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61. [Feedback - Caldari Logi Nerf] - in Feedback/Requests [original thread]
I would like to some how say this without ranting. Please bear with me. The healer stands in the line of fire with his weapon down. He needs shields and extenders. The assault guys need the regulators to get back in the fight. How did you com...
- by Phosis Norg - at 2013.07.30 22:47:00
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62. [Caldari Logi nerf] What Equipment Will You Give Up? - in The Locker Room [original thread]
With the gimping of the Caldari Logistics suit in 1.3, I either have to come up with 777,000 SPs to get back some of the CPU, or I have to give up some equipment. I surveyed some of my chat groups about what equipment is least needed, Nanohives, ...
- by Phosis Norg - at 2013.07.26 13:12:00
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63. [Suggestion] Make A Philosophical Change In "balancing" actions - in Feedback/Requests [original thread]
Skipper Jones wrote: I think buffing everything up to the level of the OP item is a bad idea. That just requires a longer time to kill people, or a useless role. There should be a line. a balance line. Therefore buffs and nerfs will be given...
- by Phosis Norg - at 2013.07.21 19:30:00
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64. [Suggestion] Make A Philosophical Change In "balancing" actions - in Feedback/Requests [original thread]
I truly believe it is UNETHICAL for you to nerf anything that people have worked hard to skill into. INSTEAD, if you feel, or the whiny players are overwhelming you to "balance", then offer a counter measure, but don't take anything away from peop...
- by Phosis Norg - at 2013.07.21 18:48:00
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65. [Suggestion] The label of your current fit displayed during battle - in Feedback/Requests [original thread]
I would like to suggest that right below your health meter, there is a copy of the label for whatever fit you chose before battle. This helps you know if you have AV nades on board when you discover that tank coming at you. But it could help you i...
- by Phosis Norg - at 2013.07.19 19:09:00
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66. True Logi - in General Discussions [original thread]
21yrOld Knight wrote: I received a recruitment letter form someone trying to make a all proto logi corp. His reason was to take away all logi's from dust and then wanting corps to beg for logis ( I am not a logi ) I wasn't going to join but i w...
- by Phosis Norg - at 2013.07.11 05:06:00
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67. Give us the keys to our vehicles!! - in Feedback/Requests [original thread]
Skipper Jones wrote: I really don't care what CCP does on this issue. But until then, I'm WILL steal your LAV. I do have rules with stealing LAVs though 1-If the owner asks nicely, I'll give it back 2-If the owner is a **** about it, I will g...
- by Phosis Norg - at 2013.07.08 20:30:00
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68. [Suggestion] Note field on Contacts - in Feedback/Requests [original thread]
It wouldn't have to be very big, just 8 bytes even. Enough to note why you added somebody to your contact list. "Tanker", "Has Mic", "Good Pilot", "Tank thin skin" ... stuff like that. It would make the contact list exceedingly more useful and m...
- by Phosis Norg - at 2013.07.05 18:40:00
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69. [Suggestion] Momentary Flag or Side Switch To Kill Teammates stealing vehicles - in Feedback/Requests [original thread]
It would be nice if we could select to be red for 30 seconds so we can destroy, remove, kill, whatever, the idiots that don't drop their own vehicles but decide it's ok to crash the one you spent hard earned SPs upgrading. Perhaps it could tell t...
- by Phosis Norg - at 2013.07.04 20:12:00
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70. WHAT Happened To Complex Shield Energizers? - in Technical Support/Bugs [original thread]
I have a whole schedule (tree) of what plan on upgrading with each week's SPs allotment. That schedule was modified to change the priority of Shield Charging because of Complex Shield Energizers added to my suit . Last night, I spent my week'...
- by Phosis Norg - at 2013.07.04 15:19:00
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71. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
If I were to spec into this, I would have my weapon of choice plus a Swarm Launcher. I'm not sure if others would do the same, but if so, it seems like the end of vehicles on the battlefield, or at least a severe reduction. I like the idea of im...
- by Phosis Norg - at 2013.06.30 20:49:00
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72. Does AR Sharpshooter skill affect Allotek and/or hip shooting for TARs that were... - in The Locker Room [original thread]
1. I read that the nerf'ing of TARs included more dispersion for the hip fire. Are we able to bring that back in if we use a TAR, by increasing the Assault Rifle Sharp Shooter skill, or does it only apply to full auto AR's? 2. Additionally, the A...
- by Phosis Norg - at 2013.06.26 00:21:00
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73. Nerfed TAR specs - in General Discussions [original thread]
WyrmHero1945 wrote: CCP Wolfman wrote: Hi guys, We are performing final tests on an update today. As long as all goes well and the game doesn't explode we will be deploying some changes to the TAC as well as fixing the explosives skill tha...
- by Phosis Norg - at 2013.06.06 20:26:00
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74. Nerfed TAR specs - in General Discussions [original thread]
WyrmHero1945 wrote: CCP Wolfman wrote: Hi guys, We are performing final tests on an update today. As long as all goes well and the game doesn't explode we will be deploying some changes to the TAC as well as fixing the explosives skill tha...
- by Phosis Norg - at 2013.06.05 22:38:00
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75. [Suggestion] Vehicle Turret Strength labels on vehicles - in Feedback/Requests [original thread]
Vos Nuwem wrote: you can tell turret and vehicle level by the colors usually, usual color= standard, white= advanced, black/red= prototype. then you have white=assault, yellow= logistics, dark blue= scout LAV, green is sentinel (did i miss anyt...
- by Phosis Norg - at 2013.06.03 18:49:00
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76. [Suggestion] Separate K/D number for non-weapon kills such as vehicle run-downs - in Feedback/Requests [original thread]
Cross Atu wrote: KDR really is just a bad stat in Dust, it's bad because is too general to be meaningful. Did that kill actually cost a clone? Did that kill cost a fit, and did that fit cost more or less than what was lost to accomplish it? Di...
- by Phosis Norg - at 2013.06.03 18:40:00
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77. [Suggestion] Separate K/D number for non-weapon kills such as vehicle run-downs - in Feedback/Requests [original thread]
J Falcs wrote: As annoyed as I am with the LAV situation a kill is a kill and a death is a death. I think balancing the situation is a better approach. Now, how to do that... . I agree with you in part. That is why I believe they should...
- by Phosis Norg - at 2013.05.31 17:00:00
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78. [Suggestion] Separate K/D number for non-weapon kills such as vehicle run-downs - in Feedback/Requests [original thread]
There is at least one player that spends the entire match running people over in a vehicle, but then has the audacity to brag on chat about his K/D ratio as if it took skill to obtain his numbers. I believe most of us see this as an FPS game. ...
- by Phosis Norg - at 2013.05.26 00:14:00
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79. [Suggestion] Vehicle Turret Strength labels on vehicles - in Feedback/Requests [original thread]
I would like to suggest something like captains bars or other symbols on the side of vehicles that only the blue side can see for their own vehicles. These bars would indicate how high up the highest level or lowest level turret, shields, armor ha...
- by Phosis Norg - at 2013.05.24 22:43:00
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80. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by Phosis Norg - at 2013.05.24 22:34:00
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