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2041. Rifles and "balance" - in General Discussions [original thread]
The Assault Scrambler Rifle has more range and DPS than an equivalent AR. It reloads faster and performs generally better at range than an AR due to better accuracy attributes. On an Amarr Assault the weapon can effectively be fired without worryi...
- by Pokey Dravon - at 2015.04.18 19:15:00
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2042. Dice May Be The Key - in General Discussions [original thread]
Just because a scripted scene is rendered in the engine does not mean the game will actually play like that. What you were seeing was an extremely optimized scripted scene which will probably be of higher quality than actual gameplay under normal ...
- by Pokey Dravon - at 2015.04.18 08:40:00
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2043. Commandos need a revamp - in General Discussions [original thread]
MINA Longstrike wrote: I personally feel that no suit should get a damage bonus to the swarm unless its drastically redesigned (it is and always has been a problem weapon, much like av grenades where it is either useless or overpowered) as peo...
- by Pokey Dravon - at 2015.04.18 02:01:00
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2044. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
Vell0cet wrote: Pokey Dravon wrote: Vell0cet wrote: So what are the ranges of the flaylock and the mass driver? I don't think it's more than 100m (but I certainly could be wrong). Is it different for different tiers or variants (i.e. assa...
- by Pokey Dravon - at 2015.04.18 01:57:00
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2045. Commandos need a revamp - in General Discussions [original thread]
The Eristic wrote: Tagging issue, iIrc. Pretty much. There is no attribute in the game to tag a weapon as "Caldari" only the damage profile itself. And I'm telling you right now, Rattati will not dedicate resources to modifying the tagging...
- by Pokey Dravon - at 2015.04.18 01:42:00
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2046. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
Vell0cet wrote: So what are the ranges of the flaylock and the mass driver? I don't think it's more than 100m (but I certainly could be wrong). Is it different for different tiers or variants (i.e. assault/breach)? I don't think I've ever seen ...
- by Pokey Dravon - at 2015.04.18 01:31:00
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2047. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
Megaman Trigger wrote: Also; I believe the Forge has a 300m range, the same as Large Rail Turrets. Fat fingered that one, it's supposed to say 300.
- by Pokey Dravon - at 2015.04.18 00:39:00
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2048. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
Vell0cet wrote: One idea for another article (that should be much less work) is explaining the math behind stacking penalties. I see a lot of players get confused by this. *adds to the list*
- by Pokey Dravon - at 2015.04.18 00:36:00
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2049. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
Megaman Trigger wrote: Vell0cet wrote: This was a lot of work. Thanks for putting it together. It's really nice having a single, up-to-date reference. Are you sure about flaylocks and mass drivers having infinite range? They appear to detona...
- by Pokey Dravon - at 2015.04.18 00:34:00
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2050. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
Scheneighnay McBob wrote: The mass drivers' sights should be looked at: what range every mark is for. I believe the bottom-most mark is for 50m, but I'm not entirely sure. That's a good point. I'll have to take a look at that personally and ...
- by Pokey Dravon - at 2015.04.18 00:09:00
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2051. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
It's that time of the week again for another guide over at Biomassed.net Again this week is another guide more directed towards new players, but may also serve as a good reference tool for veterans as well. A Fundamental Guide to Weapon Ran...
- by Pokey Dravon - at 2015.04.17 23:21:00
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2052. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
What stops someone from making 50+ PSN accounts, accumulating SP and transferring it to a central account in order to have a perma-booster on their main?
- by Pokey Dravon - at 2015.04.17 08:47:00
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2053. A flower - in Feedback/Requests [original thread]
Actually it would need to be an empty pot, but the flower would pop out of the dirt once you got close to it. Just like grass works on the planet.
- by Pokey Dravon - at 2015.04.17 08:01:00
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2054. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: Well either we have one and we should get ready for it, or we don't, in which case none of this really matters much at all. Either way I'd like to give feedback under the assumption that the game will have a future. If it won't...
- by Pokey Dravon - at 2015.04.17 04:32:00
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2055. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: Pokey Dravon wrote: Vell0cet wrote: Pokey Dravon wrote: Again I have to ask, why do you need capacitors to tackle vehicles? Can you not use Webifiers to slow vehicles and open up opportunities for AV to break through a ...
- by Pokey Dravon - at 2015.04.17 04:13:00
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2056. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: Pokey Dravon wrote: Again I have to ask, why do you need capacitors to tackle vehicles? Can you not use Webifiers to slow vehicles and open up opportunities for AV to break through a vehicles tank before it escapes? It woul...
- by Pokey Dravon - at 2015.04.17 04:08:00
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2057. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Again I have to ask, why do you need capacitors to tackle vehicles? Can you not use Webifiers to slow vehicles and open up opportunities for AV to break through a vehicles tank before it escapes?
- by Pokey Dravon - at 2015.04.17 01:18:00
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2058. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Godin Thekiller wrote: True Adamance wrote: Godin Thekiller wrote: Sgt Kirk wrote: A lot of things in this game could easily be balanced by capacitors. We said this in the beginning but Blam thought we were too stupid to understand the...
- by Pokey Dravon - at 2015.04.17 01:09:00
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2059. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: 1. Vehicles can't ever be properly balanced without capacitors. They're either very weak and feel cheap and pathetic. or they're too strong and they ruin the experience for everyone. It's pretty impossible to get that right unl...
- by Pokey Dravon - at 2015.04.17 00:55:00
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2060. CPM tab in Contacts - in Feedback/Requests [original thread]
Kain Spero wrote: Pokey Dravon wrote: Kain Spero wrote: Just thought of another tab that would be super useful for corp leaders. Add a tab for current applicants. I'm concerned about 'auto-added' contacts negatively affecting performan...
- by Pokey Dravon - at 2015.04.17 00:14:00
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