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461. Scrambler rifle failsafe against modded controller scrubs - in General Discussions [original thread]
Mobius Wyvern wrote: ReGnUM Public Relations wrote: Oxskull Duncarino wrote: EnIgMa99 wrote: I don't think i have ever come across anyone with a "modded controller" or if i did i beat them anyway. I think this is a figment of the commu...
- by Oxskull Duncarino - at 2013.04.24 07:18:00
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462. Scrambler rifle failsafe against modded controller scrubs - in General Discussions [original thread]
ReGnUM Public Relations wrote: Oxskull Duncarino wrote: EnIgMa99 wrote: I don't think i have ever come across anyone with a "modded controller" or if i did i beat them anyway. I think this is a figment of the community. It's not a a fig...
- by Oxskull Duncarino - at 2013.04.24 07:11:00
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463. Scrambler rifle failsafe against modded controller scrubs - in General Discussions [original thread]
Yep, I've read the full thread, and I took attention of the overheat feature from when first we saw the weapon in action. I hope it'll limit the potential abuse that the options I gave could enable. Until we play with it we can't be sure it'll wor...
- by Oxskull Duncarino - at 2013.04.24 00:18:00
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464. Scrambler rifle failsafe against modded controller scrubs - in General Discussions [original thread]
Any views on the mice and keypad problem?
- by Oxskull Duncarino - at 2013.04.23 22:01:00
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465. Scrambler rifle failsafe against modded controller scrubs - in General Discussions [original thread]
EnIgMa99 wrote: I don't think i have ever come across anyone with a "modded controller" or if i did i beat them anyway. I think this is a figment of the community. It's not a a figment of the imagination of the community (I presume this is wh...
- by Oxskull Duncarino - at 2013.04.23 14:42:00
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466. Looking for Corp dont know where to post. - in General Discussions [original thread]
Hi ya Aythadis and to you Doombabies. I'm part of relaxed but mature and organised corporation that is part of Shadow Company HQ. While a large amount of our players are NA we have a good mix of players from both sides of the Atlantic. We do need ...
- by Oxskull Duncarino - at 2013.04.04 13:58:00
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467. What Fits do Ye Dev's use? - in General Discussions [original thread]
CCP FoxFour wrote: General Tiberius1 wrote: CCP FoxFour wrote: General Tiberius1 wrote: well, seeing as they have MAX SP, i see them running around in whatever they want The characters we play with on TQ are not maxed SP. All the SP...
- by Oxskull Duncarino - at 2013.03.30 22:37:00
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468. What Fits do Ye Dev's use? - in General Discussions [original thread]
CCP FoxFour wrote: General Tiberius1 wrote: well, seeing as they have MAX SP, i see them running around in whatever they want The characters we play with on TQ are not maxed SP. All the SP, ISK, and AURUM we get for our DUST characters is...
- by Oxskull Duncarino - at 2013.03.30 22:31:00
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469. Forge guns need a buff. - in General Discussions [original thread]
I smell a troll. Frankly, everyone should be having a laugh at the OP. The forge is grand. Max out its operations and the charge time is significantly reduced. Aiming does take practice but seeing as to the potential return when you get good, it...
- by Oxskull Duncarino - at 2013.03.28 08:44:00
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470. controller sensativity in comparison - in General Discussions [original thread]
Y0UR NAME HERE wrote: Spycrab Potato wrote: I have said it before and I will say it again. Adding sensitivity options could be disastrous. Heavies could EASILY bypass there look-speed by amping up their sensitivity. While I am an avid "TURN ...
- by Oxskull Duncarino - at 2013.03.19 09:53:00
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471. Finally see a use for Proximity Chat - in General Discussions [original thread]
That's a yes for prox chat introduction from me. As much fun as it'd be to have it on all the time, it'd make more sense to have it selectable. Most people I know don't use push to talk. I'd love if prox chat was on and regular was off while you u...
- by Oxskull Duncarino - at 2013.03.18 21:47:00
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472. Real CQC weapons, fixing HMG , solid slug Shotgun, AR camera. - in General Discussions [original thread]
Himiko Kuronaga wrote: Tech Ohm Eaven wrote: Himiko Kuronaga wrote: Tech Ohm Eaven wrote: Himiko Kuronaga wrote: Why are we even entertaining the idea that bullets should disappear at all? What other FPS even does that? Stupid. ...
- by Oxskull Duncarino - at 2013.03.18 09:47:00
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473. Real CQC weapons, fixing HMG , solid slug Shotgun, AR camera. - in General Discussions [original thread]
Denak Kalamari wrote: Tech Ohm Eaven wrote: The buckshot shotgun ... solid slug shotgun Shotungs fire plasma, you can't suddenly change it to shoot solid projectiles. Get your lore right! Mmm, maybe you should actually read the...
- by Oxskull Duncarino - at 2013.03.18 09:41:00
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474. Real CQC weapons, fixing HMG , solid slug Shotgun, AR camera. - in General Discussions [original thread]
Johnny Guilt wrote: Aren't the breach shotguns slugish? Nope. They just are more than likely using a futuristic version of a shotgun choke. Something that will more than likely be available to other shotguns later as an attachment.
- by Oxskull Duncarino - at 2013.03.18 09:37:00
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475. Damage modifiers, how do they work - in General Discussions [original thread]
They affect the weapon not the slot. Firstly you can see that if you put light damage modifiers on a heavy, its stats show a light weapon modifier. Secondly, try using that suit with the modifiers on it and there is no mistake that the modifiers a...
- by Oxskull Duncarino - at 2013.03.17 22:49:00
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476. The Joke That Heavies Have Become... - in General Discussions [original thread]
Rei Shepard wrote: Please inform me how this makes you an expert and why current tactics shouldnt work, isn't everyone thats playing not using human tactics? So basically what you guys are saying, the Heavy needs to be The Better Assault +1...
- by Oxskull Duncarino - at 2013.03.17 22:17:00
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477. The Joke That Heavies Have Become... - in General Discussions [original thread]
ISuperstar wrote: Oxskull Duncarino wrote: ISuperstar wrote: This is just a QQ thread at this point. Anyone who disagrees with Lance gets a generic ~ "Wow, stfu scrub, you obviously never played any L337 proto assaults and scouts, which ...
- by Oxskull Duncarino - at 2013.03.17 22:00:00
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478. The Joke That Heavies Have Become... - in General Discussions [original thread]
ISuperstar wrote: This is just a QQ thread at this point. Anyone who disagrees with Lance gets a generic ~ "Wow, stfu scrub, you obviously never played any L337 proto assaults and scouts, which really are just players better than me in terms o...
- by Oxskull Duncarino - at 2013.03.17 21:46:00
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479. The Joke That Heavies Have Become... - in General Discussions [original thread]
calisk galern wrote: meh I'm not saying you're wrong the heavies proto suits are weaker then other suits, and it's been stated MANY times already. I just don't feel like agreeing with that point anymore, the OP was a whine thread about not bein...
- by Oxskull Duncarino - at 2013.03.17 18:21:00
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480. The Joke That Heavies Have Become... - in General Discussions [original thread]
If we were going to use modern military doctrine on heavy weapons then firstly CCP will have to increase HMG range beyond that of the basic assault rifle. Not something I see happening
- by Oxskull Duncarino - at 2013.03.17 18:16:00
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