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Phosis Norg
Mad Clone Posse
5
|
Posted - 2013.05.26 00:14:00 -
[1] - Quote
There is at least one player that spends the entire match running people over in a vehicle, but then has the audacity to brag on chat about his K/D ratio as if it took skill to obtain his numbers.
I believe most of us see this as an FPS game.
So I was thinking, what if we had a total K/D, but a separate breakdown for non-weapon K's. It might discourage the idiots from plowing through the legitimate FPS players that just want to master their weapons and grow skills in the system.
At least it would remove the bragging rights anyway. This guy I referred to was actually saying on chat that he would allow "noobs the honor of squading up" with him. Why, because you are going to teach them all your great skills?, you jerk! Errrrhh! |
J Falcs
Bojo's School of the Trades
54
|
Posted - 2013.05.26 00:35:00 -
[2] - Quote
As annoyed as I am with the LAV situation a kill is a kill and a death is a death.
I think balancing the situation is a better approach. Now, how to do that... . |
Phosis Norg
Mad Clone Posse
5
|
Posted - 2013.05.31 17:00:00 -
[3] - Quote
J Falcs wrote:As annoyed as I am with the LAV situation a kill is a kill and a death is a death. I think balancing the situation is a better approach. Now, how to do that... .
I agree with you in part.
That is why I believe they should keep the K/D for totals as it is now, but just have a separate number that is of all the kill you had, how many were non-weapon. It tells a better story if people are going to use K/D as their creditials for joining a corp. or bragging about their prowess. |
BOZ MR
Internal Error. Negative-Feedback
182
|
Posted - 2013.05.31 17:25:00 -
[4] - Quote
Phosis Norg wrote:There is at least one player that spends the entire match running people over in a vehicle, but then has the audacity to brag on chat about his K/D ratio as if it took skill to obtain his numbers.
I believe most of us see this as an FPS game.
So I was thinking, what if we had a total K/D, but a separate breakdown for non-weapon K's. It might discourage the idiots from plowing through the legitimate FPS players that just want to master their weapons and grow skills in the system.
At least it would remove the bragging rights anyway. This guy I referred to was actually saying on chat that he would allow "noobs the honor of squading up" with him. Why, because you are going to teach them all your great skills?, you jerk! Errrrhh! ADALT OR DIE |
Geirskoegul
Soul-Strike
203
|
Posted - 2013.05.31 17:28:00 -
[5] - Quote
J Falcs wrote:As annoyed as I am with the LAV situation a kill is a kill and a death is a death. I think balancing the situation is a better approach. Now, how to do that... . It's very easy to do that: actually pull out AV and exercise some situational awareness; problem solved. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
598
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Posted - 2013.05.31 17:30:00 -
[6] - Quote
Geirskoegul wrote: It's very easy to do that: actually pull out AV and exercise some situational awareness; problem solved.
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Cross Atu
Conspiratus Immortalis Covert Intervention
1041
|
Posted - 2013.05.31 17:45:00 -
[7] - Quote
KDR really is just a bad stat in Dust, it's bad because is too general to be meaningful.
Did that kill actually cost a clone? Did that kill cost a fit, and did that fit cost more or less than what was lost to accomplish it? Did that kill require dealing 10 pts of dmg to a wounded foe or was it a sidearm kill of a proto heavy? Was that kills a guy in a proto HAV or an afk red dot?
The list goes on and on. It's not that KDR is conceptually irrelevant, it's that the stat itself in the way it tracks and displays both kills and deaths is too vague to be valid. So sure add a separate category for vehicle kills, and weapon types, and suit types killed, and actual bleedout deaths (you know the ones which cost the team something) et al. Add lots of sub-categories which provide actual specific information. Because even if you're talking about the skill required to make a kill it's not like that's the same for someone rocking a TAR and contact nades as it is for someone with a basic AR and militia nades (not to mention any of the other various weapons).
0.02 ISK Cross |
Geirskoegul
Soul-Strike
206
|
Posted - 2013.05.31 17:50:00 -
[8] - Quote
Cross Atu wrote:KDR really is just a bad stat in Dust, it's bad because is too general to be meaningful.
Did that kill actually cost a clone? Did that kill cost a fit, and did that fit cost more or less than what was lost to accomplish it? Did that kill require dealing 10 pts of dmg to a wounded foe or was it a sidearm kill of a proto heavy? Was that kills a guy in a proto HAV or an afk red dot?
The list goes on and on. It's not that KDR is conceptually irrelevant, it's that the stat itself in the way it tracks and displays both kills and deaths is too vague to be valid. So sure add a separate category for vehicle kills, and weapon types, and suit types killed, and actual bleedout deaths (you know the ones which cost the team something) et al. Add lots of sub-categories which provide actual specific information. Because even if you're talking about the skill required to make a kill it's not like that's the same for someone rocking a TAR and contact nades as it is for someone with a basic AR and militia nades (not to mention any of the other various weapons).
0.02 ISK Cross This is all fine and great (and I'm all for it; us evetards love our stat and graph ****). It should still ALL feed into the master kill/death total (that said, I also think assists should be rolled into the total like theh are in eve, since it more fairly reflects the fact of ateam effort, and makes actual killstealing less appealing; i also say make the WP the same for kills and assists, since it further encourages teamwork and discourages killstealing since it eliminates the incentive to killsteal.) |
Cross Atu
Conspiratus Immortalis Covert Intervention
1042
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Posted - 2013.05.31 18:21:00 -
[9] - Quote
Geirskoegul wrote:Cross Atu wrote:KDR really is just a bad stat in Dust, it's bad because is too general to be meaningful.
Did that kill actually cost a clone? Did that kill cost a fit, and did that fit cost more or less than what was lost to accomplish it? Did that kill require dealing 10 pts of dmg to a wounded foe or was it a sidearm kill of a proto heavy? Was that kills a guy in a proto HAV or an afk red dot?
The list goes on and on. It's not that KDR is conceptually irrelevant, it's that the stat itself in the way it tracks and displays both kills and deaths is too vague to be valid. So sure add a separate category for vehicle kills, and weapon types, and suit types killed, and actual bleedout deaths (you know the ones which cost the team something) et al. Add lots of sub-categories which provide actual specific information. Because even if you're talking about the skill required to make a kill it's not like that's the same for someone rocking a TAR and contact nades as it is for someone with a basic AR and militia nades (not to mention any of the other various weapons).
0.02 ISK Cross This is all fine and great (and I'm all for it; us evetards love our stat and graph ****). It should still ALL feed into the master kill/death total (that said, I also think assists should be rolled into the total like theh are in eve, since it more fairly reflects the fact of ateam effort, and makes actual killstealing less appealing; i also say make the WP the same for kills and assists, since it further encourages teamwork and discourages killstealing since it eliminates the incentive to killsteal.) CCP has confirmed that they're working on the mechanics for a more granular WP awards system so in the future assists and kill steals won't be rewarded the way they are now.
That being said I concur about feeding it into a master total, tho I would say that listing actual clone losses and deaths should still be distinguished due to their distinctly different impact on the match. Someone who dies 4 times in a fire fight getting repeatedly revived but stays up on the 5th will have cost the team nothing where as a guy who insta-bleeds himself 3 times will still have a better listed death total even despite having cost the team quite a bit more.
While the current "death" values should still be tracked it is clone loss not "death" that should be displayed publicly on the end of match screen (and in battles with FF enabled that tally should include all clones that bleed out due to a "death" caused by your friendly fire).
0.02 ISK Cross |
Geirskoegul
Soul-Strike
207
|
Posted - 2013.05.31 18:25:00 -
[10] - Quote
Cross Atu wrote:Geirskoegul wrote:Cross Atu wrote:KDR really is just a bad stat in Dust, it's bad because is too general to be meaningful.
Did that kill actually cost a clone? Did that kill cost a fit, and did that fit cost more or less than what was lost to accomplish it? Did that kill require dealing 10 pts of dmg to a wounded foe or was it a sidearm kill of a proto heavy? Was that kills a guy in a proto HAV or an afk red dot?
The list goes on and on. It's not that KDR is conceptually irrelevant, it's that the stat itself in the way it tracks and displays both kills and deaths is too vague to be valid. So sure add a separate category for vehicle kills, and weapon types, and suit types killed, and actual bleedout deaths (you know the ones which cost the team something) et al. Add lots of sub-categories which provide actual specific information. Because even if you're talking about the skill required to make a kill it's not like that's the same for someone rocking a TAR and contact nades as it is for someone with a basic AR and militia nades (not to mention any of the other various weapons).
0.02 ISK Cross This is all fine and great (and I'm all for it; us evetards love our stat and graph ****). It should still ALL feed into the master kill/death total (that said, I also think assists should be rolled into the total like theh are in eve, since it more fairly reflects the fact of ateam effort, and makes actual killstealing less appealing; i also say make the WP the same for kills and assists, since it further encourages teamwork and discourages killstealing since it eliminates the incentive to killsteal.) CCP has confirmed that they're working on the mechanics for a more granular WP awards system so in the future assists and kill steals won't be rewarded the way they are now. That being said I concur about feeding it into a master total, tho I would say that listing actual clone losses and deaths should still be distinguished due to their distinctly different impact on the match. Someone who dies 4 times in a fire fight getting repeatedly revived but stays up on the 5th will have cost the team nothing where as a guy who insta-bleeds himself 3 times will still have a better listed death total even despite having cost the team quite a bit more. While the current "death" values should still be tracked it is clone loss not "death" that should be displayed publicly on the end of match screen (and in battles with FF enabled that tally should include all clones that bleed out due to a "death" caused by your friendly fire). 0.02 ISK Cross No argument or disagreement here, especially as someone who rolls logi almost exclusively in Dust and most of the time when PvPing in EVE. |
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Phosis Norg
Mad Clone Posse
5
|
Posted - 2013.06.03 18:40:00 -
[11] - Quote
Cross Atu wrote:KDR really is just a bad stat in Dust, it's bad because is too general to be meaningful.
Did that kill actually cost a clone? Did that kill cost a fit, and did that fit cost more or less than what was lost to accomplish it? Did that kill require dealing 10 pts of dmg to a wounded foe or was it a sidearm kill of a proto heavy? Was that kills a guy in a proto HAV or an afk red dot?
The list goes on and on. It's not that KDR is conceptually irrelevant, it's that the stat itself in the way it tracks and displays both kills and deaths is too vague to be valid. So sure add a separate category for vehicle kills, and weapon types, and suit types killed, and actual bleedout deaths (you know the ones which cost the team something) et al. Add lots of sub-categories which provide actual specific information. Because even if you're talking about the skill required to make a kill it's not like that's the same for someone rocking a TAR and contact nades as it is for someone with a basic AR and militia nades (not to mention any of the other various weapons).
0.02 ISK Cross
UGH!!!! I wish you weren't right, but you are. I still hate that somebody spends the whole match in a vehicle running people over and they get these huge KDR numbers. However, when you put it the way you put it, it's probably not feasible to try to count everything. Although my idea is a little more basic, weapon or non-weapon.
You also make me realize that they do need to account for revival's by injectors. I get a huge percentage of my points via injectors. It would be nice if somebody kept track of how much equipment was saved by a Logi with injectors and repair tools. Seems like an important number to track. Equipment saved or clones revived or something. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
113
|
Posted - 2013.06.03 20:39:00 -
[12] - Quote
Phosis Norg wrote:There is at least one player that spends the entire match running people over in a vehicle, but then has the audacity to brag on chat about his K/D ratio as if it took skill to obtain his numbers.
I believe most of us see this as an FPS game.
So I was thinking, what if we had a total K/D, but a separate breakdown for non-weapon K's. It might discourage the idiots from plowing through the legitimate FPS players that just want to master their weapons and grow skills in the system.
At least it would remove the bragging rights anyway. This guy I referred to was actually saying on chat that he would allow "noobs the honor of squading up" with him. Why, because you are going to teach them all your great skills?, you jerk! Errrrhh!
Some people are assholes, but lets step back a bit.
Do you realize how squishy militia LAVs are? Do you realize how many SPs it takes to make your vehicle not squishy? Do you know how many SPs it takes to drive the Logistics LAV?
Before screaming "nerf X" or remove K/D for Y, think it over a bit.
There are so many counters to LAV's. Use one.
The End. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
113
|
Posted - 2013.06.03 20:43:00 -
[13] - Quote
Phosis Norg wrote:Cross Atu wrote:KDR really is just a bad stat in Dust, it's bad because is too general to be meaningful.
Did that kill actually cost a clone? Did that kill cost a fit, and did that fit cost more or less than what was lost to accomplish it? Did that kill require dealing 10 pts of dmg to a wounded foe or was it a sidearm kill of a proto heavy? Was that kills a guy in a proto HAV or an afk red dot?
The list goes on and on. It's not that KDR is conceptually irrelevant, it's that the stat itself in the way it tracks and displays both kills and deaths is too vague to be valid. So sure add a separate category for vehicle kills, and weapon types, and suit types killed, and actual bleedout deaths (you know the ones which cost the team something) et al. Add lots of sub-categories which provide actual specific information. Because even if you're talking about the skill required to make a kill it's not like that's the same for someone rocking a TAR and contact nades as it is for someone with a basic AR and militia nades (not to mention any of the other various weapons).
0.02 ISK Cross UGH!!!! I wish you weren't right, but you are. I still hate that somebody spends the whole match in a vehicle running people over and they get these huge KDR numbers. However, when you put it the way you put it, it's probably not feasible to try to count everything. Although my idea is a little more basic, weapon or non-weapon. You also make me realize that they do need to account for revival's by injectors. I get a huge percentage of my points via injectors. It would be nice if somebody kept track of how much equipment was saved by a Logi with injectors and repair tools. Seems like an important number to track. Equipment saved or clones revived or something.
You also assume that it takes no skill running people over.
I object to this.
To really get high on the boards running people over, it takes awareness of your surroundings, a well-fit tank (shield or armor), and some guts as I take my LLAV right into the midst of a group. How many of them are packing AV 'nades just for me? lol |
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