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pjster long
Doomheim
28
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Posted - 2012.08.17 16:58:00 -
[31] - Quote
HowDidThatTaste wrote:Ten-Sidhe wrote:Not tanks, vehicles. Dropships and lav should go down 1vs1 well enough. I lost a lot of hav to forge gunners last build. pistols are a high damage weapon, breach is over a hundred per hit, close to 200 with good skills and weapon mods. Lavs maybe but even a bad driver can run over a heavy before we have enough time to hmg them. Certainly no chance against a drop ship 1 vs 1 even if he only has one gunner we can maybe take three rounds from a basic drop ship. The suit is supposed to bring fear I think its more like giggles here is a sitting duck in open spaces.lol As far as the pistol goes we should own this fight by the description of small arms fire. I'm not complaining, I'm just trying to understand the role its designed for by ccp own description. And looking for input
I don't think that you can run over people any more... |
pjster long
Doomheim
28
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Posted - 2012.08.17 17:00:00 -
[32] - Quote
William HBonney wrote:They should not have nerfed the rail gun range...that really ******** the heavy role....now you can't hit tanks from a distance...and you also can't anti snipe...but seriously snipers shouldn't sit so still :)
they have too!!! |
Ruthra25
9
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Posted - 2012.08.17 17:19:00 -
[33] - Quote
remove Directional camera shake when hit from heavysuit, should be enough to make you feel like a heavy and be able to target vehicles. If heavy can become stable enough to fire a Breach ForgeGun, then it can take hits and remane stable enough to fire on vehicles..... also forge range seemd off |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
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Posted - 2012.08.17 18:03:00 -
[34] - Quote
HowDidThatTaste wrote:Avenger 245 wrote:If a heavy could go head tobhead with a tank what would be the point of a tank? Answer that if your forge does as much damage as a tank main gun + can take the damage dished out by a tank amd go where a tank cant then whats the point of a tank?
Heavy arnt meant to go toe to toe with a tank there meant to wield heavy weapons the HMG and the forge built to dish out damage like a tank but not go toe to toe. 1. Just to be clear the description says to be able to survive an encounter with vehicles, that the point I'm making we cant survive 1 shot from tank or 1 direct hit from a drop ship 2. or even an encounter with an lav. Just trying to figure out if the original purpose of the heavy has changed to just an anti infantry role.
1. I'm sure you can survive encounter with vehicles. Is it promised in every case? Of course not. There's a bit more to shooters than rock, paper, scissors, you can pick a good counter but you need to play it well. I trained into tanks near the end of the last build and had a blast, but good forge gun users were always effective at driving me away and taking down my tank. The ones that would stand out in the open and were not incognito, I'd always shoot at them and retreating would be easy because I knew where they were.
I did not have high tier missile launcher turrets, but I had shot plenty of missile volleys dead at heavies many times and can honestly say I very rarely got a 1 shot kill, only when others were shooting at the same person. Maybe if I direct hit them with a rail gun?
Keep from being seen by the tank and don't stand in front of it, and you should be golden. I personally don't think one heavy suit with a forge gun should be able to easily solo a marauder tank face to face, it's a friggin tank.. and a top tier tank to boot.. it shouldn't be that easy to take down solo.
2. Pretty sure that a forge gun, especially a prototype one can take down a LAV in one shot. Sorry if you get caught off guard and get ran over, try not to let that happen. If not then I agree, that needs to be fixed, but as it stood in the last build I was taking out LAVs in one missile volley from my proto SL.
Some maps are going to be more heavy suit friendly than others, obviously. Maps that are really open and don't provide much cover, I wouldn't be out in the open with a slow suit when it's easy for LAVs to get around. Smaller maps where objectives are in small rooms? Hell yah, very heavy suit friendly. A map nice for vehicles but with a lot of cover scattered around it? Prime time for a forge gun.
It depends on the scenario and with the map in the last build I didn't see the point in bothering with a heavy suit. Instead just made a marauder tank with railgun fitting, worked out well.
