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661. Shields 514 - in General Discussions [original thread]
ChromeBreaker wrote: Thats one way of doing it... I counter by filling my highs with complex dmg mods... i hardly notice shields any more... Also think of dust like a savanna. If there are more antelope, lions have trouble catching these bounc...
- by Oxskull Duncarino - at 2013.02.08 11:33:00
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662. [Request] Elimination of the Militia Heavy Dropsuit - in Feedback/Requests [original thread]
JohnDS Wolf wrote: BattleCry1791 wrote: And it's not a chain gun. Chain guns don't have multiple barrels. chain guns DO have Multiple barrels, the reason is because the chain on the gears spins the barrels. Think before you type pleas...
- by Oxskull Duncarino - at 2013.02.08 10:18:00
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663. Tier 1 basic weapons should not overpower Tier 2 weapons. - in Feedback/Requests [original thread]
Breakin Stuff wrote: The sidegrade weapons you get at level 2 and 4 are not superior. they are variants that are more niche and situational. they are there for bobby shootsalot who'se playstyle is somewhere between assault rifle and sniper, or ...
- by Oxskull Duncarino - at 2013.02.07 12:13:00
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664. [Request/Feedback] Yanno what, let's fix ALL the guns - comprehensive list - in Feedback/Requests [original thread]
CCP Eterne wrote: We pay attention to all the posts in the Feedback/Requests forums. If that's true then what is the general opinion among ye of this thread. Laser Rifles: Complaints of broken skill features https://forums.dust514.com/d...
- by Oxskull Duncarino - at 2013.02.07 11:57:00
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665. WHY CANT WE HAVE THE EXILE OR SKINWEAVE DROP SUIT!!!!!!?????????? - in General Discussions [original thread]
Big Popa Smurff wrote: I got a second excile for some reason the other day. Nothing like rubbing a bit of salt in the wound eh.
- by Oxskull Duncarino - at 2013.02.07 11:50:00
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666. [Request] Revert back to old grenades - in Feedback/Requests [original thread]
Aeon Amadi wrote: DropKickSuicide wrote: Learn to cook Cooking is redundant - feature was unnecessarily changed and just adds an additional process to the action when it was working just fine. I don't think anyone complained about the gre...
- by Oxskull Duncarino - at 2013.02.07 11:30:00
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667. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Zero Harpuia wrote: Chunky Munkey wrote: I'm comfortable with sharpshooter increasing the minimum effective range of LRs, since the advantage gained is greater than the equivalent for any other weapon. As for the main issue: I'm genuinely s...
- by Oxskull Duncarino - at 2013.02.07 00:19:00
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668. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
VonSpliff wrote: Cheese and rice man I was just guessing the time. Just seems long. Some can eat my clip while firing at me, reload and still get fired at. Just think it would serve the heavy style if they had to let off the trigger every now t...
- by Oxskull Duncarino - at 2013.02.06 21:45:00
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669. a second skill to get damage mods - in Feedback/Requests [original thread]
I don't see the point of changing it. The game is in full flow now, no more SP resets. There will always be veterans and there will always be noobs. The initial start and advantage this skill tree direction gave to some front line troops is there ...
- by Oxskull Duncarino - at 2013.02.06 18:32:00
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670. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
VonSpliff wrote: The heavies are fine, wouldn't mind to see the heat indacator be a little shorter, just because I see them hold it down for 20+ seconds. Kinda ridiculous. But if I have cover my ad is no match for heavies. The range is a little...
- by Oxskull Duncarino - at 2013.02.06 18:08:00
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671. Request - Gear Level Restricted Public Matches - in Feedback/Requests [original thread]
Irish Syn wrote: Nope, never played WOW in my life. Just a suggestion I was thinking about. And you just made my point, that you can rock a full militia gear fitting and still do well in public matches. It shouldn't be that way. That's why I'm...
- by Oxskull Duncarino - at 2013.02.06 17:28:00
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672. ( Request ) Bring back the coup de grace - in Feedback/Requests [original thread]
I know this has been brought up recently but I couldn't find the posts using search. We used to be able to put a few rounds into an enemy on the ground and finish them off, ie. a coup de grace. This meant that you were able to both stop them bein...
- by Oxskull Duncarino - at 2013.02.06 14:37:00
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673. Why is there no Dual Weild? - in Feedback/Requests [original thread]
Having highly accurate and rapid fire using a two handed grip is definitely the optimum in real life when coupled with the ability for a rapid mag/clip change. Although, the game is about freedom of choice, let the devs work at it. Dual triage r...
- by Oxskull Duncarino - at 2013.02.06 04:21:00
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674. [Suggestion] Triage Repair Tool variation. - in Feedback/Requests [original thread]
As a heavy and logi user I like this idea as I understand it. It starts off regular to light repping but the longer it's on the higher it reps. With a backblast for over extended use. Is that right? If so, class. Example: You know there's a bunch...
- by Oxskull Duncarino - at 2013.02.06 03:24:00
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675. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
usrevenge2 wrote: the HMG needs a spool up time, no reason for them to be able to shoot soon as they touch the trigger, all Heavy weapons should basically need to be charged. the spread is too tight, HMGs should be for suppressing not sniping ...
- by Oxskull Duncarino - at 2013.02.06 02:28:00
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676. Before a Nerf on the HMG............ - in Feedback/Requests [original thread]
Big miku wrote: I do feel like ARs kill me very very quickly from all ranges, but am adjusting my play style accordingly. It'd be nice if we could buy roller skate modules to roll around. Haha, class. Can you imagine how fast we could go usin...
- by Oxskull Duncarino - at 2013.02.06 01:11:00
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677. AUR and Militia ruin the game? - in General Discussions [original thread]
Coleman Gray wrote: Sorry Oxskull I think I may have suffered from an bad case of rage :P now I've had a brew ect and been thinking on it, if most of the enemy use militia then chances are when I do die chances are could be simply a militia gun...
- by Oxskull Duncarino - at 2013.02.06 00:11:00
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678. AUR and Militia ruin the game? - in General Discussions [original thread]
Polish Hammer wrote: Oxskull Duncarino wrote: Polish Hammer wrote: Quite a few people still use militia gear because they don't want to spend good suits on pub matches or matches that they aren't winning. That doesn't take away from the p...
- by Oxskull Duncarino - at 2013.02.05 23:48:00
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679. AUR and Militia ruin the game? - in General Discussions [original thread]
Polish Hammer wrote: Quite a few people still use militia gear because they don't want to spend good suits on pub matches or matches that they aren't winning. That doesn't take away from the player's given skills at playing the game though. The...
- by Oxskull Duncarino - at 2013.02.05 23:32:00
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680. Aurum items - in General Discussions [original thread]
All items are blueprints!!! The ones with a highlighted background are blueprint originals and give unlimited use. The single use items are blueprint copies. Just look at some of the militia gear for examples.
- by Oxskull Duncarino - at 2013.02.03 12:51:00
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