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901. Can we have the heat build up skill on the laser rifle and Scrambler Rifle - in Feedback/Requests [original thread]
just let me change weapons when my SR overheats
- by Oso Peresoso - at 2013.06.27 21:31:00
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902. Logi offensive nerf proposal - in Feedback/Requests [original thread]
darkiller240 wrote: What is wrong with you Do you hate logis or something? No, in fact I think logi gameplay is quite fun. Its just anything with very high utility and very high survivability should suffer some modest penalties in mobility o...
- by Oso Peresoso - at 2013.06.27 21:30:00
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903. Just send me the bill.... - in Feedback/Requests [original thread]
I think CCP reasonably did not want PC to be entirely beholden to the side that has orbital support. If I'm sitting in a destroyer above a district with orbital bombard charges in my guns, I can really just sit there and fire all day. But that w...
- by Oso Peresoso - at 2013.06.27 21:25:00
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904. Enemy on the minimap - sound direction - in Feedback/Requests [original thread]
RKKR wrote: Isn't also weird that a MCC can't detect (that ship should have scanners right?) a HAV,... on a map (even I can spot it on the map-overview)? TacNet technology is soooo 2000. In Eve-cannon, the bigger something is, the worse its ...
- by Oso Peresoso - at 2013.06.27 21:20:00
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905. [Request] PC K/D/R, W/L and WP listing - in Feedback/Requests [original thread]
or you could just make those stats private and not public at all
- by Oso Peresoso - at 2013.06.27 21:14:00
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906. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Its pretty well understood that logi suits with stacked HP have ridiculous combat survivability, damage, and utility. Most notably the proto caldari logi with heavy-suit level EHP, decent armor, and Duvolle AR. To address this issue of logis not l...
- by Oso Peresoso - at 2013.06.27 21:13:00
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907. [Feedback/Request] Entering/Exiting LAVs - in Feedback/Requests [original thread]
Meeko Fent wrote: Put animations on all vehicles. It improves immersion immensely Yes. Even if the animation has them immediately glued to the vehicle model.
- by Oso Peresoso - at 2013.06.27 21:09:00
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908. [Request] Dropsuit abilities though built-in modules - in Feedback/Requests [original thread]
tl;dr just wanted to say that this will probably be happening eventually, but not through built-in modules. More likely there will be modules that fit in existing slots that are suit specific. For example, cloaking module fits in high slot but can...
- by Oso Peresoso - at 2013.06.27 21:08:00
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909. Heavy Women - in Feedback/Requests [original thread]
Jammer Jalapeno wrote: The female could definitively use some more curves and voluptuous bumps! no
- by Oso Peresoso - at 2013.06.27 21:06:00
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910. [request] Nova Bow - in Feedback/Requests [original thread]
I don't see how a stealth bow would be much stealthier than the weapons we already have, but sure.
- by Oso Peresoso - at 2013.06.27 21:05:00
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911. Scout Registry / Killboard - in General Discussions [original thread]
are you still considered a scout if you don't play it exclusively?
- by Oso Peresoso - at 2013.06.27 21:03:00
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912. Absolutely No More Respecs. - in General Discussions [original thread]
no more respecs. When they nerf logi to actually have to be logi, all those people in proto logi suits that don't even like repping people should feel the pain.
- by Oso Peresoso - at 2013.06.27 21:02:00
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913. Properly Fitting An LogiSniper. - in Rookie Training Grounds [original thread]
Fox Gaden wrote: Oso Peresoso wrote: customary to add a space after punctuation. Yeesh. Starting a sentence with a capital is a long standing custom as well. Of course, I suppose that the silent GǣIt isGǥ may have contained the unseen ca...
- by Oso Peresoso - at 2013.06.27 20:54:00
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914. respec on the glass cannon - in Rookie Training Grounds [original thread]
9 million in tanks doesn't mean you have to play tanks.
- by Oso Peresoso - at 2013.06.25 05:12:00
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915. Prototype Scout sniper loadout advice - in Rookie Training Grounds [original thread]
Grim Loki wrote: I go as more of a somewhat close quarters, combat sniper.. I like to do fast hard damage at a medium to long range, then disappear =) Anyone else find this contradictory? OK, I get you're not going to be sitting behind the ...
- by Oso Peresoso - at 2013.06.25 05:09:00
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916. Range Amplification & Precision Enhancement for Sniping - in Rookie Training Grounds [original thread]
Buster Friently wrote: None of this affects the ability to see an enemy when you have line of sight. They are two separate mechanics. In nearly all cases, you will find enemy snipers at extreme range simply by looking for them. Do these th...
- by Oso Peresoso - at 2013.06.25 04:50:00
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917. [Request] This game needs a better engine! - in Feedback/Requests [original thread]
Valto Nyntus wrote: Oso Peresoso wrote: TheAmazing FlyingPig wrote: ... You don't just decide one day, "Huh. I don't like my game engine. I'll use a different one". And that's why CCP has a problem on their hands. wow, you're just li...
- by Oso Peresoso - at 2013.06.25 04:43:00
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918. Y no theatre mode - in Feedback/Requests [original thread]
Ricardo Bothans wrote: I'm the kind of guy who digs fails. Fails of all kinds are moments to relish, revile, and most importantly shared. It's not just fails either, I have seen golden moments that should be saved for posterity and presented to...
- by Oso Peresoso - at 2013.06.25 04:27:00
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919. Polls for forums - in Feedback/Requests [original thread]
no.
- by Oso Peresoso - at 2013.06.25 04:25:00
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920. New game mode for next update anounced - in Feedback/Requests [original thread]
That's a terrible idea, and since you're already in a defensive stance from "proto corporation members," I'll have you know I don't even use advanced gear regularly. Getting steamrolled in instant battles by proto-gods is pretty low on the list o...
- by Oso Peresoso - at 2013.06.25 04:22:00
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