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161. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
castba wrote: Forge guns are fine, but if there has to be a nerf of some kind, all CPP "need" to do is remove the standard type and keep only the assault and breach IMO. Assault needs timing, anticipation and a steady aim due to not being abl...
- by Oso Peresoso - at 2013.07.30 05:24:00
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162. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Text Grant wrote: [quote=castba] First off this is an av weapon and should go straight through infantry like swarms do. But no. Usually forge gunners one shot me when I'm on my way to capture an objective and they out g...
- by Oso Peresoso - at 2013.07.30 05:19:00
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163. New Maps? - in Feedback/Requests [original thread]
They had a whole dev blog about how new maps and new gametypes were hard, didn't you read ?
- by Oso Peresoso - at 2013.07.29 21:40:00
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164. Feedback - Mercenary Pack - in Feedback/Requests [original thread]
Doyle Reese wrote: did you buy the Merc Pack ingame or in the PS Store? This. If you want to buy it from the store, you'd need to get it while on those characters.
- by Oso Peresoso - at 2013.07.29 20:50:00
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165. Pre-Round Sound Clips, In-Game Guides? - in Feedback/Requests [original thread]
YES. SOMETHING TELLING RANDOMS TO SQUAD UP, PLEASE.
- by Oso Peresoso - at 2013.07.29 20:49:00
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166. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
R'adeh Hunt wrote: If they can shoot down, you can shoot up...problem solved Clearly the "high ground" was never a real advantage, merely a psychological one...
- by Oso Peresoso - at 2013.07.29 20:48:00
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167. [Feedback] Vehicles: specialization cost, spec balance, and skills - in Feedback/Requests [original thread]
basically agreed on everything. Since talking about prices, i think expensive (ie fit with modules) LAVs would be more useful for transport if they had a super-fast recall hack time (compared to say tanks or dropships).
- by Oso Peresoso - at 2013.07.29 18:57:00
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168. Minimap Improvements - in Feedback/Requests [original thread]
Doyle Reese wrote: we have a North on the minimap, the others isn't really required. The outline idea would be nice though! Maybe you're just smarter than me, but considering the minimap rotates, and the way the maps change slightly here and...
- by Oso Peresoso - at 2013.07.29 18:53:00
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169. [Feedback] nanohives & supply dumps shouldn't resupply grenades - in Feedback/Requests [original thread]
Sardonk Eternia wrote: Strongly disagree with this post. Nades take a lot of nanites to replenish and quickly expend a hive. Nano hives are in a good spot right now and don't need any nerfs. basically this. It would be nice though if nano...
- by Oso Peresoso - at 2013.07.29 18:42:00
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170. Invisible swarms - in Feedback/Requests [original thread]
i saw an on-fire ADR straight up outrun some swarms looking to finish it off by simply climbing high at an incredible speed yesterday. I was impressed.
- by Oso Peresoso - at 2013.07.29 18:39:00
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171. [Request] Add ISK Payout Multipliers for Vehicle Users! - in Feedback/Requests [original thread]
Aizen Intiki wrote: We only got STD vehicles, as you stated, so your first argument about using our most expensive stuff is invalid. We need more because our **** costs more, and noobs will always be disadvantaged, so your second argument is i...
- by Oso Peresoso - at 2013.07.29 18:36:00
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172. LIFT's - in Feedback/Requests [original thread]
Lifts would be good. This is the future after all. However, as they are risky chokepoints and deathtraps (not necessarily bad), some special consideration would have to be made during level design. They shouldn't always be the sole access to areas...
- by Oso Peresoso - at 2013.07.29 18:08:00
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173. [Suggestion] Improve infantry health bars - in Feedback/Requests [original thread]
rickyhong02 wrote: (1) Reduce clutter. Aiming at a group of enemies can be frustrating with so many bars floating around. These changes would cut the amount of bars down by half. Reducing clutter is good, but i don't think this meaningful...
- by Oso Peresoso - at 2013.07.29 18:05:00
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174. [idea] I must testify, DUST needs Sansha. - in Feedback/Requests [original thread]
I will only support this if Sansha NPC's have red crosses to identify them on the tacnet instead of red chevrons.
- by Oso Peresoso - at 2013.07.29 17:51:00
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175. [Request] Add ISK Payout Multipliers for Vehicle Users! - in Feedback/Requests [original thread]
When I run my most expensive stuff, I also run the risk of losing more isk than I've made. Or should I also get more money for dying in shinier gear? Also, think of the noobs. Once we get a real economy going, making more isk simply for having m...
- by Oso Peresoso - at 2013.07.29 17:49:00
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176. HTFU Series 1: Planetary Conquest remake - in Feedback/Requests [original thread]
Bendtner92 wrote: Lower warning - replace the current 24 hour minimum warning with a 2-4 hour one instead. Wouldn't this be just a huge pain in the ass to everyone involved? People have lives. In particular, Dust being on the PS3 instead...
- by Oso Peresoso - at 2013.07.29 17:34:00
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177. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
Its certainly an idea. Seeing drop uplinks from forever far away is kind of lame. And having them instantly reveal your position (because they've been placed or destroyed) is also lame.
- by Oso Peresoso - at 2013.07.29 17:18:00
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178. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
TheEnd762 wrote: The AR 514ers love their 3-shot-kill bullet hoses too much. 3 shots? lolwhat?
- by Oso Peresoso - at 2013.07.29 17:13:00
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179. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
my squad was on a team getting stomped by a Team Players squad last week. The map we were on had the tiny city in it, the one where there's a dropship-accessible tower/roof over the building where objective B usually is. Anyway, ChicagoCubs4ever w...
- by Oso Peresoso - at 2013.07.29 17:11:00
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180. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
Shotty GoBang wrote: ALPHA DECRIPTER wrote: What they doing to my scouts? Nullifying the scout's only combat advantage. https://forums.dust514.com/default.aspx?g=posts&m=1104484#post1104484 It also means I might actually get t...
- by Oso Peresoso - at 2013.07.26 19:47:00
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