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401. SP Capped - What Do You Usually Do? - in General Discussions [original thread]
shitpoast on forums or play dota2.
- by Oso Peresoso - at 2013.07.30 05:52:00
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402. Being able to read in-game mail on this site - in Feedback/Requests [original thread]
and send in-game mail. Because typing on a game pad is hell, and I want to know about corp battles when I'm at work, not when I get home. And also because the Eve forums have had all of this functionality for years.
- by Oso Peresoso - at 2013.07.30 05:44:00
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403. Leaving Academy - in Feedback/Requests [original thread]
I don't think I capped out for the first month I played. I didn't even notice. Then I started capping out once I joined a corp. TBH I think issues with leaving the academy initially are a result of poor choices as a result of a gimped new player e...
- by Oso Peresoso - at 2013.07.30 05:42:00
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404. [Feedback] Put your Unfair/Cheap/Bull Deaths Here! - in Feedback/Requests [original thread]
dodge LLAV. dodge LLAV again.. LLAV shrugs off your AV nades.. LLAV gives up, heavy teleports out of it and starts to mow you down. With a bit of luck you use the LLAV for cover, jump to the side, and take him to half armor and switch to your s...
- by Oso Peresoso - at 2013.07.30 05:39:00
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405. [REQUEST] A 10 second delay in giving points for revives - in Feedback/Requests [original thread]
this at least makes way more sense than prompting a confirm/deny when getting revived. Hacking an objective basically works the same way too.
- by Oso Peresoso - at 2013.07.30 05:36:00
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406. Minimap Improvements - in Feedback/Requests [original thread]
locations of dead teammates like in other FPS games, even if just for a few seconds. Disappearing from the tacnet without a trace is not very reasonable no matter how you think of it.
- by Oso Peresoso - at 2013.07.30 05:34:00
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407. [PETITION] SO CCP START WORKING ON PVE AGAIN - in Feedback/Requests [original thread]
PVE would take too much time away from other critical things unfortunately. I mean like, a massive investment of dev time to get anything functional, not to mention art assets and such. I'd rather get a working market and an integrated economy, or...
- by Oso Peresoso - at 2013.07.30 05:31:00
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408. How to stop pubstomping and make matchmaking balanced - in Feedback/Requests [original thread]
Operative 1171 Aajli wrote: Protostomping is a symptom of only one thing: premade squading. This implies that people only use proto gear when they're with a squad of friends. This is not true. You're also implying that a premade squad with ...
- by Oso Peresoso - at 2013.07.30 05:28:00
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409. Feedback - Mercenary Pack - in Feedback/Requests [original thread]
lol @ people with alts, what do you think this is, Eve?
- by Oso Peresoso - at 2013.07.30 05:25:00
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410. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
castba wrote: Forge guns are fine, but if there has to be a nerf of some kind, all CPP "need" to do is remove the standard type and keep only the assault and breach IMO. Assault needs timing, anticipation and a steady aim due to not being abl...
- by Oso Peresoso - at 2013.07.30 05:24:00
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411. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Text Grant wrote: [quote=castba] First off this is an av weapon and should go straight through infantry like swarms do. But no. Usually forge gunners one shot me when I'm on my way to capture an objective and they out g...
- by Oso Peresoso - at 2013.07.30 05:19:00
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412. When getting sniped in the open. - in General Discussions [original thread]
snipers and shotguns have burst damage. Against weapons with sustained damage, like ARs and SMGs and HMGs, jumping in CQC can save you for a few seconds, especially if you're a scout and you're facing an HMG. Usually not a great idea though. Also,...
- by Oso Peresoso - at 2013.07.30 05:11:00
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413. What have you done with your SP? - in General Discussions [original thread]
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote: going to lvl 5 on repper gives you over 6hp repairs just like your opinion on the extenders thats almost double and paired with a logi's auto reps it becomes more beastly. the so called plate glich I...
- by Oso Peresoso - at 2013.07.29 21:50:00
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414. first mod starts stack penalty - in Technical Support/Bugs [original thread]
Taurion Bruni wrote: when placing a shield amplifier on my dropship, The first ward amplifier is supposed to add 15%, but it only adds 80% of the total effect. this continues to affect each one after, causing a massive change in total resistanc...
- by Oso Peresoso - at 2013.07.29 21:42:00
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415. New Maps? - in Feedback/Requests [original thread]
They had a whole dev blog about how new maps and new gametypes were hard, didn't you read ?
- by Oso Peresoso - at 2013.07.29 21:40:00
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416. Eve's largest battle broken down and analyzed with aftermath. - in General Discussions [original thread]
Iron Wolf Saber wrote: Delta 749 wrote: Iron Wolf Saber wrote: Panther Alpha wrote: And why "us" Dust mercs will be interested on this ? Is not like is affecting us in any significant way...... One of the largest potential future e...
- by Oso Peresoso - at 2013.07.29 21:35:00
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417. If I could be serious for a moment - in General Discussions [original thread]
incentive to use uplinks, lol.
- by Oso Peresoso - at 2013.07.29 21:27:00
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418. Best idea ever - in General Discussions [original thread]
These already exist in New Eden. Except instead of ****** earth drugs, they've got awesome names like: Drop Exile Soothe Sayer Frentix Blue Pill Instinct Mindflood EDIT: can use nanite injector animation.
- by Oso Peresoso - at 2013.07.29 21:05:00
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419. What has the world come to! - in General Discussions [original thread]
You asked for this... [img]http://img24.imageshack.us/img24/4527/1336504465136.png[/img] Edit: Damn
- by Oso Peresoso - at 2013.07.29 21:00:00
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420. Flaylock will not be UP. Not even close. - in General Discussions [original thread]
zzZaXxx wrote: So 154 x 1.32 (Flaylock Pistol Proficieny 4 and +20% dmg vs armor) = 203 hp of damage to armor with one shot. Two shots will inflict 406 hp of damage to armor. The blast radius is 1.87 meters. Close, but that's not how math w...
- by Oso Peresoso - at 2013.07.29 20:56:00
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