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141. [FEEDBACK] 1.3 Range..not fixed, but nice try, and a few other things. - in Feedback/Requests [original thread]
ambush combined? interesting..
- by Oso Peresoso - at 2013.07.30 14:51:00
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142. Request - High power slot armor modules - in Feedback/Requests [original thread]
Cosgar wrote: RedRebelCork wrote: Makes sense. Maybe armour hardeners or resistances would go in high slots? I'd say keep hardeners in the low slots, but something that multiplies repair rate by a percentage in the high slot. Of any arm...
- by Oso Peresoso - at 2013.07.30 14:31:00
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143. Minimap Improvements - in Feedback/Requests [original thread]
IgniteableAura wrote: -Toggable effective range circle/hue (Both of these would reduce the "spreadsheet" feel at the bottom of the HUD. Could possibly do away with if visual cue are not cluttered) I literally NEVER look at this against an ...
- by Oso Peresoso - at 2013.07.30 14:28:00
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144. [Request] Infiltration: One - Squad Game Mode - in Feedback/Requests [original thread]
Just a bunch of Euro's messing with my district while my corp is at work/school. Do not want. Couple changes could make the idea workable. -Prescheduled -No alarm system, or at least participation by the defenders must not be contingent on some a...
- by Oso Peresoso - at 2013.07.30 14:22:00
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145. A MODEST REQUEST: Grenade Type Indicator - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: +1 An actual picture of the grenade would not hurt. You can see your weapon in your hands. Not an icon of the gun. Why not the same for nades? you can check your guns/equip by holding R2, not so with grenades.
- by Oso Peresoso - at 2013.07.30 13:57:00
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146. Free For All MODE - in Feedback/Requests [original thread]
PROh3at wrote: Plz Make a Free For All mode so I don't gotta keep vsing full squads with all proto and officers guns Plz Fix the Av grenades Plz Make a setting for an controller trigger flip Plz Nerf the flaylock already it does more damage t...
- by Oso Peresoso - at 2013.07.30 13:56:00
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147. request hearing impared and color blind player - in Feedback/Requests [original thread]
considering the amount of work CCP does translating the client and UI into different languages, I think this is feasible. Perhaps even easier would be options to customize the blue and red that is so pervasive, this would require even less work an...
- by Oso Peresoso - at 2013.07.30 13:52:00
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148. [suggestion] add srd and sdrd to info window - in Feedback/Requests [original thread]
what do those acronyms even stand for? I don't care, more stuff needs to be on the info window in any case. MOAR.
- by Oso Peresoso - at 2013.07.30 13:46:00
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149. A MODEST REQUEST: Grenade Type Indicator - in Feedback/Requests [original thread]
Seriously. I switch grenades on the fly all the time, and i often end up throwing AV nades at infantry and locus grenades at tanks. Add a simple icon that is distinguishable on the HUD next to the grenade counter would be FAN-*******-TASTIC. Some...
- by Oso Peresoso - at 2013.07.30 13:45:00
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150. 'Black Eagle' now unusable - in Feedback/Requests [original thread]
xCOSHEEx wrote: For those that dont have the suit: It is similar to the Featured fits on the market. Ah, ok well if its prefit that's broken, these are probably intended to fit with zero fittings skills, at least considering their pre-fit ...
- by Oso Peresoso - at 2013.07.30 13:41:00
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151. [Request/Discussion] Damage types and Ammo - in Feedback/Requests [original thread]
Yes and no. This would result in a lot of added complexity. The current system without ammo types and without 4-type resistance was probably one of the better design decisions made. Maybe ammo, with 2-3 types per weapon (maaaybe), but fully fles...
- by Oso Peresoso - at 2013.07.30 13:36:00
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152. Minimap Improvements - in Feedback/Requests [original thread]
Touchy McHealz wrote: I am 100% AGAINST there being skills that are "must trains". Having to train skills to be able to use the minimap is a terrible idea. Might as well make us train a skill to not trip over our own 2 feet and break our neck...
- by Oso Peresoso - at 2013.07.30 13:29:00
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153. Being able to read in-game mail on this site - in Feedback/Requests [original thread]
and send in-game mail. Because typing on a game pad is hell, and I want to know about corp battles when I'm at work, not when I get home. And also because the Eve forums have had all of this functionality for years.
- by Oso Peresoso - at 2013.07.30 05:44:00
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154. Leaving Academy - in Feedback/Requests [original thread]
I don't think I capped out for the first month I played. I didn't even notice. Then I started capping out once I joined a corp. TBH I think issues with leaving the academy initially are a result of poor choices as a result of a gimped new player e...
- by Oso Peresoso - at 2013.07.30 05:42:00
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155. [Feedback] Put your Unfair/Cheap/Bull Deaths Here! - in Feedback/Requests [original thread]
dodge LLAV. dodge LLAV again.. LLAV shrugs off your AV nades.. LLAV gives up, heavy teleports out of it and starts to mow you down. With a bit of luck you use the LLAV for cover, jump to the side, and take him to half armor and switch to your s...
- by Oso Peresoso - at 2013.07.30 05:39:00
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156. [REQUEST] A 10 second delay in giving points for revives - in Feedback/Requests [original thread]
this at least makes way more sense than prompting a confirm/deny when getting revived. Hacking an objective basically works the same way too.
- by Oso Peresoso - at 2013.07.30 05:36:00
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157. Minimap Improvements - in Feedback/Requests [original thread]
locations of dead teammates like in other FPS games, even if just for a few seconds. Disappearing from the tacnet without a trace is not very reasonable no matter how you think of it.
- by Oso Peresoso - at 2013.07.30 05:34:00
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158. [PETITION] SO CCP START WORKING ON PVE AGAIN - in Feedback/Requests [original thread]
PVE would take too much time away from other critical things unfortunately. I mean like, a massive investment of dev time to get anything functional, not to mention art assets and such. I'd rather get a working market and an integrated economy, or...
- by Oso Peresoso - at 2013.07.30 05:31:00
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159. How to stop pubstomping and make matchmaking balanced - in Feedback/Requests [original thread]
Operative 1171 Aajli wrote: Protostomping is a symptom of only one thing: premade squading. This implies that people only use proto gear when they're with a squad of friends. This is not true. You're also implying that a premade squad with ...
- by Oso Peresoso - at 2013.07.30 05:28:00
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160. Feedback - Mercenary Pack - in Feedback/Requests [original thread]
lol @ people with alts, what do you think this is, Eve?
- by Oso Peresoso - at 2013.07.30 05:25:00
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