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Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
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Posted - 2013.05.11 00:04:00 -
[31] - Quote
Malkai Inos wrote:NeoWraith Acedia wrote:Malkai Inos wrote:Quote:The improved movement speed is more than enough reason to use an assault suit over a logi suit. The Hornet Army Of Death (yeah hyperbole) would like to disagree. Again looking at numbers gets moot the moment they don't do what they're supposed to do. People use the logi suits because they see the high slot count and automatically assume that will be enough to make them "god mode", that isn't necessarily true. I agreee that logis could get a slot cut here and there, but not by too much. Anyone who thinks the extra slots will make them better assault players are wrong. I wouldn't even reduce their slotcount. Beeing somewhat tanky feels not unreasonable to me. Replace the light slot with a sidearm, so they can defend themself if needed but are really dependant on the teammates. You now have a class that not only cannot cross into the others role but is actively encouraged to fullfill it's own one (stay with your team, provide support, they'll defend you).
WHAT NO !!! have you read nothing on these forums ????? Taking away the logis light weapon slot is going to ruin ALL the logis. The only logi stomping all over the assault class is the caldari logi and it's mainly because of the bonus it gets . As Cosgar has been screaming about all over the forums (And thank you Cosgar for doing so because it's needde) DON'T nerf all the logis but look to improve the assaults and especially the scouts and heavies instead. I've mainly been thinking about redesigning the bonuses for pretty much all suits. If i understand CCP right they want the different factions to be like this: Gallente: armor tanked Caldari: shield tanked Minmatar: fast and agile but Amarr: m.... both tanking shield and armor ??? (can't be right please correct me keep thinknig of the heavy with equal shield and armor)
Soooo in the spirit of not nerfing logis but tweak them and buff assault, heavy and scout bonuses to osmething that actually seems good !! I'll give you my ideas for bonuses but please comment and bring up own ideas.
LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level. (Then also nerf CPU and PG by like 10%-20% overall to really encourage logistically play and not assault+1 play) AMARR: 10% bonus to armor repair module and equipment effectiveness per level (again donno what amarrs thing is so please come up with better. Has to be balanced with gall and this doesn't seem it) MINMATAR: 5% bonus to hacking speed and DISTANCE. CALDARI: 10% bonus to shield regen per level. GALLENTE: 1 HP/s passive armor repair. (Amarr really needs some love so adding 1 more low slot would definitely be good. Maybe removing 1 low on caldari but very optional)
ASSAULT: overall bonus 2% bonus to weapon damage. AMARR: 10% bonus to weapon ammo capacity per level ( again amarr i can't figure them out. Though i think they bonus right now is silly) MINMATAR: 5% bonus stamina regain and maximum amount. CALDARI: 3% bonus to reload speed. GALLENTE: 5% reduction to armor plate drawbacks. (actually making the gallente assault more viable as it's not gonna be soooo damm slow. Armor doesn't regenerate as fast as shield so might be a brick you meet at first engagement but with no bonusses to reppers they'll be slow at getting back to max HP. Also encourages to run with logi. I think this would make assault way better but please i'm not perfect so please change something if you think i'm an idiot.
HEAVIES Overall bonus 4% bonus per level to resistance against small arms fire. AMARR: I actually have no idea to be honest. I can't figure out what the main role / main tanking 7 main weapon of the amarr heavy is.
SCOUTS ....... i really haven't looked at scouts at all They really also need some love .... and they need their second equipment slot back.
My idea. I don't think logis need fewwer slots because when EWAR is implemented it's most likly gonna be a logi thing to run around with. As said logis need to be logis and not assaults. This can definitely be done by lowering their CPU/PG so that logis can't just stack damage mods. They'r not meant to be killing but meant to be "slow" and maybe slightly more tanked than an assault (last is my opinion.) And for the love of god don't give back assaults their second equipment because then they'll be able to run around on their own without logis !!!
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Johnny Guilt
Algintal Core Gallente Federation
69
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Posted - 2013.05.11 00:05:00 -
[32] - Quote
They dont need to be nerfed, just destroyed and removed
logi's priority should just be it's equipment and it lows for reps |
Malkai Inos
The Vanguardians Orion Empire
30
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Posted - 2013.05.11 00:06:00 -
[33] - Quote
RECON BY FIRE wrote: Now, with that said. I do not support any of the asinine things like forcing Logis to only have sidearms. However, the base bonus that gives them a built in armor rep needs to be changed to something else, Caldari Logi needs to lose a low slot to be more in line with the Gallente Logi, and all Logis shield recharge delay needs to be put in-line with that of an Assaults. Everything else about them can stay the same.
Please do not forget that most of the sidearms have yet to come. They won't neccessarily be all short range spam or low rof pistols and logis can get large bonuses to range to help them apply damage in normal combat ranges, albeit with lower DPS.
The armor repair is a really powerfull bonus i agree, though it makes sense since logis can repair everyone but themselves. Reducing fitting cost of reppers instead might work and take one low slot out of the equation aswell.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
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Posted - 2013.05.11 00:29:00 -
[34] - Quote
Johnny Guilt wrote:They dont need to be nerfed, just destroyed and removed
logi's priority should just be it's equipment and it lows for reps Last build, people complained that logis spent too much time worrying about support and couldn't kill, now that logis are able to kill they want them to focus on nothing but support. |
RECON BY FIRE
Internal Error. Negative-Feedback
142
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Posted - 2013.05.11 00:29:00 -
[35] - Quote
Malkai Inos wrote: The armor repair is a really powerfull bonus i agree, though it makes sense since logis can repair everyone but themselves. Reducing fitting cost of reppers instead might work and take one low slot out of the equation aswell.
