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21. I finally figured out the problem with Dust as an MMO - in General Discussions [original thread]
In response to title the problem is that it simply isn't an MMO, it's a lobby shooter. Semantics aside what you're getting at is a real problem, Dust fails to promote diversity and interesting teamplay. It's complete failure to be the MMO it sells...
- by Poplo Furuya - at 2013.09.21 18:50:00
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22. Another nerf to Scouts... - in General Discussions [original thread]
So what's up with shotguns now? Hit detection has improved for everything else and worsened for SGs specifically? Been away a while and probably won't find the time to play for a couple of weeks, curious how they could've made every other weapon r...
- by Poplo Furuya - at 2013.09.04 02:51:00
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23. Funny thing about Dust being this far behind schedule? - in General Discussions [original thread]
Now I'm trying to remember which game censored 'shoe', 'god', 'damn', 'darn' and 'obscene' while leaving 'prick', 'arse', 'bugger' and 'bastard' unmolested. Phantasy Star Online I think.
- by Poplo Furuya - at 2013.08.25 02:37:00
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24. Stat bonuses on Dren Suit - in General Discussions [original thread]
Zero Harpuia wrote: Thang Bausch wrote: Cody Sietz wrote: You will get the bonuses. Spec into the M-1 suit and check it out. You will see at level 1 your dren suit will get 1 HP per sec. that would be awesome. It'd make farming ISK and...
- by Poplo Furuya - at 2013.08.24 18:41:00
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25. A Positive Spin - in General Discussions [original thread]
Vrain Matari wrote: Poplo Furuya wrote: Zero Harpuia wrote: -Swarm Launcher refire. It has a smaller clip now, so more Alpha, less DOT. Incorrect. It has over double the alpha and can expend all it's ammo with the capacity skill maxed ...
- by Poplo Furuya - at 2013.08.24 18:14:00
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26. A few thoughts on passive skill bonuses - in General Discussions [original thread]
ZDub 303 wrote: Its 20% damage increase in std/mlt to pro tier. So no... proficiency 5 on a mlt rifle will not outdamage 0 prof on a pro rifle. Depends on weapon... and I think it's 10% for Basic to Proto with ARs? 34 damage to 37.4? Don't us...
- by Poplo Furuya - at 2013.08.24 16:12:00
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27. A few thoughts on passive skill bonuses - in General Discussions [original thread]
Takahiro Kashuken wrote: Infantry get prof skills Do vehicle turrets get prof skills? lolno Quit complaining when you have something that vehicle pilots dont get ...Turret Upgrades for +2% damage per rank? The individual turret skills fo...
- by Poplo Furuya - at 2013.08.24 16:07:00
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28. What do we want plasma cannons to be like? - in General Discussions [original thread]
Been toying with another take on it. -Reload significantly shortened. -Minimum charge time is 0.6, full charge is at around 3 seconds... the difference between a low charge release and a fully charged one is a far faster projectile with less arci...
- by Poplo Furuya - at 2013.08.24 15:56:00
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29. A Positive Spin - in General Discussions [original thread]
Zero Harpuia wrote: -Swarm Launcher refire. It has a smaller clip now, so more Alpha, less DOT. Incorrect. It has over double the alpha and can expend all it's ammo with the capacity skill maxed 52% faster. It's burst damage got an absurd in...
- by Poplo Furuya - at 2013.08.24 15:29:00
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30. Tanks in the Garage - in General Discussions [original thread]
Cosgar wrote: Has anyone stopped to think that the "buff" to swarm launchers is in preparation of how epic vehicles are going to be? It's poor procedure to implement one half of a X versus X balance pass a month in advance. That has been one...
- by Poplo Furuya - at 2013.08.23 23:16:00
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31. CCP are you going to allow players to shoot from dropships interior? - in General Discussions [original thread]
Cody Sietz wrote: D legendary hero wrote: Cody Sietz wrote: For the record, I'm also a dropship user. I was simply saying that 4 MDs in a dropship would devastate ground troops. my apologies i take back what i said and extend friendsh...
- by Poplo Furuya - at 2013.08.23 23:05:00
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32. 1.4 Swarm Launcher, running the numbers. - in General Discussions [original thread]
Seed Dren wrote: If you could start on this gunlogi fit I've seen most often. 5000 shields 1000 armor (rounding numbers and please only apply shield and armor resistance. You can do 1 adding mods later) Starting Shields = 5000 Hits to Shield ...
- by Poplo Furuya - at 2013.08.23 21:40:00
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33. 1.4 Swarm Launcher, running the numbers. - in General Discussions [original thread]
Seed Dren wrote: I think your not accounting for shield/armor resistance/weaknesses and/or resistance modules. (Not trolling) Beyond the SL's own figures as an explosive weapon I'm not, no. Becomes too variable at that stage so I stopped at t...
- by Poplo Furuya - at 2013.08.23 21:22:00
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34. 1.4 Swarm Launcher, running the numbers. - in General Discussions [original thread]
ZDub 303 wrote: I think the important part is that 3 swarms has enough alpha to kill almost any armor tank in about 5s, tanks are not scout suits... You can barely react in that amount of time. Yeah, it's gonna murder armour HAVs. Shields als...
- by Poplo Furuya - at 2013.08.23 21:11:00
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35. 1.4 Swarm Launcher, running the numbers. - in General Discussions [original thread]
echo47 wrote: Poplo Furuya wrote: ZDub 303 wrote: Pretty sure wiyrkomi SL is 6 rockets is it not? 4 std 5 adv and 6 pro Oh, you might be right. Will need to verify. If so I've understated the damage figures which are already pretty in...
- by Poplo Furuya - at 2013.08.23 20:55:00
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36. 1.4 Swarm Launcher, running the numbers. - in General Discussions [original thread]
ZDub 303 wrote: Pretty sure wiyrkomi SL is 6 rockets is it not? 4 std 5 adv and 6 pro Oh, you might be right. Will need to verify. If so I've understated the damage figures which are already pretty incredible. Edit: to the post below, yes ...
- by Poplo Furuya - at 2013.08.23 20:35:00
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37. 1.4 Swarm Launcher, running the numbers. - in General Discussions [original thread]
This is a small exercise to shed some clarity on what the SL will be capable of in v1.4 of Uprising. We're going to assume the following relevant equipment and skills: Wiyrkomi Swarm Launcher, Proficiency II, two Complex Damage Boosters. 330*5=1...
- by Poplo Furuya - at 2013.08.23 20:30:00
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38. Analysis of Swarm Launchers in 1.4 - in General Discussions [original thread]
...with Op V the lock on is 1.05s, right? Think your figures need reviewing.
- by Poplo Furuya - at 2013.08.23 19:58:00
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39. How to kill a LogiLav easy mode. - in General Discussions [original thread]
Add proximity. Use REs to manual detonate them. Makes it work with greater reliability.
- by Poplo Furuya - at 2013.08.23 19:56:00
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40. Wolfman = Blam 2.0 - in General Discussions [original thread]
Mamertine Son wrote: biting the hand thats feeding you. 1.5 is coming, its not a mystery, its not some vague promise, its explicit. That'd be cool if stuff like this all the goddamn time didn't undermine our faith in changes being positive ...
- by Poplo Furuya - at 2013.08.23 19:52:00
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