Their description of the heavy is just flavor text really, they're trying to get the point across that it's the best suit when it comes to taking small arms fire and focusing on taking out vehicles. Of course they aren't going to promise you invincibility against small arms and vehicles. |
Alshadow
Amarr Templars Amarr Empire
71
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Posted - 2012.08.17 19:07:00 -
[35] - Quote
ok... well forge guns make short work of LAVs and dropships, and for dropships even if u dont kill them u will hurt them really bad.. HAVs on the other hand shouldnt be solo able, because for one HAVs are the most powerful force on the battlefield, and almost always have 3 people aboard before they can live up to that roll, it would make sense to say that it should take 3 people to be able to take out an HAV |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.17 19:21:00 -
[36] - Quote
130(base)*1.1(1rst mod)*1.15(weaponry skill)=164.45 damage 130(base)*1.1(1rst mod)*1.087(2nd mod)*1.15(weaponry skill)=178.76 damage 130(base)*1.1(1rst mod)*1.087(2nd mod)*1.057(3rd mod)*1.15(weaponry skill)=188.77
Seems close to 200, I remembered the breach doing 136, could have been 130. There are officer gear out now that could go higher. Assault damage is higher then breech, earlier post listed shots so I pointed out high per shot model. |
Ziggie Smalls
Seituoda Taskforce Command Caldari State
25
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Posted - 2012.08.17 19:23:00 -
[37] - Quote
When it comes to infantry fighting, wait til hit detection is fixed. I bet all of a sudden heavies seem a lot more tanky once the assaults and scouts are getting hit like they should be. Not to mention if hit detection is fixed, those HMGs are going to chew anyone stupid enough to walk in front of you.
Now, saying anything should go "toe to toe" with a tank is just stupid. Tanks go toe to toe with other tanks. If you stand out in the open expecting to Rambo it up in the face of a tank with a forge gun, you're an idiot. Anything that can shoot an armored ship out of the sky should be able to **** your whole day up if you're dumb enough to take a direct shot. We are in dropsuits, not Gundams.
That being said, heavies are the most viable solo tank killers when played smart. That forge gun does immense damage at a good range. So if you prevent that tank from getting a clear shot, or ambush it from an odd angle, you should be able to soak enough of the splash damage to take it down, or at least significantly damage it or drive it away. Worst case scenario I guarantee you can still make the driver pop their booster/repper, leaving them vulnerable to your buddies. |
Revelations 514
Royal Uhlans Amarr Empire
38
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Posted - 2012.08.17 19:47:00 -
[38] - Quote
Maximus Stryker wrote:Mmkk333 wrote:I have an idea, I posted a thread on buffing Logi's, it was a 10% "specialty bonus" to equipment used by the Logi. Well, what if each suit had it's own "specialty bonus"? Heavy suits could have an 10% damage reduction bonus from small arms fire, possibly with the ability to upgrade that with skills, Logi's could have the 10% increase in equipment efficacy, and people could think up a different solution for assaults and scouts(too lazy to think right now).
Just a thought. Heavy suits could have a bonus 10% damage reduction from light weapons Logi's could have a bonus10% increase in equipment efficacy Assault suits could have a bonus 5% increase to AR damage Scout suits could have a bonus 10% effective range to all light weapons
Agreed but with two changes. Assault increase 10% effective range. Scout -10% signature radius. |
IM STILL ALIVE
3
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Posted - 2012.08.27 20:50:00 -
[39] - Quote
Here is the problem heavies suits are to overnerfed |
NEGA LEAVESEY
Amarr Templars Amarr Empire
24
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Posted - 2012.08.27 20:54:00 -
[40] - Quote
Debacle Nano wrote:Adaris Manpher wrote:Debacle Nano wrote:Soloing a HAV should be impossible. No it shouldn't not with the forge gun. soloing should be possible you don't know what your talkin about dude. I know exactly what I am talking about. A HAV takes teamwork to support. It should take teamwork to kill it.
Well then, in that scenario you're actually saying soloing a HAV + support should be impossible. It probably is in fairness.
And plenty of HAV drivers think they don't need support |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.08.27 20:59:00 -
[41] - Quote
William HBonney wrote:Ten-Sidhe wrote:Not tanks, vehicles. Dropships and lav should go down 1vs1 well enough. I lost a lot of hav to forge gunners last build. pistols are a high damage weapon, breach is over a hundred per hit, close to 200 with good skills and weapon mods. Sorry charlie, no way you are doing "close" to 200 dmg with a breach pistol, MOST you can get is 40% and I am being generous saying that it does 130dmg base...that is 180dmg....with a fire rate of 200RPM that is NOT close to 200 dmg...assault pistol is soooo much better, but heavies eat pistols....like 11 bullets...because of misses I normally let loose 22....2 clips worth.
Pistols have an exceptionally large headshot bonus multiplier. So they can actually be one of the most powerful weapons in the game. |
IM STILL ALIVE
3
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Posted - 2012.09.04 19:58:00 -
[42] - Quote
Yes the heavy should live up to its original role to be able to stand toe to toe with vehicles and survive. Its best feature should be its suit |
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