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301. Has the weekly cap dulled Dust? - in General Discussions [original thread]
I like the weekly cap better and will be much better when there is a roll over. However, it is a shame that there has to be a cap at all, but I understand it is a way to sell boosters over a long period instead of a short period.
- by Pent'noir - at 2013.03.04 18:57:00
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302. facepalm - in General Discussions [original thread]
It's always a fun time when the other team seems to be spamming lav's I've noticed that ppl are starting to put sp in the skills that give the lav more armor/shields and maybe refitting for a bpo buffer fit. More and more of them are taking two...
- by Pent'noir - at 2013.03.04 17:34:00
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303. Never ending game mode - in Feedback/Requests [original thread]
I think I agree the only way help prevent non-stop pub mashing and farming (without making it corny) is to have a huge player count. A large group of militia fits would be a tough fight for anyone because after a certain number of them, it really ...
- by Pent'noir - at 2013.03.04 13:09:00
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304. "Dumbfire" Swarm Launcher? - in General Discussions [original thread]
I would love to know how to make my swarms dumbfire again. I had lots of fun with suicide runs, usually pointless, but it sure was fun.
- by Pent'noir - at 2013.03.03 22:40:00
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305. [Feedback] - Matchmaking and Balancing - in Feedback/Requests [original thread]
I'd hope that the system takes more into account than just sp. I suck, even when I had 30 mill sp I still sucked and was still usually playing in nothing but 5k isk fits. When I finally reach 30 mill sp again, I'll still be doing the same thing.
- by Pent'noir - at 2013.03.03 08:40:00
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306. Requested Refund today from Sony - in General Discussions [original thread]
this is the dumbest thing ive read in awhile. Some spoiled brat thinks he should get his money back because he didn't like a game. What a sheltered life you must live in.
- by Pent'noir - at 2013.03.03 05:30:00
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307. Vehicles without turrets - in Feedback/Requests [original thread]
Yes, if they want to make a tank into a single player tank and use the cpu/pg on other things, then they should be able to do that.
- by Pent'noir - at 2013.03.02 15:02:00
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308. [FEEDBACK] Add turn Limters on Suits based on Type of Suit - in Feedback/Requests [original thread]
ahh my bad, I just know I haven't changed my basic fitting since then and I can no longer do that. But I stack armor plates on my scout, so I'm a bit slower than the normal scout.
- by Pent'noir - at 2013.03.02 07:56:00
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309. Never ending game mode - in Feedback/Requests [original thread]
that sounds cool and having a repper would make the game nice and long. Also a side could make a comeback if they held onto a repper long enough.
- by Pent'noir - at 2013.03.02 07:48:00
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310. Complex damage mods - in General Discussions [original thread]
yes they need to be fixed! The dmg an av guy can do with top end stuff is insane unless they plan on seriously buffing vehicles and leaving dmg mods as they are.
- by Pent'noir - at 2013.03.02 06:27:00
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311. Play to win - in General Discussions [original thread]
If ccp found a way for ppl to actually want to buy aur items, then cool. Although, once they get the skills to buy the isk version, I don't see why they wouldn't. We die alot and I'd imagine that the aur suits get expensive after awhile. I see it ...
- by Pent'noir - at 2013.03.02 06:20:00
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312. [FEEDBACK] Add turn Limters on Suits based on Type of Suit - in Feedback/Requests [original thread]
As far as I know, they are the same, just a bit harder to use depending on which youre more used to (kb/m or controller) and there are different hardcaps for different suit types. I imagine you want to return to the days where it was very apparent...
- by Pent'noir - at 2013.03.02 05:11:00
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313. Never ending game mode - in Feedback/Requests [original thread]
I like long matches and would be happy to see one that takes an hour or so. Or even a game mode that does not end until a side captures all the objectives, which could last for many hours. I'd like it and have said it many times. Although, instant...
- by Pent'noir - at 2013.03.02 04:50:00
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314. [Proposal] Tank Balance - in Feedback/Requests [original thread]
I really don't mind having more vehicles, but isnt this already the function of the fittings. You can have your speedy nanofiber fit or a slow armor buffer fit. I'd imagine that ccp would make another proto level tank with some built in features. ...
- by Pent'noir - at 2013.03.02 03:29:00
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315. DEVS are tanks how they are intened? - in Feedback/Requests [original thread]
It would be completely wrong for a solo to take down high end tanks (with a smart driver and doesn't get caught in a bad spot). They should be nothing more than a buzzing fly to them, even if they are in full proto. It should take 3 proto av's to ...
- by Pent'noir - at 2013.03.01 16:30:00
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316. Profile Dampeners - in Feedback/Requests [original thread]
With 100% dampening and if the enemy did have anything to boost scan, then I'd imagine that you would never show up on their radar. However, since there is a module to enhance scan and a skill do to it, then 100% wont make you radar invis to those...
- by Pent'noir - at 2013.03.01 10:23:00
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317. Final straw - Tanks in ambush. - in General Discussions [original thread]
If they bring tanks, then someone on your side can bring tanks or everyone should have a an av fit just incase. The tank driver should not be excluded from different game modes, however, I've always been in favor of maps with tech limits.
- by Pent'noir - at 2013.03.01 09:41:00
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318. [feedback] passive SP- Show me the money! - in Feedback/Requests [original thread]
If we were allowed to have passive sp on all 3 of our toons, then most would just make the 3 toons and let 2 of them sit for a year. CCP would not get any booster money from me. However if they wanted to change it to where the booster would allow ...
- by Pent'noir - at 2013.03.01 08:23:00
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319. ~200 Games in / What am I missing? - in General Discussions [original thread]
1. Currently we wont notice because i think we are stuck playing on just a few planets. It will come soon. The planets are persistant and never change but each planet has that semi random thing where everything is different. With 10000's of eve pl...
- by Pent'noir - at 2013.03.01 07:55:00
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320. 0/10, 0WP - Why Keep Playing? - in General Discussions [original thread]
I'll sometimes go 0/10 if my team is for the most part completely out matched, however, i know how to get wp's without having to kill anyone. A new player probably doesn't, so they get 0 wp's. I'd imagine they will figure it out and different thin...
- by Pent'noir - at 2013.02.28 17:48:00
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