Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
861. Dust recruitment channel - in General Discussions [original thread]
Very nice idea. "Looking for Work", "Now hiring" or "Corp Recruitment" would be nice. PS
- by Piercing Serenity - at 2013.01.12 08:18:00
|
862. Booster fix. - in Feedback/Requests [original thread]
I could see this happening. If there is concern that CCP wouldn't allow this because they would be "losing money", I would argue that a person who is not playing is costing them money anyway. Once you've paid for your UVT, who cares what you do wi...
- by Piercing Serenity - at 2013.01.12 08:13:00
|
863. [REQUEST] Casualty Dragging - in Feedback/Requests [original thread]
I agree, this is a good idea. Higher levels of the skill could increase how quickly you dragged the player, with level four or five letting you pick the player up and spring away with them. +1 to the OP PS
- by Piercing Serenity - at 2013.01.12 08:10:00
|
864. Players leave after hitting cap - in General Discussions [original thread]
tribal wyvern wrote: I don't get why people have a problem with the current sp cap. Even after you hit the cap, your passive sp keeps counting. So that's still an extra 12,000 sp per 24hr period for not even playing . I think it's fine as it is...
- by Piercing Serenity - at 2013.01.12 07:49:00
|
865. Alternative ways to gain SP - in Feedback/Requests [original thread]
Edit: Updated list on page two I would like to see another way to gain SP once you hit the cap. Currently, hitting the cap kills team play. If you'll get 50SP so long as you finish a game, why risk yourself for others? I am asking for small "...
- by Piercing Serenity - at 2013.01.11 18:08:00
|
866. [IDEAGASM] Skirmish: manned cannons, limited missiles, CTF-like missile capture - in Feedback/Requests [original thread]
I really like Sytonis Auran's suggestion, and would use it to build off of KAGEHOSHI main idea. Let's make manned null cannons a second hack so to speak. Once a certain number of null cannons are controlled, team owned null cannons can be hacked...
- by Piercing Serenity - at 2013.01.11 06:41:00
|
867. Split Screen Multiplayer - in Feedback/Requests [original thread]
This suggestion ha two components to it: feasibility and practicality. SS is possible, even in skill/exp based games. Uncharted 3's multiplayer system supported this. The second player was tied to the first where matchmaking was concerned - if I...
- by Piercing Serenity - at 2013.01.10 06:59:00
|
868. [Request] ECM (slow) Grenade - in Feedback/Requests [original thread]
This is a very interesting idea that I would like to see implemented in a different way. Currently, Dust lacks the "Genre changing" FPS mechanics we've all been looking forward to. I'd like to see these effects/debuffs/etc. made into core game mec...
- by Piercing Serenity - at 2013.01.10 06:43:00
|
869. trying to buy members from another corp - in General Discussions [original thread]
slap26 wrote: OHHH ya send me 50 mil isk and I'll join your corp... just send the money first and I promise I'll join He's good for it. Trust me. Just send the money first...
- by Piercing Serenity - at 2013.01.05 23:04:00
|
870. Granades are... - in General Discussions [original thread]
Ydubbs81 RND wrote: It's gotten worse with these guys spamming grenades. I'm not saying it is broken but guys don't even want to shoot anymore. That's okay. I'll say it's broken for you. In all seriousness, however, grenades have taken o...
- by Piercing Serenity - at 2013.01.05 22:59:00
|
871. trying to buy members from another corp - in General Discussions [original thread]
Few players are honor bound. Most are mercs. And mercs are as loyal as their budgets allow. As unfortunate as it is to lose a player to a price point, I'm sure many corps will thrive on hired help. Take care, PS
- by Piercing Serenity - at 2013.01.05 22:56:00
|
872. 1/2 of reward for people who lose a match and x2 for people who win. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Why not just double for those who win? Point taken. Consider my suggestion an "add on" to whatever victory bonus we decide on. Take care, PS
- by Piercing Serenity - at 2012.12.29 20:31:00
|
873. Next up on the hot plate: GERNADAS - in General Discussions [original thread]
Obama DAT wrote: I'm exploiting the new mechanic for sure. I hide from enemies, cook a grenade and throw at feet. It's just as effective as the thukker grenades from two previous builds ago. I personally don't see a problem with this me...
- by Piercing Serenity - at 2012.12.29 20:09:00
|
874. Giveaway items appearing in Marketplace at some point? - in General Discussions [original thread]
Unfortunately you are out of luck. Eventually they will be on the market. Until that day however, you'll have to conserve your ISK as best you can, or buy some Aurum and get unlimited copies of militia gear (The items highlighted in blue under the...
- by Piercing Serenity - at 2012.12.29 20:04:00
|
875. Dropsuits...What's The Difference? - in General Discussions [original thread]
Major Assitch wrote: Thank you all very much! I was unaware of the BPO thing. I started playing this beta the first week it became available in the PSN Store but the past couple days has been the first time I really took it seriously at all an...
- by Piercing Serenity - at 2012.12.29 20:01:00
|
876. 1/2 of reward for people who lose a match and x2 for people who win. - in Feedback/Requests [original thread]
I agree with this idea in principle. It is the implementation that could be done better. I think that showing players how much ISK/SP they missed out on because their team lost would be excellent. People are naturally risk adverse . We feel losse...
- by Piercing Serenity - at 2012.12.29 19:59:00
|
877. Dropsuits...What's The Difference? - in General Discussions [original thread]
Unlimited items have their picture outline in blue. These are known as BPOs (Blueprint Original), with many examples under the militia gear section of the market place. To answer your earlier question, players have three options when purchasing ...
- by Piercing Serenity - at 2012.12.29 19:38:00
|
878. Client Side Lag? - in Technical Support/Bugs [original thread]
I have been in a few games this morning where everyone around me "froze" in there animations while I was able to move and shoot. My team and I were kicked shortly after. Is this a common issue? If so, is it fixable? PS
- by Piercing Serenity - at 2012.12.19 18:16:00
|
879. Infinate loading screen for fittings list - in Technical Support/Bugs [original thread]
I am currently in game but unable to load any of my fittings. I am stuck with a loading screen. Any suggestions? PS
- by Piercing Serenity - at 2012.12.18 20:46:00
|
880. Hey CCP, auto complete for the NDA & patch notes? - in General Discussions [original thread]
The NDA is still in effect. Here is a quote from GM Vegas confirming this: "Just a reminder that the NDA is still in effect unkless stated otherwise by CCP. For info you might want to check the below link which is still valid at present: https...
- by Piercing Serenity - at 2012.12.18 16:30:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |