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2841. Let's talk dust: favorite targets. - in General Discussions [original thread]
Any Proto Logi.
- by Patrick57 - at 2014.01.19 16:41:00
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2842. Prediction: Scouts are going to become FOTM (It feels weird as **** to type it) - in General Discussions [original thread]
Even Watts said he's going Gallente Scout after 1.8 :I
- by Patrick57 - at 2014.01.19 16:33:00
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2843. Will Railguns ever be fixed? - in General Discussions [original thread]
Benjamin Ciscko wrote: Spkr4theDead wrote: Patrick57 wrote: Because I'm tired of being two shot out of the air before I can even react. Squad............ with............... a................... *head explodes* He...........Was but I ...
- by Patrick57 - at 2014.01.19 15:14:00
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2844. Will Railguns ever be fixed? - in General Discussions [original thread]
Bethhy wrote: Railgun is nothing.... I'd be more worried about Minmatar Artillery Cannons... OR Amarrian Beam Laser turret's shooting one consistent beam at the dropship. Look how long it took for us to get racial heavies and scouts, you r...
- by Patrick57 - at 2014.01.19 15:07:00
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2845. Will Railguns ever be fixed? - in General Discussions [original thread]
Cedric Reeg wrote: A Sica/Gunnlogi with 2-3xDMG Mods is built to wreck any/all vehicles that get caught and stay in it's sights. The same tank is also called a -Glass Cannon- and has MUCH less bite with those mods on CD. Not to mention it has p...
- by Patrick57 - at 2014.01.19 14:43:00
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2846. Will Railguns ever be fixed? - in General Discussions [original thread]
Atiim wrote: Patrick57 wrote: Where exactly do railguns fail? Railguns are at an extreme disadvantage against infantry, just like other forms of AV. Not really a problem when you're sitting in the redline.
- by Patrick57 - at 2014.01.19 14:38:00
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2847. SERIOUS STUFF HERE - in General Discussions [original thread]
I was in a squad with KenKaniff69 in a Dom one time. There was a Thale's sniper on our team, so Ken calls in a tank and drops it right on the Thale's--TWICE. Then he invited that guy into our squad and said, "umadbrah?" The guy replied saying he ...
- by Patrick57 - at 2014.01.19 07:01:00
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2848. Will Railguns ever be fixed? - in General Discussions [original thread]
Our Deepest Regret wrote: To be fair, since I don't redline snipe, assault dropships who avoid my second shot have a tendency to make my life a living hell, as repayment. It's like Hitchcock's The Birds. Getting hunted down and pecked to dea...
- by Patrick57 - at 2014.01.19 06:57:00
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2849. Will Railguns ever be fixed? - in General Discussions [original thread]
Atiim wrote: Patrick57 wrote: Well then they far excel their job. That's the point. Everything is supposed to exceed amazingly at what it does best, but failing in other areas to create an equal compromise, while also creating proper cou...
- by Patrick57 - at 2014.01.19 06:55:00
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2850. Will Railguns ever be fixed? - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Patrick57 wrote: Because I'm tired of being two shot out of the air before I can even react. Why accuse railguns of anything? This is clearly a case of the transport dropships not having enough HP. Beca...
- by Patrick57 - at 2014.01.19 06:41:00
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2851. Will Railguns ever be fixed? - in General Discussions [original thread]
Atiim wrote: Patrick57 wrote: Nope, the alpha damage is way too high. My Derpship has about 3600 HP and a Standard Railgun does 1450 Damage. Add proficiency and you're ******. Err not quite. Proficiency skill on turrets only increases th...
- by Patrick57 - at 2014.01.19 06:39:00
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2852. Will Railguns ever be fixed? - in General Discussions [original thread]
The Attorney General wrote: Patrick57 wrote: Nope, the alpha damage is way too high. My Derpship has about 3600 HP and a Standard Railgun does 1450 Damage. Add proficiency and you're ******. There is no proficiency anymore. Damages are...
- by Patrick57 - at 2014.01.19 06:37:00
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2853. Will Railguns ever be fixed? - in General Discussions [original thread]
Atiim wrote: Patrick57 wrote: Kigurosaka Laaksonen wrote: What's your solution for fixing railguns, OP? Either a fix to range or damage. Any other ideas would be helpful. I think damage mods are the real problem. Nope, the alpha da...
- by Patrick57 - at 2014.01.19 06:34:00
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2854. Will Railguns ever be fixed? - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: What's your solution for fixing railguns, OP? Either a fix to range or damage. Any other ideas would be helpful.
- by Patrick57 - at 2014.01.19 06:30:00
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2855. Will Railguns ever be fixed? - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: Fly fast, pray, and if that doesn't work ram your dropship down the barrel of that railgun. I'm not ramming my Incubus into their barrel.
- by Patrick57 - at 2014.01.19 06:29:00
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2856. Will Railguns ever be fixed? - in General Discussions [original thread]
Jason Pearson wrote: They're not broken.. ....says the tanker :P
- by Patrick57 - at 2014.01.19 06:28:00
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2857. Will Railguns ever be fixed? - in General Discussions [original thread]
Because I'm tired of being two shot out of the air before I can even react.
- by Patrick57 - at 2014.01.19 06:25:00
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2858. Perhaps limit a person to one tank a game. - in General Discussions [original thread]
N1ck Comeau wrote: We all know tank spam is an issue. So how about this. Limit a tanker to one a game. He loses that and he can't call in another. Non assault dropships can be called in as many times as they want. Assault ships on the other ha...
- by Patrick57 - at 2014.01.19 04:12:00
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2859. Should the Combat Rifle and Rail Rifle get a hipfire accuracy reduction? - in General Discussions [original thread]
The RR definitely needs reduced hipfire accuracy, but isn't the Combat Rifle supposed to be more effective in CQC?
- by Patrick57 - at 2014.01.18 23:58:00
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2860. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Even if they fix it you can still cancel the reload by switching weapons.
- by Patrick57 - at 2014.01.18 23:56:00
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