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41. FotM and respecs - in General Discussions [original thread]
Operative 1171 Aajli wrote: Philipp Achtel wrote: There is nothing wrong with FoTM chasing. This game isn't about "decorum" or any other e honour bullshit you want to inject. If you want to play around with lots of builds, that's fine and go...
- by Philipp Achtel - at 2014.02.12 19:56:00
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42. To all the e honour warriors - in General Discussions [original thread]
Alaika Arbosa wrote: IDK, I still think it is funny that most of the self-proclaimed "elite" need to rely on the most broken mechanics in the game to prove that they are "elite". If I am a scrub because I don't go full PRO every match then so ...
- by Philipp Achtel - at 2014.02.12 14:29:00
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43. To all the e honour warriors - in General Discussions [original thread]
Quote: The mistake the Scrub often makes is making up rules too soon. The Metagame can often turn an apparent imbalance on its head. A lower tier character can become a higher tier one, or vice versa. Or something that seemed initially very unb...
- by Philipp Achtel - at 2014.02.12 14:16:00
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44. FotM and respecs - in General Discussions [original thread]
There is nothing wrong with FoTM chasing. This game isn't about "decorum" or any other e honour bullshit you want to inject. If you want to play around with lots of builds, that's fine and good, but if the game is so unbalanced that one play style...
- by Philipp Achtel - at 2014.02.12 14:01:00
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45. New JudgeRhadamanthus Video - Redline Rails - in General Discussions [original thread]
Fantastic video, Judge. Your suggestions seem to get right to the heart of the issue.
- by Philipp Achtel - at 2014.02.10 18:49:00
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46. Restocking fits - in General Discussions [original thread]
Absolutely. Why did they ever change it to the current system?
- by Philipp Achtel - at 2014.02.10 16:40:00
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47. Biggest troll fit/tactic - in General Discussions [original thread]
Dropping a handful of uplinks in an ambush you know you're going to be stomped in. 0/2 850wp
- by Philipp Achtel - at 2014.02.10 16:36:00
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48. @ CCP Sabrewing / Assault Bonuses Fixed - in General Discussions [original thread]
MINA Longstrike wrote: Pretty sure he's just saying some of the same things I've being saying - one of the best ways to make assaults good at their job is to make them able to keep pressure up - either with more shots on target or with more a...
- by Philipp Achtel - at 2014.02.09 03:03:00
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49. @ CCP Sabrewing / Assault Bonuses Fixed - in General Discussions [original thread]
NK Scout wrote: But if I wanted faster reload, I'd go commando or get reload skill I'm sure you realize that there is more to assault than this one bonus. There's the pg CPU reduction, there's the stats of the suit, there's the slot layout....
- by Philipp Achtel - at 2014.02.09 03:00:00
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50. @ CCP Sabrewing / Assault Bonuses Fixed - in General Discussions [original thread]
Iron Wolf Saber wrote: David Spd wrote: Iron Wolf Saber wrote: I disagree with these bonuses. Assaults are combat oriented. Thus things like plates and extenders are off the table. Even with as messed up as it initially sounds, I also...
- by Philipp Achtel - at 2014.02.09 02:46:00
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51. So Gallente Assaults are getting the worst bonus... - in General Discussions [original thread]
Heathen Bastard wrote: Philipp Achtel wrote: It makes a ranged weapon better in cqc, making up for one of its weaknesses. Isn't this a good thing? It's already borderline best in CQC. Okay, then it's a pretty good bonus, yeah?
- by Philipp Achtel - at 2014.02.08 16:29:00
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52. So Gallente Assaults are getting the worst bonus... - in General Discussions [original thread]
RuckingFetard wrote: Philipp Achtel wrote: RuckingFetard wrote: Cody Sietz wrote: Nocturnal Soul wrote: No no that Caldari one is pretty bad What's wrong with it? Useless for a ranged weapon. It makes a ranged weapon better i...
- by Philipp Achtel - at 2014.02.08 16:28:00
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53. So Gallente Assaults are getting the worst bonus... - in General Discussions [original thread]
Joseph Ridgeson wrote: The Rail Rifle reloads in 3.2 seconds. For spending ~2.6 million SP, you can tune that down to 2.4. If I fighting someone up close, it isn't the reload that kills me. I can just weapon swap to something else and take them...
- by Philipp Achtel - at 2014.02.08 16:26:00
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54. So Gallente Assaults are getting the worst bonus... - in General Discussions [original thread]
RuckingFetard wrote: Cody Sietz wrote: Nocturnal Soul wrote: No no that Caldari one is pretty bad What's wrong with it? Useless for a ranged weapon. It makes a ranged weapon better in cqc, making up for one of its weaknesses. Isn't...
- by Philipp Achtel - at 2014.02.08 16:24:00
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55. No ROF/DMG boost for assault = slayer logi still reigns supreme - in General Discussions [original thread]
iOwn AE Glitchers wrote: Philipp Achtel wrote: RuckingFetard wrote: iOwn AE Glitchers wrote: Unless you're a slayer logi and run only triage hives to rep your massive amount of armor.... Until you realize that nanotubes have been ne...
- by Philipp Achtel - at 2014.02.08 16:19:00
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56. No ROF/DMG boost for assault = slayer logi still reigns supreme - in General Discussions [original thread]
RuckingFetard wrote: iOwn AE Glitchers wrote: Philipp Achtel wrote: Assault and logi bonuses encourage you to max out the item in question (equipment or your weapon) to maximize your bonus. Any logi that forgoes his 25% pg CPU reduction o...
- by Philipp Achtel - at 2014.02.08 16:08:00
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57. No ROF/DMG boost for assault = slayer logi still reigns supreme - in General Discussions [original thread]
Assault and logi bonuses encourage you to max out the item in question (equipment or your weapon) you maximize your bonus. Any logi that forgoes his 25% pg CPU reduction on equipment to equip a better weapon is a fool.
- by Philipp Achtel - at 2014.02.08 15:35:00
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58. Squaring the Circle: A Manifesto on DUST 514s possible future - in General Discussions [original thread]
DUST Fiend wrote: I don't have very much experience with EVE outside of just running around by myself in high sec and doing PI hauls through low sec. People can say what they want about Goonswarm, but aside from Cerebral Wolfs "meltdown", I fo...
- by Philipp Achtel - at 2014.02.06 15:45:00
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59. Does the red line problem stem from poor map design? - in General Discussions [original thread]
Kahn Zo wrote: " Does the red line problem stem from poor map design? " No. redline is a safe zone. dusty's will always exploit suits, weapons, maps, redlines, etc. to there fullest potential towards OP. It is the nature of the game. Okay,...
- by Philipp Achtel - at 2014.01.31 05:51:00
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60. Does the red line problem stem from poor map design? - in General Discussions [original thread]
The primary problem with the red line is that players can affect the battle, sometimes strongly with a relatively small chance of retaliation. My preferred solution would involve removing the red zone entirely. However perhaps there is another sol...
- by Philipp Achtel - at 2014.01.31 05:39:00
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