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5781. 1.8 Sentinel Damage Efficiency Calculations - in General Discussions [original thread]
Updated with correct, Dev Released skills for Sentinels. Also added link in first post to the Effective HP Values of the new Sentinels.
- by Pokey Dravon - at 2014.01.20 20:26:00
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5782. 1.8 Sentinel Effective HP Calculations - in General Discussions [original thread]
SCOPE This document calculates the effective HP values of the upcoming Sentinel suits in Uprising 1.8. It calculates base damage for each weapon type, accounts for shield and armorGÇÖs natural resistances and weaknesses, and applies it to the dr...
- by Pokey Dravon - at 2014.01.20 20:20:00
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5783. Delete - in Feedback/Requests [original thread]
Wrong Forum
- by Pokey Dravon - at 2014.01.20 20:15:00
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5784. So will we see new models for Logis and the Minmatar assault in 1.8? - in General Discussions [original thread]
I seriously doubt we will ever see any significant differences between the Frame and the Specialty suit. This is much in line with EVE where the Tech II ships (Specialty Ships) are usually re-skinned versions of the Tech 1 ships (Basic Ships). Th...
- by Pokey Dravon - at 2014.01.20 14:23:00
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5785. Swap the Min logi rep bonus with an remote explosives/proxi bonus - in Feedback/Requests [original thread]
The Sebiestor are known for their ability to fix just about anything. The repair tool is a perfect example of this aspect of Minmatar society.
- by Pokey Dravon - at 2014.01.20 07:04:00
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5786. To The Pilots Fearing The Caldari Sentinels - in General Discussions [original thread]
As a vehicle guy, I fully support this. I would rather see the Heavy Frame and all of its variants become the king of AV, rather than nerf vehicles back down to where mere medium and light frames terrorize us constantly
- by Pokey Dravon - at 2014.01.20 06:11:00
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5787. Request: bonus for same race weapon and suite - in Feedback/Requests [original thread]
Bonuses should always encourage that race's tank and weapon type.
- by Pokey Dravon - at 2014.01.20 01:23:00
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5788. Request: Let scouts use the HMG - in Feedback/Requests [original thread]
Forum Logic: If someone can put 10 pounds of gold into a 15 pound bag, I should be able to put 15 pounds of gold into a 5 pound bag
- by Pokey Dravon - at 2014.01.20 00:55:00
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5789. Removing Recall Feature of Vehicles - in Feedback/Requests [original thread]
Well it sounds like we're just not going to agree due to a difference in ideologies about how this mechanic should operate. You have good suggestions, I just don't particularly agree with them.
- by Pokey Dravon - at 2014.01.19 18:08:00
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5790. Request: Logi nanites remaining ability - in Feedback/Requests [original thread]
Excellent suggestion, as is the one with the drop uplinks showing remaining spawn count.
- by Pokey Dravon - at 2014.01.19 18:04:00
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5791. Request: Logi eq quick tap - in Feedback/Requests [original thread]
Can't say I've ever wanted this nor would I make use of it, my muscle memory for selecting my gear by holding R2 is so engrained now that I likely wont change. However if you guys want it, I see no downside. +1
- by Pokey Dravon - at 2014.01.19 18:02:00
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5792. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: I will accept that weapon, it's a heavy weapon. Area denial yes, their area being >50m for HMG and whatever the FG is. As it stands right now there is absolutley no diversity in this game, scouts with AR's, mediums...
- by Pokey Dravon - at 2014.01.19 17:59:00
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5793. [Request] Limit Cloak to Scouts only - in Feedback/Requests [original thread]
Harpyja wrote: Cloaks should be available to everyone. But these should be the drawbacks for using a cloak: Can't fire, use equipment, or activate modules (for vehicles in future releases)
A few seconds of delay after decloaking before b...
- by Pokey Dravon - at 2014.01.19 17:49:00
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5794. stationary turrets - in Feedback/Requests [original thread]
Keep in mind that the intention later on is to allow you to fit your own installations and drop them in on command (the specifics of this mechanic have not been discussed in detail however) That being said, what we probably have dropping in are u...
- by Pokey Dravon - at 2014.01.19 17:46:00
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5795. [Request] Fixing militia rail spam. - in Feedback/Requests [original thread]
Id rather see an increase to heat cost of rail turrets and a higher end skill which reduces the heat cost. Also damage mods for all tiers are insane.
- by Pokey Dravon - at 2014.01.19 17:43:00
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5796. [Request] Limit Cloak to Scouts only - in Feedback/Requests [original thread]
They effectively are limited only to scouts due to excessively high resource cost that the scout can reduce with skills. However making suit specific modules is bad, reduction bonuses however...much more flexible. Say I'm a Logi and I have a nee...
- by Pokey Dravon - at 2014.01.19 17:41:00
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5797. With all this talk about infantry/full respec, I'd like to make another sugg... - in Feedback/Requests [original thread]
Sascha Brostovich wrote: Aero Yassavi wrote: Sascha Brostovich wrote: Is there really a point to a respec?? Think about it... Say we get a respec, then cool. So you build your character up the way you want, based on what you know today. E...
- by Pokey Dravon - at 2014.01.19 17:33:00
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5798. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: Artificer Ghost wrote: I'd be cool with this if there was as much variety in Heavy Weapons (And sidearms) as there is in Light Weapons. Until then, you're basically giving the ultimate nerf to heavies, by making them c...
- by Pokey Dravon - at 2014.01.19 17:26:00
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5799. Removing Recall Feature of Vehicles - in Feedback/Requests [original thread]
Radar R4D-47 wrote: Pokey Dravon wrote: Shadow of War88 wrote: recall feature equals bitc*hhh mode. Just call another tank if your first fit is not up to the task. Wtf is with CCP catering to the newbs? This is a hardcore meta game with ...
- by Pokey Dravon - at 2014.01.19 17:21:00
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5800. Removing Recall Feature of Vehicles - in Feedback/Requests [original thread]
Radar R4D-47 wrote: I didn't say you had to return to the redline. Any supply depot can work typically a map has 2 or 3 supply depot plus the ones in the redline. I agree that jumping out to hack something is a big risk. However if you can't re...
- by Pokey Dravon - at 2014.01.19 17:19:00
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