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341. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
Kain Spero wrote: I continue to get reports that players continue to find themselves fighting empty matches as enemies choose to force enemies to grind through districts without putting up a fight. This really has to be stopped. If you aren't ...
- by Oso Peresoso - at 2013.06.28 18:02:00
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342. Gallente and Amarr bonuses/stats - in Feedback/Requests [original thread]
Elena Peoples wrote: That's my only real gripe with Dust at current. You must really love this game then. Also worth pointing out that the gallente rep bonus is worthless 9/10 times for MOST of the hulls its on, and even when it is usefu...
- by Oso Peresoso - at 2013.06.28 18:00:00
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343. Yes, another "respec" thread...bear with me a little. - in Feedback/Requests [original thread]
DIdn't even read. No. No more respecs. Ever. Skill refunds only for skills that are removed entirely from the game.
- by Oso Peresoso - at 2013.06.28 17:57:00
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344. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
The SP-sink skills being sinks is offset by the fact that they provide useful bonuses. Weaponry should get 1% weapon damage per level or something, but i don't see it as a big deal. Also, the dropsuit tree as you've reorganized it introduces NEW ...
- by Oso Peresoso - at 2013.06.28 17:55:00
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345. [Suggestion] on how to make the game more casual friendly GǪ - in Feedback/Requests [original thread]
passive SP is passive. How is making passive SP on weekends anything but completely pointless? What you're really just saying is to increase the passive SP period. Also, I don't see what giving out more SP does to attract casual players.
- by Oso Peresoso - at 2013.06.28 17:48:00
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346. Logi offensive nerf proposal - in Feedback/Requests [original thread]
flesth wrote: NerF the TaC , now this ? ........... BTW TaC is so broken never used it since it being nerfed just leave the suit alone as it is, some of us work HARD grinding SP for Proto Cal Logis and you QQ want to mess it up, Leave all logi ...
- by Oso Peresoso - at 2013.06.28 17:45:00
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347. {Feedback} A Contributing Factor To Bad Hit Detection - in Feedback/Requests [original thread]
Not seeing what this has to do with hit detection.
- by Oso Peresoso - at 2013.06.28 14:39:00
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348. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
Yeah, I noticed all the Dren stuff was not created equally. IIRC the ar is equivalent to basic version the pistol is = to the militia version but with slightly better reload time, in other words, the BPO is useless unless you've got CPU to spare...
- by Oso Peresoso - at 2013.06.28 14:36:00
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349. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Daedric Lothar wrote: There is alot of negativity in this thread, but the point is valid. Why does a Logi need so many slots? Lets examine.. You could compare a Logi to a Scorpion Battleship in EVE. They have lots of high slots, lots of mid s...
- by Oso Peresoso - at 2013.06.28 14:20:00
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350. M/KB Radial Menus Not Useable - in Feedback/Requests [original thread]
I had this problem with a controller and i fixed it by buying a new controller. This game is way more expensive than it was advertised as.
- by Oso Peresoso - at 2013.06.28 14:16:00
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351. Combatting Murder Taxis - in Feedback/Requests [original thread]
I call them clowncars sometimes. Or warthogs. Yesterday I saw a LLAV ramming a CRU at about 60mph and then driving off into the sunset.
- by Oso Peresoso - at 2013.06.28 14:14:00
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352. A couple of suggestions - afk in mcc - defence WP - in Feedback/Requests [original thread]
maybe 2 minutes instead of 20 seconds. Sometimes people need to take a **** or get a beer. Removing WP while inside redline seems a bit extreme. It should be very simple to come up with something subtle and non-obvious to tell if someone is AFK-in...
- by Oso Peresoso - at 2013.06.28 13:22:00
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353. Logi offensive nerf proposal - in Feedback/Requests [original thread]
OP here Thanks for your replies all, I don't mean to present myself as an expert on the topic by any means, and you've raised some good points that I hadn't considered. The light weapon -> sidearm nerf for all logis is probably a bit too extre...
- by Oso Peresoso - at 2013.06.28 13:15:00
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354. Can we have the heat build up skill on the laser rifle and Scrambler Rifle - in Feedback/Requests [original thread]
just let me change weapons when my SR overheats
- by Oso Peresoso - at 2013.06.27 21:31:00
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355. Logi offensive nerf proposal - in Feedback/Requests [original thread]
darkiller240 wrote: What is wrong with you Do you hate logis or something? No, in fact I think logi gameplay is quite fun. Its just anything with very high utility and very high survivability should suffer some modest penalties in mobility o...
- by Oso Peresoso - at 2013.06.27 21:30:00
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356. Just send me the bill.... - in Feedback/Requests [original thread]
I think CCP reasonably did not want PC to be entirely beholden to the side that has orbital support. If I'm sitting in a destroyer above a district with orbital bombard charges in my guns, I can really just sit there and fire all day. But that w...
- by Oso Peresoso - at 2013.06.27 21:25:00
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357. Enemy on the minimap - sound direction - in Feedback/Requests [original thread]
RKKR wrote: Isn't also weird that a MCC can't detect (that ship should have scanners right?) a HAV,... on a map (even I can spot it on the map-overview)? TacNet technology is soooo 2000. In Eve-cannon, the bigger something is, the worse its ...
- by Oso Peresoso - at 2013.06.27 21:20:00
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358. [Request] PC K/D/R, W/L and WP listing - in Feedback/Requests [original thread]
or you could just make those stats private and not public at all
- by Oso Peresoso - at 2013.06.27 21:14:00
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359. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Its pretty well understood that logi suits with stacked HP have ridiculous combat survivability, damage, and utility. Most notably the proto caldari logi with heavy-suit level EHP, decent armor, and Duvolle AR. To address this issue of logis not l...
- by Oso Peresoso - at 2013.06.27 21:13:00
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360. [Feedback/Request] Entering/Exiting LAVs - in Feedback/Requests [original thread]
Meeko Fent wrote: Put animations on all vehicles. It improves immersion immensely Yes. Even if the animation has them immediately glued to the vehicle model.
- by Oso Peresoso - at 2013.06.27 21:09:00
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