Pages: [1] 2 |
1. publick release - in General Discussions [original thread]
Other games had everything on release, and they were 2 month wonders. I could see that they should defiantly give more freedom and options to allow the players to create own content (which is essential in a game connected with eve). But... Why ...
- by Patoman OfallColors - at 2013.01.21 07:04:00
|
2. Clear the field of threats FIRST, Medic! - in General Discussions [original thread]
If its a pub game who cares, rinse and repeat, I make 75-90% as much isk losing as I do winning. if it is not pub team, they will be smarter, maybe.
- by Patoman OfallColors - at 2013.01.21 06:51:00
|
3. My take on the Active booster nonsense going around - in General Discussions [original thread]
crazy space 2100046106 wrote: I see a simple fit for the active skill booster. The idea of it raising the cap shouldn't be it's use, it should let you play less to hit the cap. So I simply suggest raising the sp cap for all players active or no...
- by Patoman OfallColors - at 2013.01.21 06:46:00
|
4. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
AV grenades should be good as the tier it is fighting, tech 1 being able to handle tech 1 and millita (milita frag should be able to mess up the free jeep more, and any real anti tank weapon breathing on it turn it to slag). One tech 1 AV nade bei...
- by Patoman OfallColors - at 2013.01.21 06:40:00
|
5. Removing the majority of starter fits. - in Feedback/Requests [original thread]
The problem I see is that free fits are just as effective as tech 1 fits (same HP, same slots, same dam, same same same) The millita suit and modules, and guns needs to be 75-90% as good as standard gear that you actually train and pay for. The...
- by Patoman OfallColors - at 2013.01.21 06:15:00
|
6. Playing the game today for the first time. - in Feedback/Requests [original thread]
The planets fighting on I can hardly say seem temperate, I would say those are barren planets. Temperate planets should be a bit more green. I do like the closer to life color of some things, eve is real, not a cartoon.
- by Patoman OfallColors - at 2013.01.21 05:46:00
|
7. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
You should be able to select anywhere on the map, but don't make it too precise and have error of 1-50 feet (kind of like spread for a gun, but you the projectile). It would allow utlizng the inertia dampener more often for dramatic affect.
- by Patoman OfallColors - at 2013.01.21 05:38:00
|
8. Community Input Requested: SP Dedication to roll specialization. Time and Advant... - in General Discussions [original thread]
Volgair wrote: Sake's right on the money here, what I am attempting to do is make the community aware that any one role is currently capable of being maximized within 8 months. (effectively by the time this game goes live you will have become a...
- by Patoman OfallColors - at 2013.01.21 05:20:00
|
9. AV GRENADES - in Technical Support/Bugs [original thread]
I don't think ccp reply's much, also that isn't a bug that is a balance issue, feedback or general discussion
- by Patoman OfallColors - at 2013.01.21 05:10:00
|
10. Late Join - in Technical Support/Bugs [original thread]
More players hopefully will remove the problem, and make match making quicker. 2 days till open beta.
- by Patoman OfallColors - at 2013.01.21 05:08:00
|
11. Can't join corp for a week, wardeck - in Technical Support/Bugs [original thread]
I went to my own personal corp to trade isk between characters (because that is the only way atm) and when trying to rejoin my other corp I couldn't because they are at war for one week. The corp I was in was part of a major alliance in eve, so y...
- by Patoman OfallColors - at 2013.01.21 05:04:00
|
12. Big Team battles for everyone, no saftey deposit, no wait, no stiffs - in Feedback/Requests [original thread]
My idea is for company or battalion battles a team of 16 players premade, the only way to be sure everyone you are playing with is a friend (corpie). Be also able to add anyone for a big team, not just corp mates, I don't want space politics affec...
- by Patoman OfallColors - at 2013.01.21 04:44:00
|
13. Request! New game types and bigger squads - in Feedback/Requests [original thread]
They should just allow company or team battles that are random and not isk losing ventures From what I heard from pros (invictus ceo) is that he wants to get matches, current system is a isk losing venture where the other side has to agree to the...
- by Patoman OfallColors - at 2013.01.21 04:14:00
|
14. Stop Making New Corps (For Your Own Good) - in Rookie Training Grounds [original thread]
with the eve dust link the crops you can join are endless, being 1-10 mil eve isk is easy to get. I see the point in that people should group up, I made a corp because I was frustrated with ZION tcd and other simmilar operations in having a HUUUU...
- by Patoman OfallColors - at 2013.01.21 03:58:00
|
15. corporation pub chats - in General Discussions [original thread]
People need to learn to use the corp info function (who run corps), they leave it blank or just put a joke on it.
- by Patoman OfallColors - at 2013.01.21 01:54:00
|
16. New PvE gamemode: Salvage - in Feedback/Requests [original thread]
More random match options are always good. Why should it just be two types fighting faction warfare, who says mercs should just have 4 employers. It would be good to have all the random match options be available for companies (whole team) to ran...
- by Patoman OfallColors - at 2013.01.21 01:48:00
|
17. Salvage based on those who died, be able to sell items for isk - in Feedback/Requests [original thread]
One idea is for any game played that salvage is 50% chance any item destroyed, any mod, any suit or vehicle will be recovered as salvage. It could be all goes to winning team, or random. I was thinking of it being based off what you killed but ...
- by Patoman OfallColors - at 2013.01.21 01:30:00
|
18. Heavy thoughts - in Feedback/Requests [original thread]
Double the deployment costs, twice the armor twice the costs? Things should never be balanced purely on things being equal, bigger weapons should be better but cost more. Likewise, make the scout armor 1/2 3/4 the cost of a assault (and logi t...
- by Patoman OfallColors - at 2013.01.21 01:11:00
|
19. [Suggestion] Mass Driver balance suggestion - in Feedback/Requests [original thread]
Not every player uses it, I would say at most 1/4 average. Though it is used in equal frequency as anti tank and anti infantry. One shot one kill is pretty desirable, if rockets were able to be dumb fired i would use those just like I did in earl...
- by Patoman OfallColors - at 2013.01.21 01:04:00
|
20. [REQUEST]-Bleed out time indicator. - in Feedback/Requests [original thread]
Color coded, yellow -> orange -> red -> blinking red -> dead Literal triage in games, someone too far away and or blinking red focus on someone who has a chance. Bullshit lore is that suits know and monitor this information, and broa...
- by Patoman OfallColors - at 2013.01.21 00:56:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |