Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
461. bunch of F!@#KING SWINDLERS - in General Discussions [original thread]
Seymor Krelborn wrote: Oxskull Duncarino wrote: Nguruthos IX wrote: You'll notice that in the terms and conditions of the game, that you signed to install and play, they have Every right. Removal of BPOs is a necessary part of balancing...
- by Oxskull Duncarino - at 2013.11.21 00:38:00
|
462. bunch of F!@#KING SWINDLERS - in General Discussions [original thread]
Nguruthos IX wrote: You'll notice that in the terms and conditions of the game, that you signed to install and play, they have Every right. Removal of BPOs is a necessary part of balancing the economy in this game, especially once markets ope...
- by Oxskull Duncarino - at 2013.11.21 00:22:00
|
463. bunch of F!@#KING SWINDLERS - in General Discussions [original thread]
Bunch of crybabies. Just the bpos that are not an actual item in any format post 1.7 are being removed. There's no use having something that doesn't work! Feck sake, you still should have the bpos that CAN be used, and they've said that there is N...
- by Oxskull Duncarino - at 2013.11.21 00:16:00
|
464. Tank SP "Sinks" - Core Skills and Cost - in General Discussions [original thread]
Foundation Seldon wrote: Oxskull Duncarino wrote: Good post Foundation I've just over 10mil SP in vehicles on an alt., with the intention anyway of staying tanking with it. With the numbers you've given I'll have a very solid build, with s...
- by Oxskull Duncarino - at 2013.11.20 23:16:00
|
465. Assault dropships are going to be lolzworthy? - in General Discussions [original thread]
I'm wondering if small railguns are actually going to be as effective in 1.7 as CCP say, will we see more effective anti-air and and anti-ground being carried out by assault dropships using railguns. According to the table they could be extremely ...
- by Oxskull Duncarino - at 2013.11.20 23:11:00
|
466. Gallente Heavy = the 17th Colossus - in General Discussions [original thread]
843 Epidemic wrote: Scout, Medium and Heavy designs for all races: http://i.imgur.com/sUmwLWh.jpg It'll be nice I have to say I'm already looking to the future art design where there's an actual phyisical difference between assault and ...
- by Oxskull Duncarino - at 2013.11.20 23:05:00
|
467. Gallente Heavy = the 17th Colossus - in General Discussions [original thread]
Jadek Menaheim wrote: Oxskull Duncarino wrote: Jadek Menaheim wrote: Oxskull Duncarino wrote: Lol, brilliant. I want the laser to shoot from a few inches lower though, because I'm a bit perverted that way The Schwartz is strong wi...
- by Oxskull Duncarino - at 2013.11.20 22:55:00
|
468. Gallente Heavy = the 17th Colossus - in General Discussions [original thread]
Jadek Menaheim wrote: Oxskull Duncarino wrote: Lol, brilliant. I want the laser to shoot from a few inches lower though, because I'm a bit perverted that way The Schwartz is strong with this one. Clap, clap bud. That had me in tears....
- by Oxskull Duncarino - at 2013.11.20 22:43:00
|
469. Gallente Heavy = the 17th Colossus - in General Discussions [original thread]
By the way, is it just me, or does it look like the Mini heavy had a few design corners cut to save money, that seems to have resulted in the power supply to the arm actuators just hanging off the back. Leaves it a bit open to trolling nova knifer...
- by Oxskull Duncarino - at 2013.11.20 22:34:00
|
470. Gallente Heavy = the 17th Colossus - in General Discussions [original thread]
Jadek Menaheim wrote: Mdog 24158 wrote: Jadek Menaheim wrote: i can't be the only one to see a similarity between the New Gallente heavy concept and the aesthetic design of the Colossi in Shadow of the Colossus... IT NEEDS 4 EYES Yo...
- by Oxskull Duncarino - at 2013.11.20 22:29:00
|
471. Gallente Heavy = the 17th Colossus - in General Discussions [original thread]
Mmmmmm, those suits look sooooo good Like a good few people have said though, I'd prefer the Gal heavy to have had 4 eyes to stare deep into the enemy tango's eyes as I waddle towards them, but I'll live with it if it means I can get out of this...
- by Oxskull Duncarino - at 2013.11.20 22:27:00
|
472. Tank SP "Sinks" - Core Skills and Cost - in General Discussions [original thread]
Good post Foundation I've just over 10mil SP in vehicles on an alt., with the intention anyway of staying tanking with it. With the numbers you've given I'll have a very solid build, with some spare change to maybe put towards dropships Whoop...
- by Oxskull Duncarino - at 2013.11.20 22:22:00
|
473. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
NextDark Knight wrote: Oxskull Duncarino wrote: NextDark Knight wrote: Oxskull Duncarino wrote: NextDark Knight wrote: How the hell am I suppose to clear out uplinks and equipment with the Forge gun with that blast radius reduction....
- by Oxskull Duncarino - at 2013.10.29 16:36:00
|
474. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
NextDark Knight wrote: Oxskull Duncarino wrote: NextDark Knight wrote: How the hell am I suppose to clear out uplinks and equipment with the Forge gun with that blast radius reduction. Are we getting another variant? It's a Anti-materia...
- by Oxskull Duncarino - at 2013.10.29 16:13:00
|
475. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
NextDark Knight wrote: How the hell am I suppose to clear out uplinks and equipment with the Forge gun with that blast radius reduction. Are we getting another variant? It's a Anti-material weapon the reduction is overkill. Lol, yep, hitti...
- by Oxskull Duncarino - at 2013.10.29 15:51:00
|
476. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Chad Michael Murray wrote: A buff to heavies? CCP are drunk. Haha, don't worry, when they sober up they'll realise their mistake that it was logi and assault suits that were suppose to get the love, and roll back the changes.
- by Oxskull Duncarino - at 2013.10.29 15:24:00
|
477. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Lol, same as Especially since that 150 HP changes to over 180 HP with L5 shield and armour upgrades. Really got to laugh at people turning up their nose at that kind of buff. I'm hoping Alldin isn't joking about the Commando shield regen gen ch...
- by Oxskull Duncarino - at 2013.10.29 15:10:00
|
478. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Bright Cloud wrote: Heavy and rep tool buff are nice but whats with the militia heavy? Is that suit getting some love or will it be totally useless against a lvl1 heavy suit? Im asking this cause at the moment the suit has 405HP shields and 304...
- by Oxskull Duncarino - at 2013.10.29 14:48:00
|
479. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Alldin Kan wrote: CCP Frame wrote: Uprising 1.6 Patch Notes: Release date: 5th November, Uprising 1.6 Overview Dev Blog Localised versions: Spanish , Russian , Japanese , French , German , Italian Dropsuits * Increased scan rad...
- by Oxskull Duncarino - at 2013.10.29 14:43:00
|
480. So why does my AR have 60 bullets per magazine?? - in General Discussions [original thread]
Wakko03 wrote: I can only say, thankfully I don't really care about this game anymore, what most of you are suggesting that ccp do is plainly silly. I fought against most of you an know that you would rather produce a ruckus on the forums than...
- by Oxskull Duncarino - at 2013.09.24 22:21:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |