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7241. [Suggestion] Dust 514 vs. EVE hijacking idea - in Feedback/Requests [original thread]
Well this idea has been brought up for the millionth time now....Search Feature is a useful tool.
- by Pokey Dravon - at 2012.08.27 09:00:00
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7242. Sticky:DUST 514 Fan Art - in General Discussions [original thread]
Skilfer wrote: Pokey Dravon wrote: This was actually an entry into a Dust art contest to win a beta code back in the day. Concept for CONCORD Dropsuits. http://img.photobucket.com/albums/v243/leowen/CONCORD_lrg.jpg I think a Concord s...
- by Pokey Dravon - at 2012.08.27 08:57:00
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7243. And the madness returns again. - in General Discussions [original thread]
Jack McReady wrote: Kazeno Rannaa wrote: As for dealing with HAV's, teamwork and communication are the only solutions necessary to get the job done, even with the most basic pieces of equipment. this could not be more wrong. teamwork wor...
- by Pokey Dravon - at 2012.08.27 08:53:00
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7244. Command dropsuit... - in General Discussions [original thread]
Devblog about it says that Command suit can equip special Command Modules which offer AoE bonuses to friendlies around him. So yes, very similar to EVE's Command Ships.
- by Pokey Dravon - at 2012.08.26 15:03:00
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7245. Tweak Forge guns - in General Discussions [original thread]
Fivetimes Infinity wrote: Ruthra V25 wrote: Using a Forge gun is not as easy as you think Yeah, it is about as easy as you'd think. You just need to line up the shot, and it's a straight, instant line between you and the target that will ...
- by Pokey Dravon - at 2012.08.26 08:40:00
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7246. Sprinting is an emergency utility, not a standard method of transport. - in General Discussions [original thread]
RIght? I cant stand when I'm armor repping people and they just run off half way through.
- by Pokey Dravon - at 2012.08.26 07:03:00
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7247. Tweak Forge guns - in General Discussions [original thread]
Buzzwords wrote: the splash damage i would just completely remove though. av weapons don't need splash. all it does is give people something to cry about. Well technically it's basically a small handheld railgun, and railguns do have splas...
- by Pokey Dravon - at 2012.08.26 07:02:00
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7248. Sticky:DUST 514 Fan Art - in General Discussions [original thread]
This was actually an entry into a Dust art contest to win a beta code back in the day. Concept for CONCORD Dropsuits. http://img.photobucket.com/albums/v243/leowen/CONCORD_lrg.jpg
- by Pokey Dravon - at 2012.08.26 05:58:00
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7249. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
Abron Garr wrote: No suit should strafe faster than a suit can track. Isn't that kind of the idea behind speed tanking?
- by Pokey Dravon - at 2012.08.26 00:37:00
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7250. Does anyone else play Dust and EVE at the same time? - in General Discussions [original thread]
Of course!
- by Pokey Dravon - at 2012.08.26 00:35:00
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7251. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
Hmm scouts are thin, lightweight, fast units designed to speed tank....yeah they're working as intended. If you want to do some very minor tweaking that's fine, but scouts are very close to where they should be, in fact all the suits feel like the...
- by Pokey Dravon - at 2012.08.25 11:12:00
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7252. built in armour repairers - in General Discussions [original thread]
*facepalm* you people really are not getting the point that heavies are not meant to be able to operate on their own. The passive armor reps for a heavy are meant for maintenance only to deal with small amounts of damage, they are not however mean...
- by Pokey Dravon - at 2012.08.25 10:58:00
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7253. To you dedicated tank drivers - in General Discussions [original thread]
Every tank driver I see this build is a god awful pilot. I took out 3 tanks across a handful of matches earlier today because the drivers were being idiots. If you hate tank drivers now, you must have really hated me last build because the differe...
- by Pokey Dravon - at 2012.08.25 10:48:00
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7254. How to use an orbital strike? - in General Discussions [original thread]
eagandale4114 wrote: Enzo Entech wrote: Alright noob moment. I have been getting orbital strikes lately and I have no idea how to use them. I figure I need to go to the map but I am not sure what to press after that. How do you get one? ...
- by Pokey Dravon - at 2012.08.24 05:27:00
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7255. built in armour repairers - in General Discussions [original thread]
STB Vermaak Doe wrote: Chao Wolf wrote: My 0.02 isk give heavies damage resistance. This^^^ even as modules it would be great Right, because the 2000 EHP buffer just isn't enough defenses.
- by Pokey Dravon - at 2012.08.24 05:22:00
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7256. built in armour repairers - in General Discussions [original thread]
ThreeXB wrote: No Scouts dont start off with 700 shield like heavies 700 armor That too. Scouts have the lowest EHP in the game, meaning to counteract that they need to be able to quickly repair that HP. Heavies have the most EHP in the gam...
- by Pokey Dravon - at 2012.08.23 22:05:00
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7257. built in armour repairers - in General Discussions [original thread]
Heavies are pure and simple, Buffer Tanks. They have a shitload of raw HP but can't do much in terms of repairing their own armor. This along with the lack of gear slots is evidence that the heavy is meant to be a buffer with support from Logistic...
- by Pokey Dravon - at 2012.08.23 22:00:00
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7258. Sidearms, Light Weapon Slots, and Skills - in General Discussions [original thread]
Vexen Arc wrote: 2.) When a sidearm weapon is in a light weapon slot, which skills govern its use? Example: light weapon capacity, or sidearm capacity? The weapon type dictates which skills are applied. Putting a sidearm in the Light slo...
- by Pokey Dravon - at 2012.08.23 21:22:00
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7259. Do you think Tanks are Overpowered? - in General Discussions [original thread]
B
- by Pokey Dravon - at 2012.08.22 22:39:00
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7260. Emergency RDV Recall - in General Discussions [original thread]
Yeah....the new "balancing" is questionable at best... Regardless, I agree that vehicles need to be auto-recalled in the case of a disconnect
- by Pokey Dravon - at 2012.08.22 05:38:00
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