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101. Yo! Wolfman! - in General Discussions [original thread]
Hey, Wolfman, can I have more of your pistols? Speaking of PCP-30s do they get a good range increase over Viziams? Thale SR, Gastun FG and Balac AR all get amazing secondary buffs while the ScP only seems to get a further +10% increase to base da...
- by Poplo Furuya - at 2013.08.19 05:42:00
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102. Counter Against Nanohive Users - in General Discussions [original thread]
Huh. I to and fro from depots with some frequency and have never really seen this behaviour? The way you described it is ambiguous. Are we talking mutual pseudo-boosting or making use of Triage Hives to secure a defensive front?
- by Poplo Furuya - at 2013.08.19 02:12:00
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103. The battle is fought with lowslots... - in General Discussions [original thread]
Beren Hurin wrote: I think you are talking about spine crescent. Also, I'm not sure even if LOS is going to be shared. The post by Wolfmann specifically says shared vision will be turned off for squads. So I think that means the only thing that...
- by Poplo Furuya - at 2013.08.19 01:52:00
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104. The battle is fought with lowslots... - in General Discussions [original thread]
Beren Hurin wrote: Poplo Furuya wrote: Problem is most of the maps aren't entirely suited to pressing sensor advantages against enemies who are being cautious and keeping their eyes peeled. Modules also offer an overwhelming health boost whe...
- by Poplo Furuya - at 2013.08.19 01:33:00
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105. So Amarr Speacialist - in General Discussions [original thread]
Blaze Ashra wrote: So which is the preferred turret for amarr weaponry seeing as how we don't have lasers? Railguns I suppose? Caldari are currently allies to the Amarr.
- by Poplo Furuya - at 2013.08.19 01:16:00
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106. The battle is fought with lowslots... - in General Discussions [original thread]
Problem is most of the maps aren't entirely suited to pressing sensor advantages against enemies who are being cautious and keeping their eyes peeled. Modules also offer an overwhelming health boost when used as the suit's focus. Stealth squads wi...
- by Poplo Furuya - at 2013.08.19 01:07:00
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107. johnny pew is making some points. - in General Discussions [original thread]
Michael Arck wrote: Subjective review Quote: As I said in the video, I'm not competitively interested in games with standard battles of larger than 5 vs 5 So after hearing this, why does his review even matter? And what's with this t...
- by Poplo Furuya - at 2013.08.19 00:55:00
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108. johnny pew is making some points. - in General Discussions [original thread]
As for the video... he feels the 16 v 16 numbers and unequal footing deteriorates Dust's value as a competitive shooter. That's his angle. From my point of view it's numbers, game modes and map design do not incite large battles. Wanting a massiv...
- by Poplo Furuya - at 2013.08.19 00:45:00
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109. johnny pew is making some points. - in General Discussions [original thread]
Cody Sietz wrote: How does he get his load out on the left side of the screen? Super-imposed with transparency while editing the video, it's not in-game.
- by Poplo Furuya - at 2013.08.19 00:32:00
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110. Are Damage Mods That Good - in General Discussions [original thread]
Sgt Kirk wrote: Take a look for yourself in this chart I made showing how much damage you can do with each complex mod at max assault rifle skill. The numbers are clearly wrong on the GB-9 Breach, might want to take a look at that.
- by Poplo Furuya - at 2013.08.18 23:46:00
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111. So Amarr Speacialist - in General Discussions [original thread]
Nocturnal Soul wrote: Poplo Furuya wrote: I love the Laser Rifle and the Scrambler Pistol. ...but I'm speccing into Minmatar Assault because they get bonuses to Scrambler Pistols unlike the Amarr. You have lost faith in your amarr heritag...
- by Poplo Furuya - at 2013.08.18 22:30:00
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112. So Amarr Speacialist - in General Discussions [original thread]
I love the Laser Rifle and the Scrambler Pistol. ...but I'm speccing into Minmatar Assault because they get bonuses to Scrambler Pistols unlike the Amarr.
- by Poplo Furuya - at 2013.08.18 22:22:00
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113. Sniping with ZERO SP in snipers + free starter fit sniper. - in General Discussions [original thread]
It's alright at Militia. Would recommend up to III in Operation for countersniping, it's only 160k SP or so. Main reason is to load your fit with a Tac SR and Complex Damage mods. Rapidly unloading three headshots with a Tactical allows you to na...
- by Poplo Furuya - at 2013.08.18 22:15:00
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114. Does anyone support reviving in its current form? - in General Discussions [original thread]
The one time I've been revived lately I found myself submerged into the ground up to my waist while suffering from a seizure. I think I may be allergic.
- by Poplo Furuya - at 2013.08.18 22:06:00
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115. What gun is that heavy holding - in General Discussions [original thread]
After watching any of the trailers I just can't get over how bad the game modes are. They're really not conducive to any major clashes at all. Do you ever see all 16 members of each team taking part in the same battle? Nope, 6 on each side in a f...
- by Poplo Furuya - at 2013.08.18 21:53:00
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116. So I tried out the AR - in General Discussions [original thread]
Knight Soiaire wrote: Thumb Green wrote: People that talk like Knight Soiaire sound like children that are sore losers and have had their feelings hurt. No recoil at all? Must be using a basic, bpo, or militia version. Increase the recoil? ...
- by Poplo Furuya - at 2013.08.18 19:07:00
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117. The most overpowered thing in this game is a grenade - in General Discussions [original thread]
Shattered Mirage wrote: edguy 111 wrote: Argon Gas wrote: Espeon Bons wrote: Argon Gas wrote: 1. You start with three of those 2. Each does 600 damage, enough to kill ANY advanced medium frame suit and with the bonus enough to kill ...
- by Poplo Furuya - at 2013.08.18 18:59:00
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118. Which is the easiest weapon to use? - in General Discussions [original thread]
Forge gun is easiest in that it's the most relaxing role... it's about the approach to battle, the positioning, reading the flow, tracking ammo and resupply. Once the action is met it's about keeping it steady and fighting with composure. My ScP ...
- by Poplo Furuya - at 2013.08.18 18:54:00
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119. Dropships: a new players perspective. - in General Discussions [original thread]
Dropships can make pretty good use of missile turrets as well but they're not so easy to use. Need to compensate aim heavily based on the ship's current movement and probable future movement. Gotta learn the degree of projectile inheritance and ho...
- by Poplo Furuya - at 2013.08.18 17:55:00
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120. The most overpowered thing in this game is a grenade - in General Discussions [original thread]
Main thing I'd be up for is nanohives no longer restocking 'nades. I don't particularly enjoy grenade spam nor do I like all the hives getting omnomnom'd. This resolves both issues. People who make grenade priming their first action of a fight a...
- by Poplo Furuya - at 2013.08.18 17:46:00
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