Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
1561. Why do you support Faction______ - in General Discussions [original thread]
True Adamance wrote: Well to be fair as we were talking about yesterday a large part of Dusts player base is American so we can see why they would sympathise with the Gallentean and Matari ideals. I would say that it is mostly due to the ...
- by Oswald Rehnquist - at 2013.07.08 05:17:00
|
1562. Why do you support Faction______ - in General Discussions [original thread]
Caldari because of lore and ideology. The four factions were very much based on western political thought and tradition as it is understood by Europeans The conservative factions are Amarr and Caldari, the liberal factions are Gallante and Minm...
- by Oswald Rehnquist - at 2013.07.08 04:39:00
|
1563. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Deluxe Edition wrote: Oswald Rehnquist wrote: DRDEEZENUTSZ TWOpointo wrote: The assault rifle is over powered when they fight weapons that are out of there niche. I will concur with that but, then the next logical thing we have to loo...
- by Oswald Rehnquist - at 2013.07.08 03:51:00
|
1564. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
DRDEEZENUTSZ TWOpointo wrote: The assault rifle is over powered when they fight weapons that are out of there niche. I will concur with that but, then the next logical thing we have to look at is if the niches too small. Currently Distance...
- by Oswald Rehnquist - at 2013.07.08 03:07:00
|
1565. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Buster Friently wrote: Vin Vicious wrote: Jeb Kermman wrote: Vin Vicious wrote: Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm...
- by Oswald Rehnquist - at 2013.07.08 02:36:00
|
1566. Memorial for our MCC Defenders, Forever may they AFK - in General Discussions [original thread]
Went through quite a few matches which had around 8 to 12 of the 16 players AFKing, while the 4-8 of us randoms took the easy way out and tried to fight for that null cannon surrounded by a hostile army, they on the other hand took to a higher cal...
- by Oswald Rehnquist - at 2013.07.06 03:34:00
|
1567. Applying mechanics to weapons to make weapons take player skill to use? - in Feedback/Requests [original thread]
Buster Friently wrote: Why is it that helmets suck so bad in the future? I would image that offensive technology always had an edge over defensive technology for the sheer reason why the strongest gun can still penetrate the strongest body ...
- by Oswald Rehnquist - at 2013.07.05 22:44:00
|
1568. Applying mechanics to weapons to make weapons take player skill to use? - in Feedback/Requests [original thread]
Examples of Weapons Mechanics 1) overheat management 2) Headshots required to do any real damage 3) Weapons that require a charge before firing 4) Unusual arc properties that go beyond linear point and click 5) Difficult/Unique range limitati...
- by Oswald Rehnquist - at 2013.07.05 22:38:00
|
1569. How would you fix Scout? - in General Discussions [original thread]
BARDAS wrote: More CPU/PG
Revert back to 1.1 stamina system
Extra equipment slot
Ability to charge and sprint with my Nova's - OR - add a lunge mechanic where I lunge forward with a fully charged stab
Faster base walk and sprint...
- by Oswald Rehnquist - at 2013.07.05 09:55:00
|
1570. Scouts, rejoice! - in General Discussions [original thread]
if you go back far enough, back in October (on that same link), they said they are working on adding scan assists, which would have aided scouts by adding a non combative role which they could effectively fill. Still no scan assists, as I am sur...
- by Oswald Rehnquist - at 2013.07.05 05:02:00
|
1571. Scouts: Upcoming Weapons Combos and Role Analysis - in Feedback/Requests [original thread]
Wojciak wrote: Oswald Rehnquist wrote: Wojciak wrote: Scouts are scouts, get scanners and up-links. what we need ( for all frames) is more suit classes overall. For light i can see Classes like Saboteur (explosives and hacking), Assassin ...
- by Oswald Rehnquist - at 2013.07.05 03:30:00
|
1572. Scouts: Upcoming Weapons Combos and Role Analysis - in Feedback/Requests [original thread]
Wojciak wrote: Scouts are scouts, get scanners and up-links. what we need ( for all frames) is more suit classes overall. For light i can see Classes like Saboteur (explosives and hacking), Assassin (Weapons [race related]), Field medic (healin...
- by Oswald Rehnquist - at 2013.07.05 03:05:00
|
1573. Scouts: Upcoming Weapons Combos and Role Analysis - in Feedback/Requests [original thread]
Krom Ganesh wrote: Solid analysis. I have the same feeling about the Caldari Scout and likewise have absolutely no clue what the Amarr Scout will specialize in. I also think it is worthy to note that Flux Grenades also make a great lead weapo...
- by Oswald Rehnquist - at 2013.07.05 02:43:00
|
1574. Re-spec after August Update - in Feedback/Requests [original thread]
dman the great wrote: Hey CCP I know I requested one a few weeks ago but we realy need a new Respec with the release of new vehicles and new classes; that way those of us who want to run that new class can, or want that new vehicle can as well ...
- by Oswald Rehnquist - at 2013.07.04 05:00:00
|
1575. Scouts: Upcoming Weapons Combos and Role Analysis - in Feedback/Requests [original thread]
This to me is priceless along with the changes in weapon swap speed. Some of it we were able to guess but this lays it out for all weapons and to their exact amounts. https://dust514.com/newsitem/?friendlyid=weapon-ranges-in-uprising-1.2-and-beyo...
- by Oswald Rehnquist - at 2013.07.04 04:57:00
|
1576. next expansion - in General Discussions [original thread]
Points for active scanners If they added points for Scanning, which is a non combative scouting role that scouts can actually take part in, that would do me in for quite some time until the rest of the light frames or pistols comes out. I wouldn'...
- by Oswald Rehnquist - at 2013.07.03 06:18:00
|
1577. Game is Unplayable for Scouts - in General Discussions [original thread]
In my scout I ran zero defense mods (or skill investment), meaning I had like 200 hp in 1.1 at the most. I'm accustomed to one bullet, one death, so I'm not suffering more than usual. My advice is to NOT run with your team and to NOT take the mos...
- by Oswald Rehnquist - at 2013.07.03 05:51:00
|
1578. (Request) To the players who think that new armour plating is useless - in Feedback/Requests [original thread]
Getting 1 higher HP armor modules and 1 speed boosters grants a difference of -5 hp and +2% speed boost over two proto ferroscale plates Meaning ferroplates allow you to trade away a 2% speed boost for 5 more hp. Ferroplates are only one skill ca...
- by Oswald Rehnquist - at 2013.07.03 02:45:00
|
1579. [request] Nova Bow - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: Just read the description on the nova knives they use tech fields to cut through even the THICKEST of dropsuit armor, so the Nova Bow & Arrow will work, will be happy using in skirmish/Domination if this is added. ...
- by Oswald Rehnquist - at 2013.07.01 06:45:00
|
1580. Swarm Rifle, Baleful Launcher, Flash Cannon, and Photon Rifle ( New Breed of Wea... - in Feedback/Requests [original thread]
I forgot to add if it wasn't clearly stated, but I was wondering what your opinion was on these weapons and their respective roles in general. I am also very much interested in ideas you guys have for weapons that you think would serve a really g...
- by Oswald Rehnquist - at 2013.07.01 02:02:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |