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7221. So I just crunched some numbers on tanks... - in General Discussions [original thread]
Dont forget that Weaponry also boosts the damage of a Militia Swarm by up to 15%
- by Pokey Dravon - at 2012.08.30 05:26:00
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7222. Fit a BS just for OB? - in General Discussions [original thread]
I would like to see what it looks like when a Citadel Cruise Missile impacts the ground...
- by Pokey Dravon - at 2012.08.29 06:59:00
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7223. Whats Your Favorite Class and why ?? - in General Discussions [original thread]
Shotgun Scout, I like to patrol the mountain getting headshots on snipers so don't pay attention to what's going on around them.
- by Pokey Dravon - at 2012.08.28 23:34:00
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7224. Skill Documentation? - in General Discussions [original thread]
I actually already have image files made up basically giving you what you want, unfortunately because of NDA and there being no way to post images directly though the forums, I can't share them yet.
- by Pokey Dravon - at 2012.08.28 22:53:00
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7225. [Idea] Hacking Nanohives and Droplinks - in Feedback/Requests [original thread]
I was actually talking to a friend about this earlier, and I completely agree. It would force people to pick smarter spots to deploy uplinks, lest they lose them to the enemy. +1
- by Pokey Dravon - at 2012.08.28 20:53:00
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7226. Whats your favorite class to kill? - in General Discussions [original thread]
HAVs
- by Pokey Dravon - at 2012.08.28 20:44:00
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7227. Be my hero, teach me armor tanking in HAV. - in General Discussions [original thread]
Noc knows what the hell he's talking about, don't take him lightly. And yeah, all armor tanks are fit in a very similar manner...and the Sica is garbage. Active tank with small buffer and resists is really the way to do it. Other than that, max o...
- by Pokey Dravon - at 2012.08.28 01:48:00
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7228. New Assault Rifles? - in General Discussions [original thread]
http://www.youtube.com/watch?v=NpJQjwKs6Kg&feature=plcp Caldari AR
- by Pokey Dravon - at 2012.08.27 23:16:00
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7229. New Assault Rifles? - in General Discussions [original thread]
I imagine the Caldari AR will be the first racial variant to be added since we've already seen specs on it.
- by Pokey Dravon - at 2012.08.27 22:38:00
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7230. Tanks and infantry... - in General Discussions [original thread]
Bones McGavins wrote: The focus of DUST can not be typical FPS kill to death. We need a way to make infantry units feel they are contributing at a high level. Otherwise it will devolve to tank v tank. Because nobody wants to go 1-30 against a ...
- by Pokey Dravon - at 2012.08.27 21:41:00
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7231. should add prone, reload while sprinting , parcore and destruction like bf3. - in Feedback/Requests [original thread]
Pretty sure the Unreal engine does not support deformable terrains and thus destructible environments.
- by Pokey Dravon - at 2012.08.27 21:37:00
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7232. heavys are designed to stand toe to toe with Vehicles. - in General Discussions [original thread]
William HBonney wrote: Ten-Sidhe wrote: Not tanks, vehicles. Dropships and lav should go down 1vs1 well enough. I lost a lot of hav to forge gunners last build. pistols are a high damage weapon, breach is over a hundred per hit, close to 200...
- by Pokey Dravon - at 2012.08.27 20:59:00
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7233. Tanks aren't over powered, only the 20 of us are. - in General Discussions [original thread]
Oh I love the QQ. Fun fact, HAVs actually require your tears as fuel, so the more you complain the more I want to drive one. So by all means, continue.
- by Pokey Dravon - at 2012.08.27 20:11:00
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7234. Ship Boarding? - in General Discussions [original thread]
Kaif Zel wrote: 4447 wrote: there's many discussions about this, but what about a NPC boarding map? No point, the entire idea behind dust is to make matches that affect the world of EVE, then they take those matches and make versions fo...
- by Pokey Dravon - at 2012.08.27 20:00:00
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7235. Tanks aren't over powered, only the 20 of us are. - in General Discussions [original thread]
Cpl Quartz wrote: maybe if ccp gave tank killers the same clucking recognition as you lamers we'd all be in a happier place. edit remove the ability to shoot a gun as the tank driver and see how many tanks we have eh? still be op if they coul...
- by Pokey Dravon - at 2012.08.27 19:57:00
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7236. About overpowered tanks: - in General Discussions [original thread]
Garl Dravon wrote: Pokey Dravon wrote: Tech Ohm Eaven wrote: you do know??? that the forges range got nerfed?? by the time that the tank is in range the result is I am also in range of everyone shadowing your tank. Anywho I am joinin...
- by Pokey Dravon - at 2012.08.27 19:07:00
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7237. About overpowered tanks: - in General Discussions [original thread]
Tech Ohm Eaven wrote: you do know??? that the forges range got nerfed?? by the time that the tank is in range the result is I am also in range of everyone shadowing your tank. Anywho I am joining the HAV club and skilling HAV since AV is b...
- by Pokey Dravon - at 2012.08.27 18:10:00
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7238. About overpowered tanks: - in General Discussions [original thread]
BlaZ1n LyCuO wrote: Pokey Dravon wrote: Noc Tempre wrote: I don't know who you guys group with, but the squads I run with have no trouble killing tanks with nothing but militia swarms. We're talking confirmed kills against all 7/8 hulls ...
- by Pokey Dravon - at 2012.08.27 14:36:00
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7239. About overpowered tanks: - in General Discussions [original thread]
Noc Tempre wrote: I don't know who you guys group with, but the squads I run with have no trouble killing tanks with nothing but militia swarms. We're talking confirmed kills against all 7/8 hulls so far (no caldari blop sighting yet). Maybe th...
- by Pokey Dravon - at 2012.08.27 14:11:00
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7240. And the madness returns again. - in General Discussions [original thread]
oneshytalk wrote: Pokey Dravon wrote: Jack McReady wrote: Kazeno Rannaa wrote: As for dealing with HAV's, teamwork and communication are the only solutions necessary to get the job done, even with the most basic pieces of equipment. ...
- by Pokey Dravon - at 2012.08.27 14:07:00
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