Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.27 15:40:00 -
[31] - Quote
Thor Thunder Fist wrote:hmmm maybe I read the patch notes wrong didn't AV get a big buff this build? and it was pretty easy to kill a tank in the last build....tanks even got a little nerf to them why is everyone complaining again?
Because spending 512k SP on something like a swarm launcher would delay that final 3% boost to their AR by a day. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.27 15:45:00 -
[32] - Quote
Kyy Seiska wrote:Due to these threads popping out in pretty much daily basis if not hourly, I think I am not alone with this one.
You are alone in thinking that Militia gear should in any way or form be able to solo kill a non militia tank! No one, probably even not full proto gear should be able to kill a Marauder tank alone. If they could, tanks would die so fast, and so easily that no one would be able to field them, at all.
|
IM STILL ALIVE
3
|
Posted - 2012.08.27 16:12:00 -
[33] - Quote
I run with a group of dedicated tank hunters. Let's take a look at the cost of my load out compared to a tanks
Prototype forge gun 118,040
Advanced heavy suit 56,000
Packed AV grenades 17,760 per 3
And misc modifiers to extend life span to get more than a couple forge shots another 10,000
201800 isk Now that is if dont get shot by some random on my way to the tank because a machine gun in a armored up heavy is not much personal defense.
Even in a group of 4 I can't seem to get more than a few shots off before tank blows me up
So your tank costs 200,000 plus load outs not sure those costs.
Mine is 201800 tank wins |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.27 16:22:00 -
[34] - Quote
IM STILL ALIVE wrote:I run with a group of dedicated tank hunters. Let's take a look at the cost of my load out compared to a tanks
Prototype forge gun 118,040
Advanced heavy suit 56,000
Packed AV grenades 17,760 per 3
And misc modifiers to extend life span to get more than a couple forge shots another 10,000
201800 isk Now that is if dont get shot by some random on my way to the tank because a machine gun in a armored up heavy is not much personal defense.
Even in a group of 4 I can't seem to get more than a few shots off before tank blows me up
So your tank costs 200,000 plus load outs not sure those costs.
Mine is 201800 tank wins
Standard fits run costs up to the 3/4M bracket. Your suit is horribly overpriced for the way you are using it. Drop prototype to advanced, the heavy to type II (best against missile tanks) and the av grenades to standard since they are mostly for keeping LAVs away from your perch (you do have a perch for that rail right?). Now you have an appropriate fit for standard tank hunting. Save the proto gear for the beefier targets. Plus again it sounds like a "can't solo" complaint. How are you dieing to infantry if your assaults are covering you? Where is the swarm support or even second forge on the opposite side of the street? |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.08.27 16:40:00 -
[35] - Quote
Dewie Cheecham wrote:Kyy Seiska wrote:Due to these threads popping out in pretty much daily basis if not hourly, I think I am not alone with this one. You are alone in thinking that Militia gear should in any way or form be able to solo kill a non militia tank! No one, probably even not full proto gear should be able to kill a Marauder tank alone. If they could, tanks would die so fast, and so easily that no one would be able to field them, at all.
Militia weapons can easily kill someone in a prototype drop-suit (costs a small fortune) with all the goodies, yes even even solo if you're any good. Why should tanks be any different?
It's easy to wield a tank, just stay with your team and let them handle the AV-infantry for you. Maybe there's even friendly neighborhood mechanic among the players willing to keep your tank in top condition. |
Demonic Chaos
Sanmatar Kelkoons Minmatar Republic
14
|
Posted - 2012.08.27 17:20:00 -
[36] - Quote
I've been doing fine so far with the militia swarm Against lavs/dropships works great hav need to use a nanohive or will run out of ammo once I start running into a bunch of vehicles I can't get in a few shots will start using better swarms and damage mods but is fine so far
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.27 17:32:00 -
[37] - Quote
Noc Tempre wrote:Throw an advanced swarm launcher on a dragonfly. Cheap and brutally effective. And despite the moaning by forge gunners, they still hit like a hammer from 200m away. I'm convinced they are ignoring the effectiveness incorporates the tank's resist modules too.
But again, I always run with a group with mics. Usually I can solo militia tanks with militia gear. If I need help I get one other guy to jump in a jeep with me to chase down the standard tanks. With militia crap, I've only seen a tank survive a sparse two rounds against us. In the case of three tanks vs just infantry, they still lost tanks. If you balance the tanks and AV against 1v1 fights you end up with useless vehicles that can't kill, or die to sneezing (see War of the Worlds).
Two more flying rocks......wheeee!.....not really when a Grimsness DS can fly around in a CIRCLE shooting down and killing us as those flying six rocks do nothing.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.27 17:36:00 -
[38] - Quote
Noc Tempre wrote:IM STILL ALIVE wrote:I run with a group of dedicated tank hunters. Let's take a look at the cost of my load out compared to a tanks
Prototype forge gun 118,040
Advanced heavy suit 56,000
Packed AV grenades 17,760 per 3
And misc modifiers to extend life span to get more than a couple forge shots another 10,000
201800 isk Now that is if dont get shot by some random on my way to the tank because a machine gun in a armored up heavy is not much personal defense.
Even in a group of 4 I can't seem to get more than a few shots off before tank blows me up
So your tank costs 200,000 plus load outs not sure those costs.
Mine is 201800 tank wins Standard fits run costs up to the 3/4M bracket. Your suit is horribly overpriced for the way you are using it. Drop prototype to advanced, the heavy to type II (best against missile tanks) and the av grenades to standard since they are mostly for keeping LAVs away from your perch (you do have a perch for that rail right?). Now you have an appropriate fit for standard tank hunting. Save the proto gear for the beefier targets. Plus again it sounds like a "can't solo" complaint. How are you dieing to infantry if your assaults are covering you? Where is the swarm support or even second forge on the opposite side of the street?
you do know??? that the forges range got nerfed?? by the time that the tank is in range the result is I am also in range of everyone shadowing your tank.
Anywho I am joining the HAV club and skilling HAV since AV is broken. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.27 18:05:00 -
[39] - Quote
Tech Ohm Eaven wrote:Noc Tempre wrote:IM STILL ALIVE wrote:I run with a group of dedicated tank hunters. Let's take a look at the cost of my load out compared to a tanks
Prototype forge gun 118,040
Advanced heavy suit 56,000
Packed AV grenades 17,760 per 3
And misc modifiers to extend life span to get more than a couple forge shots another 10,000
201800 isk Now that is if dont get shot by some random on my way to the tank because a machine gun in a armored up heavy is not much personal defense.
Even in a group of 4 I can't seem to get more than a few shots off before tank blows me up
So your tank costs 200,000 plus load outs not sure those costs.
Mine is 201800 tank wins Standard fits run costs up to the 3/4M bracket. Your suit is horribly overpriced for the way you are using it. Drop prototype to advanced, the heavy to type II (best against missile tanks) and the av grenades to standard since they are mostly for keeping LAVs away from your perch (you do have a perch for that rail right?). Now you have an appropriate fit for standard tank hunting. Save the proto gear for the beefier targets. Plus again it sounds like a "can't solo" complaint. How are you dieing to infantry if your assaults are covering you? Where is the swarm support or even second forge on the opposite side of the street? you do know??? that the forges range got nerfed?? by the time that the tank is in range the result is I am also in range of everyone shadowing your tank. Anywho I am joining the HAV club and skilling HAV since AV is broken.
Type II heavy is slightly faster. I keep hearing forges get nerfed, yet I still find them the scariest targets on the field. I haven't bought one yet, but level 1 forges hurt my sagaris a LOT. At a distance of behind the B tower on plateau over to the CRU attack side of A. If you need more range than that you are asking for too much, and more than the tank turrets have to boot. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.27 18:10:00 -
[40] - Quote
Tech Ohm Eaven wrote:
you do know??? that the forges range got nerfed?? by the time that the tank is in range the result is I am also in range of everyone shadowing your tank.
Anywho I am joining the HAV club and skilling HAV since AV is broken.
And do you know that because the Forge Gun has one of the biggest effective ranges in the game that Heavy Sharpshooter is exceptionally effective at boosting said range since it's based off a percentage? GASP! How dare CCP make the skill actually useful! I guess you wont be able to just pump points into damage anymore, you'll have to properly spec into a weapon to make it effective....I'm sorry for your loss.
Also in regards to two more missiles on a Proto Swarm? 2 more missiles is a 50% increase to DPS...I'd sell my mother for a 50% increase in anything in EVE.
