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481. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
Yo. Excellent map and there is only one issue I have with it. It's been there since the map made its apperance, I've just been a bit lazy on reporting it. Hopefully it is already known and getting dealt with. Location: The entrance at F-15 G-15 ...
- by Oxskull Duncarino - at 2013.09.24 15:20:00
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482. So why does my AR have 60 bullets per magazine?? - in General Discussions [original thread]
Tech Ohm Eaven wrote: Korvin Lomont wrote: Reducing the Clipsize of the GAR is a tricky one as you would need to reduce the Clipsize of all automatic weapons as well. Just because you don't like a weapon does not mean it is totally unbalance...
- by Oxskull Duncarino - at 2013.09.24 14:28:00
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483. So why does my AR have 60 bullets per magazine?? - in General Discussions [original thread]
Tech Ohm Eaven wrote: I remember using M-16 AR and those had 30 bullets per banana clip magazine back when the calendar said 1980.. So why does the Dust 514 AR have 60 bullets per magazine?? I notice the reload skills but when I ask AR using ...
- by Oxskull Duncarino - at 2013.09.24 08:43:00
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484. Planet: Fight Club - in The War Room [original thread]
Mechoj Nomreps wrote: RydogV wrote: Yes we will be there. I pulled the trigger on an impulse thing financed totally by one member looking for a fight on Saturday night (cue the Elton John). Evening GMT was the only stipulation and the clock...
- by Oxskull Duncarino - at 2013.07.20 11:22:00
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485. Planet: Fight Club - in The War Room [original thread]
Mechoj Nomreps wrote: Oxskull Duncarino wrote: Mechoj Nomreps wrote: Oxskull Duncarino wrote: Mechoj Nomreps wrote: Anybody interested in attacking us? Timer is set between 21:00 and 22:00 eve time. That time sounds perfect for us...
- by Oxskull Duncarino - at 2013.07.19 12:32:00
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486. Planet: Fight Club - in The War Room [original thread]
Mechoj Nomreps wrote: Oxskull Duncarino wrote: Mechoj Nomreps wrote: Anybody interested in attacking us? Timer is set between 21:00 and 22:00 eve time. That time sounds perfect for us on Saturday. I'll double check numbers and get back ...
- by Oxskull Duncarino - at 2013.07.18 13:01:00
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487. Planet: Fight Club - in The War Room [original thread]
Mechoj Nomreps wrote: Anybody interested in attacking us? Timer is set between 21:00 and 22:00 eve time. That time sounds perfect for us on Saturday. I'll double check numbers and get back to you later. Happy days What district? Edit: If a...
- by Oxskull Duncarino - at 2013.07.18 12:45:00
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488. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
Today, is a good day. Excellent work.
- by Oxskull Duncarino - at 2013.07.18 12:25:00
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489. Planet: Fight Club - in The War Room [original thread]
Hi all. This is an excellent idea, the return of Corp battles, props to those working on it. Definitely something that Shadow Company HQ is interested in. We're not involved in PC and are in no alliance. If we were interested in a couple of battle...
- by Oxskull Duncarino - at 2013.07.18 12:18:00
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490. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Oxskull Duncarino wrote: KAGEHOSHI Horned Wolf wrote: EDIT 2: CCP responded with this : "REQUEST] Grenade button change https://forums.dust514.com/default.aspx?g=posts&t=67990&find=unread Update: Go...
- by Oxskull Duncarino - at 2013.07.14 15:42:00
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491. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: EDIT 2: CCP responded with this : "REQUEST] Grenade button change https://forums.dust514.com/default.aspx?g=posts&t=67990&find=unread Update: Good idea, however, it isn't clear where the grenade throw but...
- by Oxskull Duncarino - at 2013.07.14 12:17:00
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492. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
Buster Friently wrote: Vyzion Eyri wrote: Buster Friently wrote: I'd like to also point out that the dev blog says that every weapon was altered to have the new falloff scheme, yet MD rounds and flaylock rounds still self detonate at max ...
- by Oxskull Duncarino - at 2013.07.06 12:56:00
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493. Post the commando stats here! - in General Discussions [original thread]
Alldin Kan wrote: Everyone seems to be forgetting the shield recharge rate of 10/s. Na, it has been brought up already. But yeh, a 10/s shield recharge rate really gimps the suit. There's fun to be had with it, but only once a primary dropsui...
- by Oxskull Duncarino - at 2013.07.02 18:33:00
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494. Post the commando stats here! - in General Discussions [original thread]
Skyhound Solbrave wrote: Oxskull Duncarino wrote: Skyhound Solbrave wrote: So you're saying I can equip a forge gun AND a swarm launcher on it AND smack on damage modifiers? Are you guys trolling or just stupid? Maybe CCP should have cal...
- by Oxskull Duncarino - at 2013.07.02 18:28:00
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495. Post the commando stats here! - in General Discussions [original thread]
Of course we're all forgetting that the Commando comes with......wait for it.......a melee damage of 240. Everything is sorted. The suit that can't move fast, has a massive scan profile, etc, etc, can punch the snot out of someone I think my lau...
- by Oxskull Duncarino - at 2013.07.02 15:40:00
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496. Post the commando stats here! - in General Discussions [original thread]
Chibi Andy wrote: like i said before in previous posts, if CCP has the time to waste on crap like this, they could at least use that time constructively to give us our remaining racial suits. why would we even bother with this crap of a suit? a...
- by Oxskull Duncarino - at 2013.07.02 15:16:00
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497. Post the commando stats here! - in General Discussions [original thread]
Skyhound Solbrave wrote: So you're saying I can equip a forge gun AND a swarm launcher on it AND smack on damage modifiers? Are you guys trolling or just stupid? Maybe CCP should have called it Demolitions or AV to get their point across. The ...
- by Oxskull Duncarino - at 2013.07.02 15:14:00
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498. (Request) Please resolve dropsuit prices - in Feedback/Requests [original thread]
Malkai Inos wrote: Meeko Fent wrote: I don't think the commando costs are the current issue with the DS prices. It's that the basic gear costs more then the specialized gear. My own personal issue. The commando price is likely just an ove...
- by Oxskull Duncarino - at 2013.07.02 14:49:00
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499. Post the commando stats here! - in General Discussions [original thread]
Banning Hammer wrote: Yeah, that is the problem i see too. You have to invest alot of SP in the commando suit, the 2 light weapons slots adds complications with the SP cost to run Commando effectively.. but i bet you it will be kick ass once yo...
- by Oxskull Duncarino - at 2013.07.02 14:45:00
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500. (Request) Please resolve dropsuit prices - in Feedback/Requests [original thread]
If I remember right, CCP's stance on dropsuit prices after Uprising was that all prices were suppose to be equal for each level and suit. Correct me if I'm wrong. The advanced Sentinel frame is more expensive than any other advance speciality drop...
- by Oxskull Duncarino - at 2013.07.02 14:24:00
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