe ramifications towards the economy which is a very delicate beast to care for. Keep in mind this economy took the Eve players 10 years to help nurture. The other reason is that it went against the core principle or rules of New Eden which is basically saying "in order to have meaning in New Eden, you need to have consequences". If you are not willing to accept those consequences, then this is not the game for you.
Dust may be a different game and a different genre altogether, but the traditional concepts of first person shooters like the respec are not applicable to New Eden because Dust is operating in the same server and therefore the same universe and rules that Eve players strictly follow. Trying to change such rules now just for the sake of either profit or having a little extra fun is like trying to mess with the natural order. It won't be pretty. And I was there when things went ugly back in 2011 when CCP was caught red handed trying to be too greedy and ultimately the players in Eve Online revolted causing the company to lay off over a hundred employees and forced a delay in the development of Dust 514. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1044
|
Posted - 2013.06.01 02:24:00 -
[62] - Quote
@Chinduko
I reiterate my invitation to you, respond to the points raised in my post #19, I'll further make this prospect easier in that you've already focused a great deal of time on the semi-sidebar of defining P2W. You need not address any aspect of the P2W question in your response to post #19. We can certainly continue that other conversation if you wish but prior to that I will await your response (with possible reminders thrown in every so often if it seems you are continuing to post in this thread/on this issue without heading my invitation).
For the sake of clarity feel free to either label or quote directly the specific points/aspect you are addressing with each response so as to make sure none of them are missed. I shall continue to await your response.
Cheers, Cross |
Maken Tosch
DUST University Ivy League
2506
|
Posted - 2013.06.01 15:13:00 -
[63] - Quote
One more thing I forgot to mention in post #61.
During the past ten years, Eve Online has seen constant adjustment to already-existing content. Here are some examples that I can remember off the top of my head.
Ship stats such as fitting arrangements, PG/CPU availability, speed, etc. Production changes regarding player-owned structures. Periodic rebalancing of the skill tree with one or two major major overhauls.
Please note that this is not the complete list of changes. You can see the changes directly in the link below:
http://community.eveonline.com/news/patch-notes/patch-notes-for-retribution-1.2
Just select a previous expansion and you will see the COMPLETE list of changes made to anything in Eve. Sorry, I can't make a TL;DR for this. |
Protected Void
One-Armed Bandits Unclaimed.
16
|
Posted - 2013.06.02 12:03:00 -
[64] - Quote
I currently have 6.4 million SP on my main character. Which means I probably won't be getting fully specced into the scout role I want, even after my optional respec goes through. There are several things I'd like to try in the future. It'll probably take me a while to get the SP for it. I'm still against purchasable respecs.
What I'd support wholeheartedly, though, is one, two or at the most three respecs for each characters, throughout the character's entire lifetime. This would allow the correction of early mistakes done while not quite familiar with the skill tree, and allow for a role change or two. But it would not be something you would do on a whim, as long as it was made very clear that you had a finite number of respecs available. |
Akaruiwrx
Deadly Blue Dots RISE of LEGION
15
|
Posted - 2013.06.02 13:23:00 -
[65] - Quote
wow this has been one headed debated and I'm really not sure which side I fall on. I haven't read some of this post I skimmed over a lot of it so forgive me if this has already been suggested. I personally am against the respec option. However I think I would be ok with re-spec's IF it costed an obscene amount of ISK AND SP was reduced by 75% after respec.
IE if you had say 8mil SP a respec might cost you 80Mil ISK and you'd start out with only 2MIL SP after the re-spec.
This would give the people who wan't it a respec while placing an appropriate penalty for doing so.
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Rynoceros
One-Armed Bandits Unclaimed.
90
|
Posted - 2013.06.02 13:52:00 -
[66] - Quote
10,000,000 ISK Available once every 720 hours No skillbook refunding
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VLIGHT5
The Judas Coalition
239
|
Posted - 2013.06.03 11:01:00 -
[67] - Quote
waah waah no respecs allowed players should be miserable and not allowed to have choice and variation waaaah |
Tectonious Falcon
The Southern Legion RISE of LEGION
512
|
Posted - 2013.06.03 13:23:00 -
[68] - Quote
Why can't people understand..... There is no such thing as a wrong choice. You will keep earning sp forever. You can't run out of sp which will prevent you from speccing into anything different ever again. Sure, you might set yourself back a few months, even a year, but you can still recover from that. Respecs are not needed. Especially not AUR respecs, that's just ridiculous and people should stop suggesting it. |
VLIGHT5
The Judas Coalition
239
|
Posted - 2013.06.03 15:59:00 -
[69] - Quote
Tectonious Falcon wrote:Why can't people understand..... There is no such thing as a wrong choice. You will keep earning sp forever. You can't run out of sp which will prevent you from speccing into anything different ever again. Sure, you might set yourself back a few months, even a year, but you can still recover from that. Respecs are not needed. Especially not AUR respecs, that's just ridiculous and people should stop suggesting it.
waah why do players want to play how they want NOW they should have to wait months waah waah waaaaaaaaaah |
Buster Friently
Rosen Association
630
|
Posted - 2013.06.03 16:22:00 -
[70] - Quote
VLIGHT5 wrote:Tectonious Falcon wrote:Why can't people understand..... There is no such thing as a wrong choice. You will keep earning sp forever. You can't run out of sp which will prevent you from speccing into anything different ever again. Sure, you might set yourself back a few months, even a year, but you can still recover from that. Respecs are not needed. Especially not AUR respecs, that's just ridiculous and people should stop suggesting it. waah why do players want to play how they want NOW they should have to wait months waah waah waaaaaaaaaah
Because they're entitled bitches who don't understand the nature of this game, or of the concept of effort and consequences.
Dust is about risk vs reward. If you could respec all the time, no matter the cost, the risk vs reward aspect of the strategic game would be severely watered down.
Respecs on any common availability are a bad idea. |
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Charlotte O'Dell
Molon Labe. League of Infamy
397
|
Posted - 2013.06.03 19:55:00 -
[71] - Quote
I support this idea. |
Stephen Rao
Verboten XXI
24
|
Posted - 2013.06.03 22:30:00 -
[72] - Quote
I support a once-per-PSN respec, and it should only be available when you graduate the Newb Academy.
Once a player realizes that they shouldn't have put all that SP in Corp skills ect, I feel that they should get the opportunity to change their SP choices. It will be a one-time offer, and it will allow for mistakes to be adjusted after a player gets used to the SP tree, the game mechanics, and has a feel for what they want to spec into. It will not allow the players to choose when it will be used as I envision that upon graduating they will be presented with the option, that will be valid until they play their first non-academy game.
Anything other than this is would be bad for the game. |
Rachoi
HavoK Core RISE of LEGION
82
|
Posted - 2013.06.03 23:22:00 -
[73] - Quote
Cross's early post says it all in a rather firm nut shell. its far too long to quote effectively, but its all true none the less.
live with your choices, dont decide 'oh, i have to undo this' just because something happened to kick you around. its a cheap gameplay mechanic, and not worth it, since a respec does lead to Flavor of the Month abuse, and that would absolutely destroy the game |
Mike Poole
Kirkinen Risk Control Caldari State
101
|
Posted - 2013.06.04 00:38:00 -
[74] - Quote
Rachoi wrote:Cross's early post says it all in a rather firm nut shell. its far too long to quote effectively, but its all true none the less.
live with your choices, dont decide 'oh, i have to undo this' just because something happened to kick you around. its a cheap gameplay mechanic, and not worth it, since a respec does lead to Flavor of the Month abuse, and that would absolutely destroy the game
Yea... because what totally won't destroy the game is having people invest weeks or months into developing a particular weapon or dropsuit or anything else just to find out that after a quick patch and zero warning it's now a worthless piece of crap.
I can totally see loads of players eager to throw away all that time spent and start all over without knowing what will arbitrarily get the hatchet next. |
Thurak1
Psygod9 RISE of LEGION
5
|
Posted - 2013.06.04 00:39:00 -
[75] - Quote
Once CCP comes up with a balanced game i will agree that re-specing is wrong. Till then re-spec is just fine with all the changes they keep making to weapons and armor and such. |
Rachoi
HavoK Core RISE of LEGION
82
|
Posted - 2013.06.04 00:41:00 -
[76] - Quote
Mike Poole wrote:Rachoi wrote:Cross's early post says it all in a rather firm nut shell. its far too long to quote effectively, but its all true none the less.
live with your choices, dont decide 'oh, i have to undo this' just because something happened to kick you around. its a cheap gameplay mechanic, and not worth it, since a respec does lead to Flavor of the Month abuse, and that would absolutely destroy the game Yea... because what totally won't destroy the game is having people invest weeks or months into developing a particular weapon or dropsuit or anything else just to find out that after a quick patch and zero warning it's now a worthless piece of crap. I can totally see loads of players eager to throw away all that time spent and start all over without knowing what will arbitrarily get the hatchet next.
oh stop with the whining already. you want to cheapen the game, just so you can go with whatever is most OP at the time with how you are lobbying for this useless, cheap game mechanic. i would rather hear good things [if there are any with these useless respec ideas] that this could do, because yes, they are tweaking lots of things, but then agin, how will you know if you're getting a good or bad tweak if you just change into something else> |
Mike Poole
Kirkinen Risk Control Caldari State
101
|
Posted - 2013.06.04 00:42:00 -
[77] - Quote
Buster Friently wrote:
waah why do players want to play how they want NOW they should have to wait months waah waah waaaaaaaaaah
Because they're entitled bitches who don't understand the nature of this game, or of the concept of effort and consequences.
Dust is about risk vs reward. If you could respec all the time, no matter the cost, the risk vs reward aspect of the strategic game would be severely watered down.
Respecs on any common availability are a bad idea.[/quote]
I'd have to wager that those entitled bitches are under the insane idea that the purpose of the game is to enjoy themselves.
You for instance may find that investing weeks or months into a game just to find out that the core mechanics you've enjoyed have been arbitrarily changed rendering your entire setup worthless but others would tend to see that as a slight bit of an inconvenience.
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Jason Pearson
Seraphim Initiative. CRONOS.
1594
|
Posted - 2013.06.04 00:45:00 -
[78] - Quote
Awful suggestion. Burn it. |
Mike Poole
Kirkinen Risk Control Caldari State
101
|
Posted - 2013.06.04 00:47:00 -
[79] - Quote
Rachoi wrote: oh stop with the whining already. you want to cheapen the game, just so you can go with whatever is most OP at the time with how you are lobbying for this useless, cheap game mechanic. i would rather hear good things [if there are any with these useless respec ideas] that this could do, because yes, they are tweaking lots of things, but then agin, how will you know if you're getting a good or bad tweak if you just change into something else>
Good things respecs could do?
How about providing longevity to the game without requiring the torture of the players?
Without respecs and because of how this game is designed you're forced to specialize into one role if you don't want to get your *** handed to you over and over again. So what happens when you get tired of that role or a core mechanic of your role gets nerfed destroying your play style?
Without respecs you're forced to reinvest weeks and months into starting over from scratch investing in a new line of dropsuits and weapons and modules to outfit yourself in a manner that you can actually enjoy again. How many people do you think are going to just say "**** that" and quit when they're told all the work they put into their initial setup is now a pile of fetid ****?
Respecs allow people to experiment, to try something new, to grow bored with the game and have a multitude of new setups available to try out and enjoy all over again.
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Drex Vizla
Lazarus Squadron
0
|
Posted - 2013.06.04 00:52:00 -
[80] - Quote
Stephen Rao wrote:Nope, bad idea.
While I can get behind a respec upon graduation from the Academy, you're supposed to live with your choices. The best way to learn something is through failure.
Also while every player with 1mil SP wishes dearly that they could respec, just think of how broken the game would become if the players with 14mil could just respec into the flavour of the month whenever they wanted.
Its a game, i recreated my character a few times, (now i've got it) and i've been here since closed beta...... THE RELEASE OF THE BETA CODES AT PSH, respec would be very helpfull.