I'm sorry guys but as both a tank driver, and a tank hunter I've gotta say....you're being a bunch of babies about this. If I can run around in a suit that costs 0ISK and kill a tank that costs well over a million and you're having issues killing stuff in a 200k ISK suit....you're doing something wrong. |
|
Cpl Quartz
127
|
Posted - 2012.08.27 18:13:00 -
[41] - Quote
Noc Tempre wrote:I don't know who you guys group with, but the squads I run with have no trouble killing tanks with nothing but militia swarms. We're talking confirmed kills against all 7/8 hulls so far (no caldari blop sighting yet). Maybe that is setting the bar too high though.
That's as it should be for organized groups, atm we have tanks trolling pub servers continually. Anyway shouldn't be balanced on competetive play. They will make far more money from casual aur buyers than any "PRO" players.
everyone and their dog following the trolls like a big skillless cluster^^*^&. |
Garl Dravon
Algintal Core Gallente Federation
30
|
Posted - 2012.08.27 18:50:00 -
[42] - Quote
Pokey Dravon wrote:Tech Ohm Eaven wrote:
you do know??? that the forges range got nerfed?? by the time that the tank is in range the result is I am also in range of everyone shadowing your tank.
Anywho I am joining the HAV club and skilling HAV since AV is broken.
And do you know that because the Forge Gun has one of the biggest effective ranges in the game that Heavy Sharpshooter is exceptionally effective at boosting said range since it's based off a percentage? GASP! How dare CCP make the skill actually useful! I guess you wont be able to just pump points into damage anymore, you'll have to properly spec into a weapon to make it effective....I'm sorry for your loss. Also in regards to two more missiles on a Proto Swarm? 2 more missiles is a 50% increase to DPS...I'd sell my mother for a 50% increase in anything in EVE. I'm sorry guys but as both a tank driver, and a tank hunter I've gotta say....you're being a bunch of babies about this. If I can run around in a suit that costs 0ISK and kill a tank that costs well over a million and you're having issues killing stuff in a 200k ISK suit....you're doing something wrong.
I'm going to play devil's advocate here and point out that you don't run around solo in your 0ISK suit. You almost always have at least one player watching your back to help get it done. If you tried spawning in as a solo heavy with a forge you'd be singing a very different tune.
That said, level up that heavy sharpshooter skill and get those forge shots off. It's harder to use a forge gun this build, but it's just as rewarding. Pro-tip: Don't go solo. Ever. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.27 19:07:00 -
[43] - Quote
Garl Dravon wrote:Pokey Dravon wrote:Tech Ohm Eaven wrote:
you do know??? that the forges range got nerfed?? by the time that the tank is in range the result is I am also in range of everyone shadowing your tank.
Anywho I am joining the HAV club and skilling HAV since AV is broken.
And do you know that because the Forge Gun has one of the biggest effective ranges in the game that Heavy Sharpshooter is exceptionally effective at boosting said range since it's based off a percentage? GASP! How dare CCP make the skill actually useful! I guess you wont be able to just pump points into damage anymore, you'll have to properly spec into a weapon to make it effective....I'm sorry for your loss. Also in regards to two more missiles on a Proto Swarm? 2 more missiles is a 50% increase to DPS...I'd sell my mother for a 50% increase in anything in EVE. I'm sorry guys but as both a tank driver, and a tank hunter I've gotta say....you're being a bunch of babies about this. If I can run around in a suit that costs 0ISK and kill a tank that costs well over a million and you're having issues killing stuff in a 200k ISK suit....you're doing something wrong. I'm going to play devil's advocate here and point out that you don't run around solo in your 0ISK suit. You almost always have at least one player watching your back to help get it done. If you tried spawning in as a solo heavy with a forge you'd be singing a very different tune. That said, level up that heavy sharpshooter skill and get those forge shots off. It's harder to use a forge gun this build, but it's just as rewarding. Pro-tip: Don't go solo. Ever.
Well the particular incident I'm talking about I was running solo, but I understand what you're talking about. |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
|
Posted - 2012.08.27 23:55:00 -
[44] - Quote
for those crybabie here saying tanks are OP towards the infantrie> i got 2 points to say here.
1 tanks are NOT support for infantrie, its infantrie supporting tanks, also counts irl
2 i challenge you IRL with ur pittyfull assaultrifle and granades to fight me inmy tank. |
Cpl Quartz
127
|
Posted - 2012.08.28 00:12:00 -
[45] - Quote
Amazigh Stormrage wrote:for those crybabie here saying tanks are OP towards the infantrie> i got 2 points to say here.
