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301. Let's talk about recalling - in General Discussions [original thread]
Keri Starlight wrote: I need that fast recalling when I bring my team into the battle with an LAV or a dropship, especially if I'm using a customized vehicle that costs some ISK. Every second is crucial, enemies might be there already. I do ...
- by Oxskull Duncarino - at 2013.12.21 13:32:00
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302. Let's talk about recalling - in General Discussions [original thread]
Michael Arck wrote: Monkey MAC wrote: Michael Arck wrote: lol let's not talk about this. I think the time is just fine for it. I think if we did change this, it will only present us with more problems. If it isn't broke... But it is ...
- by Oxskull Duncarino - at 2013.12.21 12:32:00
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303. Let's talk about recalling - in General Discussions [original thread]
Takahiro Kashuken wrote: Fine by me My tank cant climb stairs to that depot Plus infantry do it at depots all the time and instantly get back armor and shields If you want tanks to swap at a depot then great, it means i dont have to get o...
- by Oxskull Duncarino - at 2013.12.21 12:27:00
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304. Let's talk about recalling - in General Discussions [original thread]
Mobius Wyvern wrote: Aeon Amadi wrote: Mobius Wyvern wrote: Arkena Wyrnspire wrote: Aeon Amadi wrote: I'm currently against changing the recall mechanics until the sockets/maps have better supply depot placement as there are a lot o...
- by Oxskull Duncarino - at 2013.12.21 12:17:00
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305. Headshots - in General Discussions [original thread]
BuTtHuRtPEepZ wrote: Kasira Vorrikesh wrote: I see a lot of people in here saying a headshot should be non-revivable, but how many people have actually watched to see the results of hundreds of their headshot kills? Snipers are the most qual...
- by Oxskull Duncarino - at 2013.12.21 04:07:00
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306. Headshots - in General Discussions [original thread]
Kasira Vorrikesh wrote: I see a lot of people in here saying a headshot should be non-revivable, but how many people have actually watched to see the results of hundreds of their headshot kills? Snipers are the most qualified to speak on this i...
- by Oxskull Duncarino - at 2013.12.21 03:31:00
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307. Headshots - in General Discussions [original thread]
Enkidu Camuel wrote: I've seen this a lot of times before, I pop the head of guy, other guy comes with a needle, the guy with the needle ress the guy with the popped head... and I'm like So, I think there's a problem, unless the nanites are ...
- by Oxskull Duncarino - at 2013.12.21 03:11:00
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308. Headshots - in General Discussions [original thread]
Kasira Vorrikesh wrote: Not quite sure on this. I think I've seen a fair number of people get a res after I headshot them. I think the threshold for whether you can be resuscitated or not is based on how much damage you suffer over your full HP...
- by Oxskull Duncarino - at 2013.12.21 03:03:00
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309. The Laser Rifle is dead. - in General Discussions [original thread]
xxwhitedevilxx M wrote: Vulcanus Lightbringer wrote: What role is the LR supposed to fit? Trolling the enemy- Lol, I though it was more to troll yourself than the enemy.
- by Oxskull Duncarino - at 2013.12.21 01:17:00
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310. HMG slight changed again after HOTFIX?? DEV RESPONSE PLEASE - in General Discussions [original thread]
I-Shayz-I wrote: Princess and the pea much? I haven't noticed a difference really. I think more people are becoming wary of HMGs now and have been shooting me at long range instead of a frontal assault like they used to, but I'm still able to ...
- by Oxskull Duncarino - at 2013.12.21 01:12:00
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311. HMG slight changed again after HOTFIX?? DEV RESPONSE PLEASE - in General Discussions [original thread]
I got to say no, I've felt no difference. I'm still shredding suits, from militia to proto, from scout to heavy, just as I was from just after the original hotfix up till an hour ago. Good on ya for spotting the change though. Hopefully it'll left...
- by Oxskull Duncarino - at 2013.12.21 01:09:00
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312. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Artificer Ghost wrote: Also, reason for a couple Commando stats is just for logic's sake (Although I'm not saying I like it). Basically, all of the suits electronic power was shifted into the arms of the dropsuit, to allow it to carry more wea...
- by Oxskull Duncarino - at 2013.12.21 00:58:00
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313. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Artificer Ghost wrote: It's not meant to fill two battlefield roles at once, it's meant for area defense... I've gone through this a thousand times, so I won't tell ALL the tales of my Commando-Stomping ways, but basically... I held off a rath...
- by Oxskull Duncarino - at 2013.12.21 00:46:00
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314. Willing to spend 2 mil when player market opens up - in General Discussions [original thread]
Cass Caul wrote: Oxskull Duncarino wrote: Don't forget the Daemon shotgun BPOs out there...If only I could get a red AR to finish the suit off I vaguely remembering these existing. They're STD level? (fircken pistols are the only weapon BP...
- by Oxskull Duncarino - at 2013.12.20 20:14:00
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315. Willing to spend 2 mil when player market opens up - in General Discussions [original thread]
Cass Caul wrote: I've got a few duplicate weapon BPOs. I'll sell those for 200M. I've got a few duplicate dropsuit BPOs, I'll sell those for 500M willing to trade any 1 of my duplicates for a dren shotgun. overpriced, underpriced, whatever, t...
- by Oxskull Duncarino - at 2013.12.20 19:36:00
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316. Major Problem with Heavy... - in General Discussions [original thread]
DUST Fiend wrote: Oxskull Duncarino wrote: DUST Fiend wrote: I don't know how to do it, but you can place uplinks in the acid, or at least you used to be able to. I remember watching an enemy uplink in a vat of acid as a bunch of people...
- by Oxskull Duncarino - at 2013.12.20 19:34:00
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317. Major Problem with Heavy... - in General Discussions [original thread]
Thumb Green wrote: The fact that any of the suits don't automatically walk over curbs and such is asinine. The damn thing is at most 3-6 inches and we have to jump over it? It's not by design. If you spot an area like that post it in the ma...
- by Oxskull Duncarino - at 2013.12.20 19:31:00
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318. Major Problem with Heavy... - in General Discussions [original thread]
DUST Fiend wrote: I don't know how to do it, but you can place uplinks in the acid, or at least you used to be able to. I remember watching an enemy uplink in a vat of acid as a bunch of people started spawning on it only to die lmfao! Haha...
- by Oxskull Duncarino - at 2013.12.20 19:20:00
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319. Major Problem with Heavy... - in General Discussions [original thread]
Yeh, that whole being defeated by a 3" high curb because your stamina is gone gets a wee bit irritating after a while. But spawning in on dodgy drop uplinks is very rare for me. Railing on the other hand are what I hate most though. I don't even w...
- by Oxskull Duncarino - at 2013.12.20 19:16:00
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320. Willing to spend 2 mil when player market opens up - in General Discussions [original thread]
Actually, somehow it slipped my mind that I've 3 Exile ARs, 4 Dragonfly Scout, and 4 Toxin SMGs, all spare that I'll sell, but the price will be decided once the market settles into some kind of equilibrium after its introduction.
- by Oxskull Duncarino - at 2013.12.20 19:04:00
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