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801. [Feedback] Reactive Hardeners - Remote repair bonused maybe? - in Feedback/Requests [original thread]
no
- by Oso Peresoso - at 2013.07.02 17:05:00
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802. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
OP mentioned a lot of stuff, however some of the solutions are problematic due to unnecessary complexity. Instead of implementing a survival counter on injectors, just give +5/10 Extra WP for using adv/proto injectors. Also back-hacking needs to ...
- by Oso Peresoso - at 2013.07.02 17:04:00
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803. [Feedback] Consider putting militia version of the new modules in - in Feedback/Requests [original thread]
I'd just as soon have militia versions of existing weapons out before militia versions of the new tanking modules.
- by Oso Peresoso - at 2013.07.02 16:42:00
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804. Test range - in Feedback/Requests [original thread]
I want to walk out the door of my hangar/quarters and be on a testing range, with my corpmates also being able to do so and be on the same range.
- by Oso Peresoso - at 2013.07.02 16:41:00
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805. Seraphim wont be fighting today. - in General Discussions [original thread]
is snow purely cosmetic/visual?
- by Oso Peresoso - at 2013.07.02 16:26:00
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806. Aiming Stealth Fixed? Movement feels good. - in General Discussions [original thread]
IRuby Heart wrote: I use a PS3 controller and aiming feels tight and responsive again, actually general movement and strafing feels spectacular as well. Yet it might be my imagination as no such fix or changes were mentioned to come in U-1.2. ...
- by Oso Peresoso - at 2013.07.02 16:23:00
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807. My opinions about 1.2 - First match - in General Discussions [original thread]
CCP Mintchip wrote: I am new :) Little over a month, been working hard with the DUST514 Community Team to get communication in tip-top shape! We've basically been forcing our devs to tell you what they are doing! In between the whips and 28 ho...
- by Oso Peresoso - at 2013.07.02 16:21:00
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808. New SVP of Product development. - in General Discussions [original thread]
I DO hate EA like everybody else, but I loved Mirror's Edge. BF3 was a waste of money (looked pretty though).
- by Oso Peresoso - at 2013.07.02 15:54:00
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809. Low Low Can You Go? - in General Discussions [original thread]
Poonmunch wrote: How close to the ground can you get without dying when you jump out of an MCC? I have it down to about 1 second before I press the X. Munch one second is a long time dude.
- by Oso Peresoso - at 2013.07.02 15:51:00
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810. 1.2 - mouse aiming is still bad - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak4 wrote: Morathi III wrote: 5aEKUXeRJGJ27kCDnDVYak4 wrote: CCP listen we need... RAW input... linear input (no acceleration)... no smoothing... no aim assist... no nothing... just don't mess with the mouse... thank...
- by Oso Peresoso - at 2013.07.02 15:49:00
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811. CCP, you are nutz - in General Discussions [original thread]
Cat Merc wrote: Complex shield energizer: Oh, and they don't require any skills! wut.
- by Oso Peresoso - at 2013.07.02 15:28:00
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812. GUESS WHAT? Armor and sheilds are not the same! Who would of thought? - in General Discussions [original thread]
WR3CK HAVOC wrote: I am so tired of seeing armor tankers complain about shields. If you dont like armor then switch. They are not the same and will never be the same. Except it was exactly the same in EVE for years and years and people made ...
- by Oso Peresoso - at 2013.07.02 15:27:00
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813. When Are We Getting PVE MODE ? - in General Discussions [original thread]
I want to shoot Sansha's. Or Amarrian slavers on a raid into republic space. Or Amarrian citizens. Or Amarrian Roleplayers.
- by Oso Peresoso - at 2013.07.02 15:23:00
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814. So 1.2....Hells Yeah! - in General Discussions [original thread]
Aisha Ctarl wrote: DAMN MY NEED FOR MONEY! *Shakes fist* I'm trapped at the 9 to 5. I think I'm going to make today more of a 9-4:30
- by Oso Peresoso - at 2013.07.02 15:22:00
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815. Scouts are nigh unplayable - in General Discussions [original thread]
maybe this is the result of the reportedly improved framerate.
- by Oso Peresoso - at 2013.07.02 15:20:00
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816. Jets and forge guns - in General Discussions [original thread]
Eris Ernaga wrote: fighter omg a tiny Firbolg. Firbolgs that fight in space are about the size of cruisers currently, so I'm guessing this would have to be a special planetary version. MFW 10 years from now Dusties can clonejump from thei...
- by Oso Peresoso - at 2013.07.02 15:18:00
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817. Core Godlock pistol! - in Feedback/Requests [original thread]
normalize blast radius for most variants (make increased blast radius/decreased damage one of the variants), including buffing the blast radius on the basic variant so it IS a useful weapon without only going for the proto-variant. Then the people...
- by Oso Peresoso - at 2013.07.02 14:51:00
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818. Some way to reward AV Players - in Feedback/Requests [original thread]
Sorry, but why should we be rewarding AV players who tunnel vision a tank to get one swarm shot on it, not kill it, and die in the process? Get your assists when the thing dies just like the rest of us. It takes a lot more than one shot too to con...
- by Oso Peresoso - at 2013.07.02 14:44:00
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819. Fitting Screen Information - in Feedback/Requests [original thread]
I understand the complications of applying module/skill bonuses dynamically, but base item information such as range and tracking should be included. How is it possible they were left out, especially with them being such a balancing factor?
- by Oso Peresoso - at 2013.07.02 14:36:00
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820. Push to Squad Talk - in Feedback/Requests [original thread]
CPL Bloodstone wrote: Please add an option for Push to Squad talk. So in a match you can keep your voice on team but allow an option to speak directly to your squad. I think this will enhance game play for PC and for normal battles. should b...
- by Oso Peresoso - at 2013.07.02 14:35:00
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