1 tanks are NOT support for infantrie, its infantrie supporting tanks, also counts irl
2 i challenge you IRL with ur pittyfull assaultrifle and granades to fight me inmy tank.
oh **** off and go park on top of the nearest hill and spam the spawn points while us peons stumble aimlessly up the jagged rocks.
dumbass.
and wait till i have ******* bigass explosives. let me get close i dare you. like it should be as it is in RL. |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
|
Posted - 2012.08.28 00:21:00 -
[46] - Quote
come close irl to a tank? like you lads do in the game and being dragged along across the map? irl you' die before you even get close.
i've lost quite some tanks, jut ass the other players mentioned above. but then again, you need skills, just llike we need skill to operate a tank, howmany players i haven't seen yet popping out a tank and then get their tank blown up 10 seconds later.. thats right, andalso happend with MY tank, player used my tank and died in seconds, while i'm able to withstand most of the times. Forge gunss eat tanks for breakfast, as it should be, me a a tank driver, you see me complaining about forgeguns somewhere? no, its the game mechanics and a counter for tanks.
so stop crying about it, go ask ur mommy for another lolipop. |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.08.28 00:39:00 -
[47] - Quote
Wakko03 wrote:Somewhat, but what does having 5 enemy tanks out against a bunch of players in militia gear, do when the enemy players are running around in proto scout suits, easily killing anyone loading out for a AV battle, because their sheild is back up to 100% before the next bullet gets to it and the 3.1 movement speed is too slow to even track them, when they close the distance.
I have not found out what level of heavy gets a chance to sport a nano hive, otherwise the chances of running out of ammo is way higher, if you haven't jacked the capactity up to 5 & capacity profiency up to level 2-3 minimum. When I am running around in an assault, before I get a chance to respawn I am throwing down nano-hives to give these fat suited heavy guys ammo, especially on the maps that don't have resupplies.
youre making it seem like its gonna be all tanks and proto on one team vs a team of militia scrubs, wich ussualy isnt the case, and in the game's finnal release defianntly wont be the case |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
|
Posted - 2012.08.28 00:41:00 -
[48] - Quote
Alshadow wrote:Wakko03 wrote:Somewhat, but what does having 5 enemy tanks out against a bunch of players in militia gear, do when the enemy players are running around in proto scout suits, easily killing anyone loading out for a AV battle, because their sheild is back up to 100% before the next bullet gets to it and the 3.1 movement speed is too slow to even track them, when they close the distance.
I have not found out what level of heavy gets a chance to sport a nano hive, otherwise the chances of running out of ammo is way higher, if you haven't jacked the capactity up to 5 & capacity profiency up to level 2-3 minimum. When I am running around in an assault, before I get a chance to respawn I am throwing down nano-hives to give these fat suited heavy guys ammo, especially on the maps that don't have resupplies. youre making it seem like its gonna be all tanks and proto on one team vs a team of militia scrubs, wich ussualy isnt the case, and in the game's finnal release defianntly wont be the case
fit an assault suit, scout suit or logi suit with a swarmlauncher if you worry about ammo works just fine |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
|
Posted - 2012.08.28 01:23:00 -
[49] - Quote
Pokey Dravon wrote: I'm sorry guys but as both a tank driver, and a tank hunter I've gotta say....you're being a bunch of babies about this. If I can run around in a suit that costs 0ISK and kill a tank that costs well over a million and you're having issues killing stuff in a 200k ISK suit....you're doing something wrong.
This. AV is about proper tactics, not just throwing ISK against ISK. I have about 4 million SP in my tank and it costs about 500k, because i throw AUR turrets on to save ISK. It takes THREE players to properly operate.
It doesn't take much SP to fit an assault suit with a nanohive, swarm and an SMG. you don't lose a lot of functionality for the ability to switch to a swarm and **** a tank driver up. If 3 people on your team used this fit you wouldn't lose much functionality but you'd be a serious threat to my tank and at the very least you'd be able to deny me access to the objectives.