Those are pretty valid ideas. Its just not a good idea to turn a modules job into a bonus (outside of like PG and CPU bonuses). Bonuses should enhance those modules performance instead, or reduce their cost. |
Ops Fox
ZionTCD Unclaimed.
258
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Posted - 2013.05.11 00:34:00 -
[36] - Quote
was uninterested in posting till someone said logi might get gang assist modules, No. Those will be given primarily to the commander suit when it comes out.
on the issue at hand though I don't see why a support suit would need all those module slots, I say reduce the number of module slots because in all honesty what does a support role need them for? there are no modules that directly increase the efficiency of support and there is no point in having 4 pg and cpu modules on a suit. Im agreeing with the people on reducing the number of slots of logi has.
I also think Nanohives should get buffed up to chromosome levels again rather than what they are at now and the nanite injector should be fixed.
I also wouldn't mind seeing a module that directly impacted equipment. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
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Posted - 2013.05.11 00:40:00 -
[37] - Quote
Ops Fox wrote:was uninterested in posting till someone said logi might get gang assist modules, No. Those will be given primarily to the commander suit when it comes out.
on the issue at hand though I don't see why a support suit would need all those module slots, I say reduce the number of module slots because in all honesty what does a support role need them for? there are no modules that directly increase the efficiency of support and there is no point in having 4 pg and cpu modules on a suit. Im agreeing with the people on reducing the number of slots of logi has.
I also think Nanohives should get buffed up to chromosome levels again rather than what they are at now and the nanite injector should be fixed.
I also wouldn't mind seeing a module that directly impacted equipment. Heh, yeah I might have gone a bit overboard with the gang assist, just throwing out possibilities. But the EWAR possibility makes sense though right. Forcing the logi into a higher specialization with such a high CPU/PG suit actually makes sense if these are coming in. Being able to tackle infantry in Dust should be a bit more support role specific or it will downright be OP. |
Johnny Guilt
Algintal Core Gallente Federation
69
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Posted - 2013.05.11 00:42:00 -
[38] - Quote
Cosgar wrote:Johnny Guilt wrote:They dont need to be nerfed, just destroyed and removed
logi's priority should just be it's equipment and it lows for reps Last build, people complained that logis spent too much time worrying about support and couldn't kill, now that logis are able to kill they want them to focus on nothing but support. those people weren't real logis |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
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Posted - 2013.05.11 00:48:00 -
[39] - Quote
Johnny Guilt wrote:Cosgar wrote:Johnny Guilt wrote:They dont need to be nerfed, just destroyed and removed
logi's priority should just be it's equipment and it lows for reps Last build, people complained that logis spent too much time worrying about support and couldn't kill, now that logis are able to kill they want them to focus on nothing but support. those people weren't real logis The pepole playing logi as Assault+1 aren't real logis either, what's you point? Why have logi take a blow when the other class suits and the HMG are complete **** for the SP investment? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
640
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Posted - 2013.05.11 01:04:00 -
[40] - Quote
RECON BY FIRE wrote:Purona wrote:logi suits have a few flaws
slower recharge shields slower and shields take longer before recharging as well as having lower shields and armor
you might be able to stack shield on a logi but its going to repair at 20 hp per second after 6 seconds have passed
we might be able to cover up the flaws with modules but the assult suit doesnt have to do that
Not true. Logis shields currently begin to recharge faster than an assaults. Let me show yall why Logi is so OP right now compared to assault. LogiBuilt in proto armor rep Shorter delay on shield recharge More HP after mods More than 1 equipment slot Better bonuses (namely Caldari) More slots (once again, namely Caldari) AssaultSidearm (Amarr Logi has one too) Faster (Minmatar Logi is pretty fast too) Shields recharge quicker The only thing Assaults have that uniquely sets them apart from Logis right now is faster shield recharge, which can be accomplished on a Logi with a module. Now, with that said. I do not support any of the asinine things like forcing Logis to only have sidearms. However, the base bonus that gives them a built in armor rep needs to be changed to something else, Caldari Logi needs to lose a low slot to be more in line with the Gallente Logi, and all Logis shield recharge delay needs to be put in-line with that of an Assaults. Everything else about them can stay the same. Thanks for pointing that out. I think shield delay and repair bonuses should be switched between logi and assault for starters. Class bonuses for Assault need some serious work. |
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Skyhound Solbrave
Rough Riders..
31
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Posted - 2013.05.11 01:07:00 -
[41] - Quote
I've asked like three times now and the QQers have yet to answer.
Why in the world does the entire class have to be nerfed and not just the caldari suit? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
640
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Posted - 2013.05.11 01:10:00 -
[42] - Quote
Skyhound Solbrave wrote:I've asked like three times now and the QQers have yet to answer.
Why in the world does the entire class have to be nerfed and not just the caldari suit? Because people are cryhards and want to keep their ****y suit bonuses. If heavies didn't take that double nerf to the face, we wouldn't be here right now. Hell, why did CCP even include the HMG nerf in the patch notes to begin with. The ninja nerfed everything else and didn't list them in the notes. We wouldn't have so many logis now if they didn't nerf the HMG. |
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