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321. Willing to spend 2 mil when player market opens up - in General Discussions [original thread]
SUNNY THE NINJA wrote: Oxskull Duncarino wrote: SUNNY THE NINJA wrote: Just saying, when that player market opens up i will spend 2 mil for any blue print, if anyone has one. Haha, I seriously hope you're trolling, as otherwise you'...
- by Oxskull Duncarino - at 2013.12.20 18:59:00
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322. Willing to spend 2 mil when player market opens up - in General Discussions [original thread]
SUNNY THE NINJA wrote: Just saying, when that player market opens up i will spend 2 mil for any blue print, if anyone has one. Deleted my comment due to it just repeating what everyone else said in the time it took me to type it and answe...
- by Oxskull Duncarino - at 2013.12.20 18:56:00
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323. Heavy registry - in General Discussions [original thread]
I've been a HMG heavy since last Christmas, so ye might as well add me
- by Oxskull Duncarino - at 2013.12.20 16:01:00
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324. stats on new HMG config CCP? - in General Discussions [original thread]
Crouching with ADS combined with the increased RPM is also excellent now making effective engagement range seem farther out
- by Oxskull Duncarino - at 2013.12.19 22:08:00
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325. bailing out of tank BS - in General Discussions [original thread]
DUST Fiend wrote: Aqua-Regia wrote: Tanking is not fun if you know your not killing anyone. (also I hate Rambo tanker and Red line tanker you guy are fake tankers) I was in a couple matches against you earlier. The one on Line Harvest I wa...
- by Oxskull Duncarino - at 2013.12.19 22:02:00
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326. bailing out of tank BS - in General Discussions [original thread]
DUST Fiend wrote: Oxskull Duncarino wrote: Don't worry, Fiend obviously doesn't either. I know right, it's almost like speaking figuratively would be considered figuratively speaking. This forum just continues to impress. Carry on oh wi...
- by Oxskull Duncarino - at 2013.12.19 18:02:00
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327. bailing out of tank BS - in General Discussions [original thread]
ladwar wrote: DUST Fiend wrote: Garrett Blacknova wrote: DUST Fiend wrote: People do it because militia tanks are free. 3 in a bad match, 4 in a descent match. At least make them cost ISK so they lose something for being bad at DUST...
- by Oxskull Duncarino - at 2013.12.19 16:10:00
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328. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Fire of Prometheus wrote: So I went proto commando cause I thought "YOLO why not?" Well here's why not: The PROTO commando Has the same # of slots as a MLT heavy (the equipment slot on commando replaces the nade slot on the heavy) It is...
- by Oxskull Duncarino - at 2013.12.19 13:31:00
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329. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Breach Remote Explosive +33% Total Damage (2,000hp) -66% Splash Radius +50% Detonation Timer Length +100% Damage against Installations (4,000hp) Those stats seem legit? Should result in shenanigans. Good stuff I...
- by Oxskull Duncarino - at 2013.12.19 12:59:00
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330. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Timothy Reaper wrote: Oxskull Duncarino wrote: Timothy Reaper wrote: Oxskull Duncarino wrote: Ulysses Knapse wrote: Remote Explosives can't be removed without detonating them, so I'm a little worried that these might become too effe...
- by Oxskull Duncarino - at 2013.12.19 12:36:00
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331. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Timothy Reaper wrote: Oxskull Duncarino wrote: Ulysses Knapse wrote: Remote Explosives can't be removed without detonating them, so I'm a little worried that these might become too effective against vehicles without an effective counter. ...
- by Oxskull Duncarino - at 2013.12.19 12:31:00
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332. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Call these things "Breach Remote Explosives" and have them be Anti-Installation, too. And have normal Remote Explosives do less damage to vehicles, then I'll definitely get behind this. 501st Headstrong wrote: You guys...
- by Oxskull Duncarino - at 2013.12.19 12:28:00
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333. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
As to the OP's idea of vehicle specific remotes, hell yeh Give them a longer arming and detonation timer with the reduced blast radius plus increased damage and I'd love them.
- by Oxskull Duncarino - at 2013.12.19 12:26:00
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334. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Remote Explosives can't be removed without detonating them, so I'm a little worried that these might become too effective against vehicles without an effective counter. Not even killing the placer would neutralize them. ...
- by Oxskull Duncarino - at 2013.12.19 12:23:00
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335. [Clarification] Fixed aggressive friendly fire damage tracking. - in General Discussions [original thread]
CCP Nullarbor wrote: crazy space 1 wrote: If someone on my team shoots the REs on my car and it blows up does it count any damage? This is also ok because the damage would have been caused by you, even though your ally detonated the RE. ...
- by Oxskull Duncarino - at 2013.12.19 12:07:00
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336. We were all so blind. The heavies are coming for us all! - in General Discussions [original thread]
Our Deepest Regret wrote: We were such fools. Such blind, fools! Everyone was busy complaining about the tanks. How fast they were. How cheap. How powerful...ohhhh, if only we knew. IF ONLY WE KNEW! For all their annoying power, tanks could ...
- by Oxskull Duncarino - at 2013.12.19 01:27:00
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337. HMG finally does that what its supposed to do - in General Discussions [original thread]
Jadek Menaheim wrote: I'd wonder how speeders factor into your thoughts on heavy hit and runs. Unfortunately due to heavies being a bit chubby, the speed part of speeder will not exist while they're on it
- by Oxskull Duncarino - at 2013.12.19 01:21:00
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338. Why do I suck all the sudden? - in General Discussions [original thread]
iceyburnz wrote: Maybe your PS3 is about to die? It has to be something like this because everything performance wise has been more smooth since 1.7 hit. I'm not talking about PC though, as I presume that's still a lagfest.
- by Oxskull Duncarino - at 2013.12.19 00:57:00
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339. Should the Cloak be a Module, Equipment Slot, or a Light Weapon. Discuss. - in General Discussions [original thread]
The Robot Devil wrote: Just like the active scanner except you have to hold the trigger the entire time and when the trigger is released the timer starts. 3 second recalibrating time before weapons can be used and a 10 second cool down time. S...
- by Oxskull Duncarino - at 2013.12.19 00:45:00
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340. HMG CHANGES SEEM LEGIT XD - in General Discussions [original thread]
NEO Arbiter wrote: THE HEAT BUILDUP TAKES LONGER TOO. Six Kin Burst now does 6 bursts before overheating Boundless overheats with 88 rounds remaining Gastun's MIN-7 HMG now RUNS OUT OF AMMO BEFORE OVERHEATING Good job with the buff CCP,...
- by Oxskull Duncarino - at 2013.12.19 00:27:00
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