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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1488
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Posted - 2014.01.11 05:01:00 -
[31] - Quote
I'm willing to bet money the numbers are incorrect in reference to explosive weapons.
Replace "blast" with "splash" for the correct values. I believe that this will apply to flaylocks, mass drivers, remote explosives and forge splash. |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1435
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Posted - 2014.01.11 05:13:00 -
[32] - Quote
Breakin Stuff wrote:I'm willing to bet money the numbers are incorrect in reference to explosive weapons.
Replace "blast" with "splash" for the correct values. I believe that this will apply to flaylocks, mass drivers, remote explosives and forge splash.
Could very well be true, would actually work better if it were to resist flux grenades as well.
I guess the difference being that direct damage would not be reduced, which I'd fully support.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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StarBurst Stream
OSG Planetary Operations Covert Intervention
6
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Posted - 2014.01.11 20:22:00 -
[33] - Quote
Free Beers wrote:if they would only just use the 4 damage and resist types and then give suits and modules resists like in eve it would be eaiser. I feel like this is a step in the right direction (after we were told we were to stupid to handle it) but i would like it done right. Feels most like "lets try this" instead of a real damage and resist system.
Also pokey great analysis here.
^^^ If anyone who is running for cpm1 is reading this thread this is what you need, not your bull**** fake platform no one cares about I votes Pokes for CPM 1 :D |
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Logi Bro
Greatness Achieved Through Training EoN.
2619
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Posted - 2014.01.11 20:37:00 -
[34] - Quote
I always like posts that include math.
My new favorite suit, the Gallente Sentinel, seems to be the only suit that has every damage type below 100% against its main tank. I figured that was worth mentioning.
No, I am not CCP Logibro.
Not actually a Logi Bro anymore, more like a Big Bro.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1445
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Posted - 2014.01.11 22:13:00 -
[35] - Quote
Logi Bro wrote:I always like posts that include math.
My new favorite suit, the Gallente Sentinel, seems to be the only suit that has every damage type below 100% against its main tank. I figured that was worth mentioning.
It is something I noticed, and now with the buff to repair tools and the proposed bonus to Minmatar Logistics, I think the Gallente Heavy + Minmatar Logistics will be very very powerful.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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hgghyujh
Expert Intervention Caldari State
214
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Posted - 2014.01.13 02:07:00 -
[36] - Quote
blast dmg does not == explosive dmg. Rail, forge and PLC all have splash all without explosive dmg, I would assume thats what blast means |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1465
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Posted - 2014.01.13 17:31:00 -
[37] - Quote
hgghyujh wrote:blast dmg does not == explosive dmg. Rail, forge and PLC all have splash all without explosive dmg, I would assume thats what blast means
In which case it would also include basically explosives aside from the occasional direct damage from mass drivers and flaylocks. I'll update the original post with this information.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1623
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Posted - 2014.01.20 20:26:00 -
[38] - Quote
Updated with correct, Dev Released skills for Sentinels. Also added link in first post to the Effective HP Values of the new Sentinels.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Terry Webber
Turalyon 514 Turalyon Alliance
397
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Posted - 2014.01.20 20:59:00 -
[39] - Quote
This is very useful information. I'm creating a Commando fitting armed with a Combat Rifle and Scrambler Rifle that will hopefully be effective against all types of Sentinels. BTW, Pokey, when you mean that you updated the OP according to the dev released skills, do you mean those posted on the forums or on SISI? |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1630
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Posted - 2014.01.20 21:20:00 -
[40] - Quote
Initially the post was based off the sisi data but the devs posted updated information on the forums which was slightly different from the sisi data. I updated this post to reflect the updated info.
1.8 Sentinels
Damage Efficiency
Effective HP
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MassiveNine
0uter.Heaven Ishuk-Raata Enforcement Directive
785
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Posted - 2014.01.20 21:23:00 -
[41] - Quote
This thread makes me happy in pants.
Official DUST514 LAV Mechanic
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1633
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Posted - 2014.01.20 21:28:00 -
[42] - Quote
Check out the effective hp thread I put up as well, that one takes this data into accound and give you effective base hp values against each weapon type.
1.8 Sentinels
Damage Efficiency
Effective HP
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Terry Webber
Turalyon 514 Turalyon Alliance
397
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Posted - 2014.01.21 00:37:00 -
[43] - Quote
Pokey Dravon wrote:Initially the post was based off the sisi data but the devs posted updated information on the forums which was slightly different from the sisi data. I updated this post to reflect the updated info. Thanks for clearing that up. |
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4465
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Posted - 2014.01.21 00:54:00 -
[44] - Quote
Great post
Now what is the difference in TTk per suit based on a prorto combat rifle? My guess 1 maybe one and a half seconds?
These differences will matter much more once we get the ttk balnced until then  |
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Oswald Rehnquist
1138
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Posted - 2014.01.21 01:01:00 -
[45] - Quote
HowDidThatTaste wrote:Great post Now what is the difference in TTk per suit based on a prorto combat rifle? My guess 1 maybe one and a half seconds? These differences will matter much more once we get the ttk balnced until then 
You know I believe CCP has already stated they are changing the proficiency skill, along with weakening damage mods, along with rifle tweaks.
Below 28 dB
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1653
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Posted - 2014.01.21 01:10:00 -
[46] - Quote
HowDidThatTaste wrote:Great post Now what is the difference in TTk per suit based on a prorto combat rifle? My guess 1 maybe one and a half seconds? These differences will matter much more once we get the ttk balnced until then 
Well base EHP on suits is going to be identical, so TTK is entirely dependent on their fit
1.8 Sentinels
Damage Efficiency
Effective HP
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