Also on certain maps, tanks aren't able to just win for the team. There are indoor objectives and I hope CCP adds more variety to the maps so perhaps some maps it'll be nearly worthless to drive a tank. |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
|
Posted - 2012.08.28 14:57:00 -
[50] - Quote
Sardonk Eternia wrote: This. AV is about proper tactics, not just throwing ISK against ISK. I have about 4 million SP in my tank and it costs about 500k, because i throw AUR turrets on to save ISK. It takes THREE players to properly operate.
It doesn't take much SP to fit an assault suit with a nanohive, swarm and an SMG. you don't lose a lot of functionality for the ability to switch to a swarm and **** a tank driver up. If 3 people on your team used this fit you wouldn't lose much functionality but you'd be a serious threat to my tank and at the very least you'd be able to deny me access to the objectives.
Also on certain maps, tanks aren't able to just win for the team. There are indoor objectives and I hope CCP adds more variety to the maps so perhaps some maps it'll be nearly worthless to drive a tank.
i second that !
its easy enough to blow up a milion fit tank, just get the proper skills for it, jusst like we need to get the proper skills to fit a non-militia tank properly. |
|
DTsoy Smith
Osmon Surveillance Caldari State
50
|
Posted - 2012.08.28 15:09:00 -
[51] - Quote
Kyy Seiska wrote:No, you should still be able to take down a tank with militia fitting and alone if you are actually given the chance to do so. If tank doesn't get severely damage from 5 militia swarm launcher shots they are overpowered without question.
The Cost or the required amount of SP doesn't effect this one bit. The game shouldn't be GRIND TO WIN nor PAY TO WIN. Prototype gear should be better than militia gear, sure but making it nearly invulnerable against standard fits is just plain silly.
Tanks should be means to support the infantry and not act as nearly invulnerable fast moving fortresses of death. They should still require infantry support on taking down enemy AV threads if unable to do so on their own.
JESUS CHRIST, CRY SOME MORE.
Tanks are supposed to LEAD AN ASSAULT on objectives. WHY? Because they are the things that are HARDEST TO KILL.
A militia-level newbie who happened to figure out how to use the swarm launcher yesterday SHOULD NOT and CAN NOT stand a chance against a multi-million ISK HEAVY ASSAULT VEHICLE. |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.08.28 15:44:00 -
[52] - Quote
Geez, there are alot of these OP tank threads. Admittedly, I kind of started one of my own but it wasn't a vent post; it was to ask which levelled easier; anti-vehicle skills or vehicle skills (specifically heavy). The result is anti-vehicle skills are easier to level than vehicle skills but hardly anyone is investing in anti-vehicle skills as everyone is skilling up their infantry assault skills. I've since levelled up my Swarm and have had much less trouble with tanks as most tanks I encounter now have even ran from me. Just makes me wonder if the players with these vent threads had played FPS games without vehicles such as the CoD titles because an assault or medic in BF3 can't really do anything to a tank either but run away from it. |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.08.28 16:26:00 -
[53] - Quote
Kyy Seiska wrote:Finn Kempers wrote: You do realise how expensive they are right? A tank is a tank. If its expensive then it will be powerful. A high level tank should be taken down with high level gear. Seems simple. And it costs a huge amount just to get one, so its gotta be worth its expense, otherwise what's the point of them in the first place?
Kyy Seiska wrote: The Cost or the required amount of SP doesn't effect this one bit. The game shouldn't be GRIND TO WIN nor PAY TO WIN.
Tough personally I think the whole Tank gameplay in Dust is poorly Designed. They should be more like Heavy dropsuits of vechicles. Slow moving, huge armor pool (more than they have now) and with barely any regeneration to boost up the usefulness of repair tools. Sardonk Eternia wrote: Says you.
Due to these threads popping out in pretty much daily basis if not hourly, I think I am not alone with this one.
Personally I don't think tanks are overpowered, and I don't see them too often. For the price point in isk, they seem to be right where they need to be. Militia grade tanks are easily taken down by a free jeep. took out two yesterday with a squad mate in one match. The Million isk tanks do take a lot of work to take down but they should! If it was as easy to take down a million isk tank as it was to take down a militia grade 250k isk tank, then why even have the militia tanks? Also, why even have tanks? They would just be a constant isk loss for your merc. If you spend the isk on a vehicle, it should have a good chance of (when being used correctly) recovering your expense and making you a profit. I would like to see larger heavy turret platforms (maybe walkers) that are slow moving and have huge hitpoint stats in the game, probably right around the time that fighters and bombers make it into the game. I also would like to see the orbital strike do a LOT more damage over a wider area, and none of that warning shot stuff. If someone calls in a orbital strike on a stationary tank, that tank should be dead, no matter what they are driving, no matter how much they spent, and they should not be able to see the warning beacon and drive away. |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
|
Posted - 2012.08.28 16:32:00 -
[54] - Quote
tanks OP??? then why you lad don't cry about those sniper folks? one shotting most targets and not contributing to the map at all?