Side note: Add 1 more equipment slot for Assault. |
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Rachoi
HavoK Core RISE of LEGION
82
|
Posted - 2013.06.04 00:53:00 -
[81] - Quote
Mike Poole wrote:Rachoi wrote: oh stop with the whining already. you want to cheapen the game, just so you can go with whatever is most OP at the time with how you are lobbying for this useless, cheap game mechanic. i would rather hear good things [if there are any with these useless respec ideas] that this could do, because yes, they are tweaking lots of things, but then agin, how will you know if you're getting a good or bad tweak if you just change into something else>
Good things respecs could do? How about providing longevity to the game without requiring the torture of the players? Without respecs and because of how this game is designed you're forced to specialize into one role if you don't want to get your *** handed to you over and over again. So what happens when you get tired of that role or a core mechanic of your role gets nerfed destroying your play style? Without respecs you're forced to reinvest weeks and months into starting over from scratch investing in a new line of dropsuits and weapons and modules to outfit yourself in a manner that you can actually enjoy again. How many people do you think are going to just say "**** that" and quit when they're told all the work they put into their initial setup is now a pile of fetid ****? Respecs allow people to experiment, to try something new, to grow bored with the game and have a multitude of new setups available to try out and enjoy all over again.
what you claim as longevity is nothing more than a quick skirting issue.
you say it avoids being trapped in a specialization if it gets nerfed, that is not the only thing it does.
Cross said it perfectly, it cheapens the game, because once you have a single specialization set, you can just respec and move thsoe points with any Flavor of the month crap, and the idea of 'making permanent choices' is wiped from the board. and actual things called CONSEQUENCES no longer apply. it also does destroy market values, because you can just putz around with respecs to use whatever salvage you get. that does not improve the game's lifespan, and it sure as hell doesnt sound like fun to me. there is a rather large 'NO' strapped to this idea right out the gate, and most of the playerbase gets the whole idea of 'live with your **** ups' well enough.
If you dislike the idea of no respecs... go back to CoD or whatever game you play |
Mike Poole
Kirkinen Risk Control Caldari State
103
|
Posted - 2013.06.04 01:02:00 -
[82] - Quote
What the hell exactly is wrong with a "flavor of the month" exactly?
It means people are trying new things, finding new advantages to particular setups, experiencing them and then experimenting to find something new next month or next week for people to experience.
What do we have now? People so afraid of misplacing a single SP they use their spreadsheets and planners to micromanage every module down to the last SP so they can copy the exact setups described in forums to optimize their gameplay to match every single other person using that setup.
It's the same thing except where "flavors of the month" develop and move on quickly a respecless system sits around and stagnates because people can't experiment outside low sp alts and stick to their same setups for even longer until ccp releases something obviously improved for everyone to slowly move on to. |
Malkai Inos
The Vanguardians Orion Empire
244
|
Posted - 2013.06.04 01:07:00 -
[83] - Quote
I'm trying to make this particulary easy for you.
Mike Poole wrote: Good things respecs could do?
How about providing longevity to the game without requiring the torture of the players?
Fourth and fith paragraph. Please explain why his disagreement is unjustified.
Mike Poole wrote: Without respecs and because of how this game is designed you're forced to specialize into one role if you don't want to get your *** handed to you over and over again. So what happens when you get tired of that role or a core mechanic of your role gets nerfed destroying your play style?
Without respecs you're forced to reinvest weeks and months into starting over from scratch investing in a new line of dropsuits and weapons and modules to outfit yourself in a manner that you can actually enjoy again. How many people do you think are going to just say "**** that" and quit when they're told all the work they put into their initial setup is now a pile of fetid ****?
Respecs allow people to experiment, to try something new, to grow bored with the game and have a multitude of new setups available to try out and enjoy all over again.
Whole post from third paragraph on. Please explain why Cross Atu and myself are wrong to enjoy and value the very concept wich you criticize so vehemently.
You have yet to adress any of the explained disadvantages of respecs (i am particulary looking at post #14 and there are others but i am sure you will get to it eventually.
