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2061. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Sgt Kirk wrote: Vell0cet wrote: Pokey Dravon wrote: Sgt Kirk wrote: A lot of things in this game could easily be balanced by capacitors. We said this in the beginning but Blam thought we were too stupid to understand the concept of cap...
- by Pokey Dravon - at 2015.04.17 00:13:00
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2062. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: Pokey Dravon wrote: Sgt Kirk wrote: A lot of things in this game could easily be balanced by capacitors. We said this in the beginning but Blam thought we were too stupid to understand the concept of capacitors. And sa...
- by Pokey Dravon - at 2015.04.17 00:09:00
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2063. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Pokey Dravon wrote: Hmmmm I dunno. While this is entirely anecdotal, I find myself being killed by Scouts far more often than I do Assaults. The issue I seem to be encountering the most is wiggle wiggle strafing fits, nam...
- by Pokey Dravon - at 2015.04.16 23:53:00
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2064. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Sgt Kirk wrote: A lot of things in this game could easily be balanced by capacitors. We said this in the beginning but Blam thought we were too stupid to understand the concept of capacitors. And sadly there just isn't the manpower to imple...
- by Pokey Dravon - at 2015.04.16 23:52:00
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2065. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Pokey Dravon wrote: Kaeru Nayiri wrote: Pokey Dravon wrote: [...] I just think we should be revert back to an active system that we know worked in the past before we start exploring options to limit functionality of...
- by Pokey Dravon - at 2015.04.16 23:47:00
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2066. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Pokey Dravon wrote: [...] I just think we should be revert back to an active system that we know worked in the past before we start exploring options to limit functionality of module use. Agreed 100% ! Sorta off top...
- by Pokey Dravon - at 2015.04.16 23:34:00
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2067. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Hmmmm I dunno. While this is entirely anecdotal, I find myself being killed by Scouts far more often than I do Assaults. The issue I seem to be encountering the most is wiggle wiggle strafing fits, namely scouts and Min Assaults. Other assaults se...
- by Pokey Dravon - at 2015.04.16 23:16:00
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2068. CPM tab in Contacts - in Feedback/Requests [original thread]
Kain Spero wrote: Just thought of another tab that would be super useful for corp leaders. Add a tab for current applicants. I'm concerned about 'auto-added' contacts negatively affecting performance. While I think a handful of contacts is f...
- by Pokey Dravon - at 2015.04.16 23:14:00
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2069. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Pokey Dravon wrote: Here is my point....we've had multiple hardeners for literally the entire existence of Dust. There has never been a limit, and it has never been a problem until recently. What changed? A move from Acti...
- by Pokey Dravon - at 2015.04.16 23:10:00
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2070. CPM tab in Contacts - in Feedback/Requests [original thread]
Now if only Dust had a means to check mail via PC instead of in-game only...
- by Pokey Dravon - at 2015.04.16 21:31:00
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2071. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
True Adamance wrote: Also an increase of 50% efficiency or greater on the hardeners...... Sorta. We also lost the passive 10% resistant bonus from skills which roughly translates into the increase resistance on the hardeners. If they want ...
- by Pokey Dravon - at 2015.04.16 21:20:00
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2072. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Pokey Dravon wrote: Interesting idea to say the least, like you said It's kind of like bandwidth. However I don't think this is exactly a low-hanging fruit so to speak. I'd much rather get rid of these damn passive reps...
- by Pokey Dravon - at 2015.04.16 21:09:00
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2073. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Interesting idea to say the least, like you said It's kind of like bandwidth. However I don't think this is exactly a low-hanging fruit so to speak. I'd much rather get rid of these damn passive reps first, see where things go from there, and re...
- by Pokey Dravon - at 2015.04.16 18:58:00
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2074. [FEEDBACK] AV Damage Profile Addendum - in Feedback/Requests [original thread]
Or we can just add more Anti-Shield AV weapons and problem solved?
- by Pokey Dravon - at 2015.04.16 18:29:00
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2075. ccp - in Feedback/Requests [original thread]
Laser Rifles feel pretty solid to be, both on the giving and receiving end for both armor and shields. I wouldn't change them at all really, they seem to be performing exactly as they should.
- by Pokey Dravon - at 2015.04.16 07:05:00
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2076. Small blasters - in General Discussions [original thread]
DUST Fiend wrote: Pokey Dravon wrote: DUST Fiend wrote: Blaster will never be an adequate ADS front gun until CCP programs in a proper first person cam with swivel, as well as remove the absurd inefficiency towards vehicles and installati...
- by Pokey Dravon - at 2015.04.16 05:38:00
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2077. Announcement:Changes to Planetary Conquest Reward Mechanics - in General Discussions [original thread]
el OPERATOR wrote: Thank You Ok, now those are nice ideas BUT clearly there isn't a fully finalized and ready to implement set of parameters there. BMK? So, more LP? More rebranding of the same already existing elements as a guise of "new co...
- by Pokey Dravon - at 2015.04.16 05:03:00
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2078. Small blasters - in General Discussions [original thread]
DUST Fiend wrote: Blaster will never be an adequate ADS front gun until CCP programs in a proper first person cam with swivel, as well as remove the absurd inefficiency towards vehicles and installations. All I know is when we had our ADS v...
- by Pokey Dravon - at 2015.04.16 03:41:00
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2079. Announcement:Changes to Planetary Conquest Reward Mechanics - in General Discussions [original thread]
Soldner VonKuechle wrote: PS, this might be what Pokey was trying to show you. Its in the archives now, meaning itll be in-game somewhere between 2 to 6 weeks. Theres a chart here. EDIT FFS RATATTI fix the link to the damn development discu...
- by Pokey Dravon - at 2015.04.16 03:32:00
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2080. Announcement:Changes to Planetary Conquest Reward Mechanics - in General Discussions [original thread]
el OPERATOR wrote: Pokey Dravon wrote: el OPERATOR wrote: 3.No, I do not recall Rattati having posted a PC2.0 document proposal. I am relying on these forums, the official game forums, to have that info but haven't seen it. What has been...
- by Pokey Dravon - at 2015.04.16 03:28:00
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