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81. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
I can think of a reason why swarms will never have dumbfire swarms again. From what I gather, they removed dumbfire because all of the newbies thought it was a rocket launcher that should kill infantry. They would stand there trying to hit ppl ove...
- by Pent'noir - at 2013.02.18 21:42:00
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82. [FRESH IDEA] A fix to swarm launchers. - in Feedback/Requests [original thread]
The ability to fire and forget is one of the key points of having a swarm launcher. The missiles are slow and don't do alot of dmg, but they will eventually reach their target if there isn't anything in the way. Also don't want to messup being abl...
- by Pent'noir - at 2013.02.18 15:00:00
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83. lol this game..... - in Feedback/Requests [original thread]
They will never stop coding for this game. When it is out of beta, it will probably still feel like it is a beta, but stick around because things will always be getting updated, added too, expanded... It isn't a retail store game that you can go o...
- by Pent'noir - at 2013.02.18 05:42:00
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84. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Unless they have changed their mind, there was going to be a new dumbfire av weapon. Although, I suspect you just want the lockon function removed from swarms and be dumbfire also. I would not object to that since that means I could have fun doing...
- by Pent'noir - at 2013.02.17 10:01:00
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85. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Pent'noir wrote: My ideal balance to the most powerful tanks in the game should be countered with the most powerful av weapons and skills in the game. Meaning a group of 3 ppl (since the tank is 3 ppl), all with 5 in sw...
- by Pent'noir - at 2013.02.17 00:06:00
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86. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
My ideal balance to the most powerful tanks in the game should be countered with the most powerful av weapons and skills in the game. Meaning a group of 3 ppl (since the tank is 3 ppl), all with 5 in swarms, 5 in specialized swarms, along with 5 i...
- by Pent'noir - at 2013.02.16 23:30:00
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87. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Did you try Teamwork ? Did you try using a Methana with Remote Repairers? No? Thats an interesting point, where are the spider tanks or rr vehicles. I've only ever seen one team try it and I thought it was very slick. ...
- by Pent'noir - at 2013.02.16 21:40:00
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88. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
I'm not sure why we are talking about the free militia swarms, they suck. They could take it out of the game or half the dmg and it wouldnt effect the game all that much. All a person has to do is take a tiny bit of effort to train the skill for 2...
- by Pent'noir - at 2013.02.16 20:28:00
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89. A returning player - in Feedback/Requests [original thread]
I took a month or two break to play other games and was worried that my newly reset toon was going to be at a huge disadvantage. I am pleasantly surprised that was not the case. Even with less than 1 mill sp, I'm able to score near the top. I stil...
- by Pent'noir - at 2013.02.16 18:04:00
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90. Tired of getting noobs - in Feedback/Requests [original thread]
Expect random pub matches to be full of ppl that seem to have their own agenda. I maybe one of them, but if I notice the squad leader is marking objectives, then I'll spend more time going after that rather than other things. Not much can be said ...
- by Pent'noir - at 2013.02.15 10:47:00
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91. Spawn Killing - in Feedback/Requests [original thread]
The first thing I do in almost every game is place a droplink someplace that is out of the way... just in case. Although, the days of really needing to do that in every game has long since passed, but if youre looking for ways to guard against red...
- by Pent'noir - at 2013.02.15 09:44:00
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92. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
Swarms are fine. Although, if a signature radius lock time was given, then I'd want my dumb fire back. Sitting around for 3+ seconds with your $#@ cheeks flopping in the wind is too long when you have to do it more than a dozen times. Actually, I ...
- by Pent'noir - at 2013.02.15 01:58:00
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93. [suggestion] Skill Points & ISK - in Feedback/Requests [original thread]
I'm interested in what it will be like in the next build, but currently I like it the way it is. A low sp cap ensures that a player will really think about how to spend their points while also maintaining a very long skill progression that can tak...
- by Pent'noir - at 2012.12.16 09:24:00
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94. not enough isk/sp after the round - in Feedback/Requests [original thread]
Advanced/proto gear are the rare occasion unless you're really good or you've been saving the isk/gear for special moments. I absolutely suck at these games, so i've planned my dropsuit budget around that notion. All bpo's except for a standard sw...
- by Pent'noir - at 2012.12.16 08:47:00
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95. Squad Commands - in Feedback/Requests [original thread]
Some ideas to get ppl to use them or know where the squad movement should be. As I see it, constantly taking the time to change or reset a command is bothersome to a random pub. They don't want to be a leader, their objectives rapidly change, a...
- by Pent'noir - at 2012.12.15 21:35:00
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96. [Request] All bundled BPO items included in store for purchase - in Feedback/Requests [original thread]
Would buy just about any bpo
- by Pent'noir - at 2012.12.14 23:44:00
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97. Put a stop to redline sniping - in Feedback/Requests [original thread]
If they make it so ppl must leave certain areas inorder to get points, then the next thing ppl will be complaining about is when a team gets redlined, everyone just leaves the match. No point in staying if your team can't break out and you can't g...
- by Pent'noir - at 2012.12.14 20:10:00
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98. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
It would be nice to get those wp for damaging a tank. I'll sometimes spend the entire match trying to destroy or put a dent in a tank that just kills me over and over. While I find it fun to throw 10 or 20 av dropsuits at them, it would be nice to...
- by Pent'noir - at 2012.12.12 22:50:00
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99. I would rather pay a subscription than play this Pay to Win crap - in Feedback/Requests [original thread]
Nomed Deeps wrote: Pent'noir wrote: its hardly p2w when you can get to the same spot without boosters, it just takes a bit more time. It would be p2w if you could never get to the same spot, which is what most f2p models do. I think they are...
- by Pent'noir - at 2012.12.11 21:25:00
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100. I would rather pay a subscription than play this Pay to Win crap - in Feedback/Requests [original thread]
its hardly p2w when you can get to the same spot without boosters, it just takes a bit more time. It would be p2w if you could never get to the same spot, which is what most f2p models do. I think they are being very fair with what they have done ...
- by Pent'noir - at 2012.12.11 19:14:00
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