or the people spawning and not moving at all,or or or or.... anyone can complain about everything appart from what they doingon their own, not contributing to the development at all.
i'm a tank driver, and outside of that, a tank killer, i have not the slightest problem in killing a gunnlogi on foot. only thing they try to do is get away from me asap in hope to ave their tank.
when i'm riding a tank, i need tokeepgood watch on what is happening arround me, cause if i don't pay proper attention, my 1 million isk fitted tank can be destroyed in secconds.
you have trouble with tank? spend all your points into AV (Anti-Vechicle0, but then, don't start to cry assault rifles are OP cause you can't kill infantrie with ur AV fits, and o the circle goes arround and arround and arround.
in the game you have to go for a spicific roll, go anti infantrie, go AV, go HAV, go ship, go LAV, go sniper, everything got it weak points and its strong points SUCK IT UP!!!
As both, a tank driver and a tank killer, there's no issue on any side about a certain thing being OP PERIOD!!! |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.28 17:55:00 -
[55] - Quote
Killing tanks as infantry is easy. If it is hard the other guy is better. Still north of 95% success rate in destroying ALL tanks when I'm on foot with standard AV grenades and militia swarms. So ... get good? |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.08.28 18:06:00 -
[56] - Quote
If I pay over 2 million isk for the hull alone and add an extra million to fit it, my tank better be OP, but tanks are very far from being invincible. When you consider how much it costs for a few AV fit in comparison to the tank itself you should really be feeling sorry for the tank driver. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.28 18:18:00 -
[57] - Quote
Noc stop talking about the scrub tanks we all know they eazy too kill. Its been over 40 games without loosing a tank to inf for me. Beyone a joke now really and as for price well getting way more isk in payouts not dipped below 100k in ages and onematch got 250 k so get used to seeing tanks every game soon |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
|
Posted - 2012.08.28 21:05:00 -
[58] - Quote
Sha Kharn Clone wrote:Noc stop talking about the scrub tanks we all know they eazy too kill. Its been over 40 games without loosing a tank to inf for me. Beyone a joke now really and as for price well getting way more isk in payouts not dipped below 100k in ages and onematch got 250 k so get used to seeing tanks every game soon
I'm enjoying seeing more tanks. Time to bust out my anti-tank loadout on the Sagaris and start getting some real rewards. No more mowing down dipshits with militia AV fits prairie-dogging behind a hill while they chip away at my massive awesome shield |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.28 21:17:00 -
[59] - Quote
Amazigh Stormrage wrote: we need skill to operate a tank.
Thank you, I'm always up for a good laugh, much appreciated ^_^
|
Dakir Osaka
Red and Silver Hand Amarr Empire
9
|
Posted - 2012.08.28 22:10:00 -
[60] - Quote
If remote explosives could take out tanks it would certainly give solo players a small chance of killing a tank, lets say 2 max remote explosives on the road or plant on the tank itself and it dies. Obv you would have to get close enough without them noticing smoke grandes of a sort would probably help
You could plant remote explosives on obvious roads that the tanks will use and just wait for them could be pretty fun (BF2 style). Obviously the tank should be able to see to some extent any remote explosives set on the road or there going to be dying all the time. Also maybe weak points on the tanks like in other games if you get a RPG in the back grill of the tank you can destroy it in 1 or 2 rpgs's. Maybe also specific AV turrets on drop ships and Lav's that do no damage at all the troops but are a nightmare for vehicles (possibly a emp cannon of some sort?), which completley powers down the tanks engines and turrets thus giving the troops some sort of chance to take the damn thing down without the tank driver and gunners laughing at your hopeless attempts to kill them while your slaughtered
Either way there has to be more options to take out a tank than just having to fire 8 volleys of a swarm launcher or 20 or so AV grenades to destroy the thing. Yes you do have turrets you can use on the battlefield, but those turrets dont exist in ambush games but tanks do, so the tanks can generally just run around and not care to much about whats around them |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |