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81. Suggestion to fix TTK - in Feedback/Requests [original thread]
TTK has finally been rebalanced to beta levels (In my opinion, but its been a while since beta) and its best not to mess with it, it took a year to fix it last time.
- by PLAYSTTION - at 2015.02.12 01:52:00
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82. New/vet- give us feature that tells us. - in Feedback/Requests [original thread]
Your a vet. I'd say surviving Dust for 1 year (actively playing) makes you a vet. And now your an uprising vet!
- by PLAYSTTION - at 2015.02.04 02:44:00
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83. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
Liking the ideas! I hope they can all make it in the game!
- by PLAYSTTION - at 2015.02.02 22:17:00
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84. what's wrong with the amarr assault... - in Feedback/Requests [original thread]
All Gucci wrote: The amarr is supposed have more ehp.....but they actually don't. I'll brake it down simple so you understand... the amarr assault have 6.5% more health than gal/cal while suffering a 4.1% speed reduction in 3 diffrent speed t...
- by PLAYSTTION - at 2015.01.29 01:23:00
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85. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
I want a tank named Ajax. Gallente solo HAV Ajax. It is greek mythology just like Iron Wolf Saber's Gallente suggestions. Imagine, PLAYSTTION (Ajax - 80J Blaster) CCP Rattati
- by PLAYSTTION - at 2015.01.29 01:19:00
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86. Everyone I have found the right solution !!!! - in Feedback/Requests [original thread]
Amarr HP is high already, don't give them more
- by PLAYSTTION - at 2015.01.04 00:27:00
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87. Why do new corps all have the same logo??? - in Feedback/Requests [original thread]
Title, I've realized in SQ that a bunch of corps have the same logo. Also can we get rid of the auto inertia dampener?
- by PLAYSTTION - at 2015.01.04 00:26:00
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88. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
LOVE IT. but this isn't gonna happen for a few years. Ive wanted different armour thickness and penetration forever, and weak spots like the back or turret ring that could stop a part of the tank working. and how about the turret blowing right off!
- by PLAYSTTION - at 2014.12.31 21:39:00
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89. CCP Rattati - Meta Levels of Gameplay - why it won't work - how ... - in Feedback/Requests [original thread]
The whole point is that your skills make you better. Its step 1 to tiericide. The only difference between a maxed proto AR and a non maxed proto AR is a little bit of damage and reload. Its way better than maxed proto versus militia. It never will...
- by PLAYSTTION - at 2014.12.19 17:49:00
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90. [ideas] new Map enviroment - in Feedback/Requests [original thread]
Pretty cool and CCP can definitely do that, it looks like there style of blocks and peaks.
- by PLAYSTTION - at 2014.12.18 00:44:00
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91. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
Tac RR now.
- by PLAYSTTION - at 2014.12.18 00:03:00
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92. Buff Shields dont nerf armour. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Armor Repair Gallente Proto Assault 0 Complex Rep = 2.5 HP/s 1 Complex Rep = 11.88 HP/s 2 Complex Rep = 21.25 HP/s 3 Complex Rep = 30.63 HP/s 4 Complex Rep = 40.00 HP/s 5 Complex Rep = 49.38 HP/s Shield Recharge Caldari Pro...
- by PLAYSTTION - at 2014.12.15 22:28:00
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93. Buff Shields dont nerf armour. - in Feedback/Requests [original thread]
Pokey Dravon wrote: PLAYSTTION wrote: Armour is only more effective because they can have more hp and better reps without sacrificing much. Shield are to low and require modules to make them better. Just improve every module a little and the...
- by PLAYSTTION - at 2014.12.15 20:56:00
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94. Buff Shields dont nerf armour. - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: To balance shields, just a few small changes would go a long way. 1. Make the scrambler profile +15/-15, but keep beam +20/-20, so that there is a mirror profile to projectile, and shields aren't instagibbed every time a...
- by PLAYSTTION - at 2014.12.14 19:29:00
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95. Buff Shields dont nerf armour. - in Feedback/Requests [original thread]
if they increase recharge amount and that should be enough.
- by PLAYSTTION - at 2014.12.14 01:06:00
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96. Buff Shields dont nerf armour. - in Feedback/Requests [original thread]
Armour is only more effective because they can have more hp and better reps without sacrificing much. Shield are to low and require modules to make them better. Just improve every module a little and they will be balanced.
- by PLAYSTTION - at 2014.12.14 00:51:00
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97. Quafe Weaponry ? - in Feedback/Requests [original thread]
How about a Quafe event. Every pub s fought for Quafe, all bullets are quafe, the sky is quafe, the falling ash is quafe, grenades are quafe, everything is quafe. If you wear any quafe issued suit and win 15 games you get a quafe weapon of choose.
- by PLAYSTTION - at 2014.12.11 01:27:00
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98. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Don't touch my armour plates! Can i have an explanation with stats?
- by PLAYSTTION - at 2014.12.10 23:25:00
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99. Laser Ammo types and Beam colors. - in Feedback/Requests [original thread]
sir RAVEN WING wrote: What if we could pick what color our Laser Rifle's beam would be? I have two different idea on how this could work. 1, The colors would be priced differently. Ex: Yellow = Free with LR. Red = 100 isk extra. Purple (Lab...
- by PLAYSTTION - at 2014.12.10 02:20:00
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100. Shield/Cloak/More Spheres. - in Feedback/Requests [original thread]
Alaika Arbosa wrote: My question involves another as of yet unreleased piece of equipment. Can I lock the generator with my Shield Transporter and rep the shield it generates? Do I then get Guardian points for all the kills coming from the ...
- by PLAYSTTION - at 2014.12.03 20:46:00
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