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Rachoi
HavoK Core RISE of LEGION
82
|
Posted - 2013.06.04 01:11:00 -
[84] - Quote
Flavor of The Moth builds... where do i begin?
they are nothing but fleeting FADS, and do not stand up to the real tests that people should see in a long time persistant game. there is a point where shifting about is fine, but a total wipe and rebuild on even a bi-monthly basis would lead to making your build, getting tired of the build, and whining for another respec. and it turns into a painful cycle untill you've tried enough things and then walk away. games that have done that have in many ways, just up and died because of a mass loss in player base.
also, if you rely on those that respec all the time, they will always either cry OP or UP, because they spec into someting, whine about how bad it is, then whine that the choice they made before was killing them so effectively it does get nerfed. we need to keep solid numbers and figures in this game.
thsoe spreadsheets are courtesy of EVE players that did not want to have to worry about a respec, so they came up with something that works reletively well here in DUST, so that way you can actually plan ahead and reduce the likelyhood of mistakes. it adds to some of the longevity, and what people might think of doing after they have added enough to what they've chosen.
this is going to be a LONG TERM game, hopefully long as EVE got to recently, and running a game for so long will take alot of tweaks, shifts and fixes. you are probably one of many that make mistakes in the game, and think that to have fun you actually need the best things. hell, i made mistakes too, but i chose to live with them, because i knew i could fix what i was lacking in. i see why others want Respecs, but i honestly cannot support it.
Long term thinking, its what CCP is doing, its what alot of the good players are doing, i'm afraid you need to think that as well, and work at it. but have fun with what you've got, that way you know what you can and cant do effectively as you go. |
Mike Poole
Kirkinen Risk Control Caldari State
104
|
Posted - 2013.06.04 01:24:00 -
[85] - Quote
How many people do you really believe are going to be playing this game for 7.5 years? This isn't an mmo where you have a varied and rich game where people can lose themselves in various aspects and enjoy themselves over long periods.
Dust is not an mmo, it's not the new EVE where people will spend years and years and years playing it. Dust is an FPS, it's complexity boils down to shooting stuff. If suddenly you're nerfed to hell and your ability to shoot stuff suddenly screeches to a halt you don't have many alternatives to fall back on outside starting over from scratch with a new setup. There's no "well I can always fall back on X" or "well I still enjoy the Y aspect of the game" or "well I'll just have fun with Z until they fix this"
Even then an artificial longevity propagated purely by arbitrarily selected point value goals is not a true longevity. If someone really enjoys a game they don't play it for a year because that's how long it takes to unlock their next skill, they do it because over that year they enjoyed it enough to come back over and over again.
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Mike Poole
Kirkinen Risk Control Caldari State
104
|
Posted - 2013.06.04 01:40:00 -
[86] - Quote
Rachoi wrote:Flavor of The Moth builds... where do i begin?
they are nothing but fleeting FADS, and do not stand up to the real tests that people should see in a long time persistant game. there is a point where shifting about is fine, but a total wipe and rebuild on even a bi-monthly basis would lead to making your build, getting tired of the build, and whining for another respec. and it turns into a painful cycle untill you've tried enough things and then walk away. games that have done that have in many ways, just up and died because of a mass loss in player base.
So flavor of the month fads don't stand up to the long term experimentation the stagnant builds we have no do?
How much varied experimentation is there actually going on outside of spreadsheets when it takes weeks and months to work up just a few skills just to find out that the combination you were going for is a total failure?
Few people actually experiment and experience varied game play on their own, everything is dependent on waiting for someone else with time/sp to spare to do all the work and then provide their particular experience on which everyone blindly bases their own and then moves on.
If you're retaining your player base purely by the fact that it takes years to accomplish anything is that superior to having people play for years because they actually enjoy the game? Do you believe that all of the people that might play the game and become bored of it will be the kind of people that sit around for weeks building up SP just to buy a single high tier skill? |
Jason Pearson
Seraphim Initiative. CRONOS.
1597
|
Posted - 2013.06.04 01:57:00 -
[87] - Quote
Again, burn it to the ground. |
Malkai Inos
The Vanguardians Orion Empire
244
|
Posted - 2013.06.04 02:15:00 -
[88] - Quote
Mike Poole wrote: How many people do you really believe are going to be playing this game for 7.5 years? This isn't an mmo where you have a varied and rich game where people can lose themselves in various aspects and enjoy themselves over long periods.
Dust is not an mmo, it's not the new EVE where people will spend years and years and years playing it. Dust is an FPS, it's complexity boils down to shooting stuff. If suddenly you're nerfed to hell and your ability to shoot stuff suddenly screeches to a halt you don't have many alternatives to fall back on outside starting over from scratch with a new setup. There's no "well I can always fall back on X" or "well I still enjoy the Y aspect of the game" or "well I'll just have fun with Z until they fix this"
Even then an artificial longevity propagated purely by arbitrarily selected point value goals is not a true longevity. If someone really enjoys a game they don't play it for a year because that's how long it takes to unlock their next skill, they do it because over that year they enjoyed it enough to come back over and over again.
What difference does it make how many people i believe to be going to play this game for 7.5 years. I know that they're there. Granted i don't have numbers. Do you have any? If no, why bringing up this point if it's not going to support either side of the argument?
Why can dust not be the new EVE in regards of people playing it for years to come? Some of us already have played for a year without any sign of wear. Also Dust is inarguably more complex than other FPSs on the market right now, with new content and depth beeing build as we speak. With the amount of metagaming, the soon to be player driven market and the level of customization, we have a game of the depth that puts even some MMOs to shame.
You keep bringing up nerfs into your arguments yet i fail to understand how that necessarily relates to the subject. When something is imbalanced it's a balancing issue first and foremost. A statement that communicaction and quality concerning balance changes have to improve by a wide margin is one that would adress your concern more selectively and efficiently. On top of that it would be a statement on wich i would agree with you. Calling for respecs to fix a seperate issue is merely curing the symptoms of a disease that should be adressed directly instead.
The last part i agree with. Artificial longetivity is neither an elegant nor effective way of prolonging player retention if it's the only measure to ensure it. You correctly state that true longetivity comes from genuine enjoyment of the game. Thus we could conclude that the current lack of motivation is rooted more in the lacking quality of the central experience than in one aspect that, by your definition, is not a central part of what a FPS is about.
Isn't the solution to this problem the ongoing improvement of the core game mechanics that CCP has declared as high priority, so that players can enjoy their gameplay experience, be it with respecs or lack thereof? In isolation your concerns are understandable. Yet i disagree with your proposed solution to this concerns both for the reasons i and others have explained (i linked my post in my last reply and we can reiterate on that if needed) and for the fact that those concerns can and should be adressed directly, not through a significant change in an otherwise unrelated game mechanic.
I appreciate your reply although i hope we can reiterate on the other points that have been raised during the course of this discussion soon. |
Stephen Rao
Verboten XXI
24
|
Posted - 2013.06.04 02:31:00 -
[89] - Quote
Mike Poole wrote:How many people do you really believe are going to be playing this game for 7.5 years? This isn't an mmo where you have a varied and rich game where people can lose themselves in various aspects and enjoy themselves over long periods. You do know that this game is, and never will be finished... right?
They're adding PvE aspects, new roles, suits, scenarios, game modes, weapons, vehicles... the list goes on and on.
The fact that you don't believe that a Free to Play game, with that much continuous support comming down the pipe, can last that long... well I think you don't really know what this game is. Sure it's not EVE, but it's not like any FPS you know and have seen. It's easy to jump to conclusions now, but this is a game that will grow and get better with age. If you don't have the patience for that, purchasable respecs will get you out of this game faster, as you'll blow your load and quit.
Mike Poole wrote:So flavor of the month fads don't stand up to the long term experimentation the stagnant builds we have no do? CCP has a tendency to balance their games, and not just throw their hands up in the air and say "F it!". If it's OP today, you can bet that it will be brought into line. Your gun won't become useless, it will be balanced. TAC AR's are getting attention as we speak, if you think they weren't a problem, or that they've been nerfed so hard that you want to spec out of AR Operations all together, you are kidding yourself. |
Mike Poole
Kirkinen Risk Control Caldari State
105
|
Posted - 2013.06.04 02:39:00 -
[90] - Quote
Stephen Rao wrote: CCP has a tendency to balance their games, and not just throw their hands up in the air and say "F it!". If it's OP today, you can bet that it will be brought into line. Your gun won't become useless, it will be balanced. TAC AR's are getting attention as we speak, if you think they weren't a problem, or that they've been nerfed so hard that you want to spec out of AR Operations all together, you are kidding yourself.
Balance that doesn't make a weapon useless? So the Mass Driver and Laser Rifle are really great weapons that can still stand up against all of the AR spam and never had their unique qualities smashed to pieces because a vocal minority got pissy they weren't dominating every range any more? |
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