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2281. Tanks - Double rep solution - in Feedback/Requests [original thread]
Tebu, in response to the message you sent me in-game: Effective rep rate (or damage mitigation rate) is pretty simple to calculate Let's say you're repping at 100 HP/s If you resists 50% of incoming damage, the damage dealer must do 200 DPS in ...
- by Pokey Dravon - at 2015.03.28 23:07:00
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2282. Tanks - Double rep solution - in Feedback/Requests [original thread]
Tebu Gan wrote: Pokey Dravon wrote: Alena Ventrallis wrote: We could just make reps active again. Although this could work as well. I agree. Active reps would be far superior, but Tenbu's idea here is certainly a lower hanging fruit a...
- by Pokey Dravon - at 2015.03.28 01:11:00
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2283. Tanks - Double rep solution - in Feedback/Requests [original thread]
Alena Ventrallis wrote: We could just make reps active again. Although this could work as well. I agree. Active reps would be far superior, but Tenbu's idea here is certainly a lower hanging fruit and would help to address some of the curre...
- by Pokey Dravon - at 2015.03.28 00:26:00
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2284. Tanks - Double rep solution - in Feedback/Requests [original thread]
Well it helps to explain the principle to people who may not understand the concept behind the summary, so a lengthy explanation is. good as well. I just wanted to make sure I was understanding you properly haha.
- by Pokey Dravon - at 2015.03.28 00:09:00
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2285. Tanks - Double rep solution - in Feedback/Requests [original thread]
So the tl;dr version is basically.... make armor rep more per cycle, but have longer cycles, so the armor is more susceptible to burst damage. HP Regenerated per minute remains the same. This is basically how active armor reps worked in the past...
- by Pokey Dravon - at 2015.03.27 23:52:00
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2286. Shield module adjustments - in Feedback/Requests [original thread]
Agreed. Shield boosters on a shield vehicle should feel like fitting armor repairers on an armor vehicle. The PG cost is too damn high!
- by Pokey Dravon - at 2015.03.27 22:25:00
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2287. SHAV's will be useless even with a fix - in Feedback/Requests [original thread]
So what I'm getting from what you're saying is that swapping to different small turrets from the pre-fit ones frees up some additional resources due to a difference in fitting cost between small turrets? Given the nature of the whole thing, I do...
- by Pokey Dravon - at 2015.03.27 19:51:00
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2288. Reduce Ambush Squad Cap to 4 Players - in Feedback/Requests [original thread]
Adipem Nothi wrote: Pokey Dravon wrote: Nearly every bad ambush I have doesn't even have squads in it, it's just a giant blob. It doesn't take a squad or even coms to know how to join in on the stampede. I don't think reducing or removing sq...
- by Pokey Dravon - at 2015.03.27 16:24:00
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2289. Requesting New Stats for Leaderboard - in Feedback/Requests [original thread]
ISK Efficiency
- by Pokey Dravon - at 2015.03.27 15:09:00
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2290. Reduce Ambush Squad Cap to 4 Players - in Feedback/Requests [original thread]
Nearly every bad ambush I have doesn't even have squads in it, it's just a giant blob. It doesn't take a squad or even coms to know how to join in on the stampede. I don't think reducing or removing squads in Ambush will have that much of an impac...
- by Pokey Dravon - at 2015.03.27 15:08:00
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2291. What if... - in Feedback/Requests [original thread]
Why?
- by Pokey Dravon - at 2015.03.27 15:05:00
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2292. I asked for advanced & prototype HAVs... - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Thor Odinson42 wrote: I think it's tough to release much stronger tanks on pubs. lolpubs If pubs actually had proper matchmaking or meta levels it wouldn't be so bad. I prefer to balance for PC/FW than lolpubs ...
- by Pokey Dravon - at 2015.03.27 02:12:00
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2293. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
I don't disagree with you True, but Rattati is set on some of those ideas despite objections so I'm just rolling with them. I think if we can at least establish what an appropriate HP/minute is for both armor and shields, then it really comes dow...
- by Pokey Dravon - at 2015.03.26 23:29:00
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2294. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Spkr4theDead wrote: If we get active reps and AV is kept as is, then both hulls will be relegated to staying in the redline and sniping infantry. I love how you can make that assertion without ...
- by Pokey Dravon - at 2015.03.26 23:11:00
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2295. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
Spkr4theDead wrote: If we get active reps and AV is kept as is, then both hulls will be relegated to staying in the redline and sniping infantry. I love how you can make that assertion without any knowledge of the stats of said active reps....
- by Pokey Dravon - at 2015.03.26 20:29:00
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2296. Since simple trading is coming can we also trade characters? - in Feedback/Requests [original thread]
Try filing a support ticket, a GM may be able to help you out somehow.
- by Pokey Dravon - at 2015.03.26 19:24:00
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2297. I asked for advanced & prototype HAVs... - in Feedback/Requests [original thread]
Tesfa Alem wrote: Pokey Dravon wrote: Yep, I love the new system. I wish we had it for dropsuits as well. Really? The new system is pretty garbage. There no reason why i should have to use a Complex PG/CPU mods to fit ADV. modules on my ...
- by Pokey Dravon - at 2015.03.26 06:57:00
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2298. Armor Tanks are OP. - in Feedback/Requests [original thread]
Sir Dukey wrote: Pokey Dravon wrote: Sir Dukey wrote: That tank fit stated in OP can take two clips of IAF without dying. Then I died but it seemed he wasn't going down anytime soon. Swarms are non existent. Armor tank in OP can survive s...
- by Pokey Dravon - at 2015.03.26 03:28:00
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2299. I asked for advanced & prototype HAVs... - in Feedback/Requests [original thread]
Yep, I love the new system. I wish we had it for dropsuits as well.
- by Pokey Dravon - at 2015.03.26 03:26:00
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2300. Question: Is it possible to pass the 5 slot per side limit? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Pokey Dravon wrote: it would require a UI update on a pretty large scale and likely a significant change on the backend as well. Besides Rattati's plan is to have the specialist HAVs have less slots than the generic on...
- by Pokey Dravon - at 2015.03.25 23:41:00
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