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641. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
+1. As soon as the maps get bigger this would make dropships and drop uplinks extremely relevant.
- by Oxskull Duncarino - at 2013.02.14 09:07:00
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642. And the Most OP Weapon goes too... - in General Discussions [original thread]
Crimson Moon V wrote: Standard type 1 AR>Prototype creadron AR Breach is useless /Thread Haha, yes, The Creo has been replaced by the basic. Shhhhh, don't tell everyone. Seriously though, the breach has been broken for the time I've bee...
- by Oxskull Duncarino - at 2013.02.11 19:59:00
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643. And the Most OP Weapon goes too... - in General Discussions [original thread]
Pays 2 Win wrote: Oxskull Duncarino wrote: That's the heavy's fault or your skill or a mix of both. Do the maths. The militia AR has more than enough damage potential in a cell to take out a type-II heavy. Fair enough it'd take about 2.5 sec...
- by Oxskull Duncarino - at 2013.02.11 16:31:00
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644. And the Most OP Weapon goes too... - in General Discussions [original thread]
Pays 2 Win wrote: Necandi Brasil wrote: I don't intend to offend you, but weapons are supposed to kill you know .... Even a pistol is deadly if used in the proper manner None taken. This a discussion and you have a point. I am talking abo...
- by Oxskull Duncarino - at 2013.02.11 16:04:00
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645. To Ppl QQing About Skirmish Being "Pointless" After Capped - in General Discussions [original thread]
Noc Tempre wrote: You have to be more direct and specific then The underlined is a critical assumption that I believe to be false. Look at games like battlefield 3 or modern warfare (all of them :P). People see unlocking items and perks as...
- by Oxskull Duncarino - at 2013.02.11 15:36:00
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646. To Ppl QQing About Skirmish Being "Pointless" After Capped - in General Discussions [original thread]
Noc Tempre wrote: Oxskull Duncarino wrote: As for the bunch of ye stating that having no cap would help new players, for those that believe it, ye need to take another good look at it as all it benefits is the grinders. As for the rest tha...
- by Oxskull Duncarino - at 2013.02.11 14:42:00
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647. To Ppl QQing About Skirmish Being "Pointless" After Capped - in General Discussions [original thread]
Noc Tempre wrote: Rollover refers to the bonus SP before you hit the 1WP=1SP default. Limiting bonuses is not the same as negating every action after the first 5 minutes of the match. SP caps hurt the casuals more. This is a fact and I have pr...
- by Oxskull Duncarino - at 2013.02.11 13:31:00
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648. One reason why Heavies beats everyone in combat - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: Nelo Angel0 wrote: million isk question: if it takes no true skill to be a heavy . Why are there so many GEK38 assaults? I've seen Heavies with Gek Assaults. That's part of the dropsuit classes blurring into each...
- by Oxskull Duncarino - at 2013.02.11 09:19:00
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649. CCP, stay strong! Keep vigilant! - in General Discussions [original thread]
Orin the Freak wrote: Bendtner92 wrote: Nobody is saying we advance too slow. We're saying the max of 1k SP is stupid because it makes playing Skirmish worthless. this is such a narrow-minded view, no offence. do you honestly want CCP to ...
- by Oxskull Duncarino - at 2013.02.11 00:22:00
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650. Possible "fix" to heavies - in Feedback/Requests [original thread]
Chaffe97 wrote: To start out with, I'm not claiming I know everything there is to know about this game (only playing for about 2 weeks), nor am I trying to complain about a certain aspect and wishing for a nerf. Also, there very well may be a m...
- by Oxskull Duncarino - at 2013.02.10 23:37:00
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651. Lasers and HMGs... - in General Discussions [original thread]
DUST Fiend wrote: Sleepy Zan wrote: Both should just have faster overheats. And the HMG needs a little spool time before it actually starts to shoot. I actually don't think it needs any change to its range, if you're shooting an AR user a...
- by Oxskull Duncarino - at 2013.02.09 19:29:00
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652. Lasers and HMGs... - in General Discussions [original thread]
Sleepy Zan wrote: General Tiberius1 wrote: Sleepy Zan wrote: Both should just have faster overheats. just the laser, MG has been nerfed enough the laser(and i mean the normal one) shouldn't be able to bring down a heavy in one go. lea...
- by Oxskull Duncarino - at 2013.02.09 19:25:00
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653. [Suggestion] Turning your head - in Feedback/Requests [original thread]
Ye 2 above me might want to have a look at a few of the games Wilbur referenced. The idea of turning your head becomes very useful when- 1-Sprinting. Being able to maintain your direction while sprinting but being able to turn your head to either...
- by Oxskull Duncarino - at 2013.02.09 18:48:00
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654. [Feedback] Vehicle Active Scanner - in Feedback/Requests [original thread]
Aeon Amadi wrote: Oxskull Duncarino wrote: Are you activating the scanner? I don't mean to give offense by the question, I just want to eliminate possibilities. Yeah, love the little blue radar effect it's got lol. Just sort of flashes an...
- by Oxskull Duncarino - at 2013.02.09 15:09:00
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655. Smoothing The Fluency - in Feedback/Requests [original thread]
Sete Clifton wrote: Arkas Omtork wrote: Sete Clifton wrote: I think the sprinting mechanic is slightly off too. I think so too, Do you think the players should be able to reload while running? I'm not sure, maybe. While it would...
- by Oxskull Duncarino - at 2013.02.09 12:42:00
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656. [Feedback] Vehicle Active Scanner - in Feedback/Requests [original thread]
Are you activating the scanner? I don't mean to give offense by the question, I just want to eliminate possibilities.
- by Oxskull Duncarino - at 2013.02.08 14:56:00
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657. [Feedback] Vehicle Active Scanner - in Feedback/Requests [original thread]
Good testing. I may go try some myself to see what the story is. They work in LAVs grand. It might be while using them in dropships that they're broken. As far as I know they're working in HAVs too. And I wouldn't discount the chance of someone h...
- by Oxskull Duncarino - at 2013.02.08 14:52:00
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658. [Feedback] Vehicle Active Scanner - in Feedback/Requests [original thread]
They work. The basic has an 80m detection radius when activated. What you might have got forge gunned by was someone not specifically into heavies that has Dropsuit Command and Scan Dampening high, and used a militia heavy suit and forge gun. Or, ...
- by Oxskull Duncarino - at 2013.02.08 12:39:00
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659. Shields 514 - in General Discussions [original thread]
MrShooter01 wrote: In EVE (oh boy here we go again) fitting shield extenders to your ship will increase the "signature radius" of the ship, basically making it easier for other ships to land a successful hit on it. It also makes the ship easier...
- by Oxskull Duncarino - at 2013.02.08 12:06:00
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660. Shields 514 - in General Discussions [original thread]
Dagon Cthulhu Clone wrote: *slips on flame proof undies* Shields are for Pussys who will want to run away at some point haha
- by Oxskull Duncarino - at 2013.02.08 11:59:00
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