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21. Stop balancing around bad players - in General Discussions [original thread]
Lance 2ballzStrong wrote: Iron Wolf Saber wrote: The funny thing is the gap between milita and proto isn't much on alot of anti-infantry gear. 1 proto suit next to a militia one is only a couple slots difference right? But when you add co...
- by Nulldust - at 2013.06.14 15:23:00
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22. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt Empress Jamyl... I find succor that way. I just want to hunt. Don't like templar...
- by Nulldust - at 2013.05.24 19:10:00
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23. Sticky:Instant Battle Academy - in General Discussions [original thread]
Anax 01 wrote: Nulldust wrote: I think this is THE SOLUTION! Create a game mode category where squad is not allowed to join! Players regardless of skill will be randomly distributed! This is newbie friendly! And fun as well for the those w...
- by Nulldust - at 2013.05.24 17:49:00
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24. Sticky:Instant Battle Academy - in General Discussions [original thread]
St Izm wrote: From my experience on Dust, is that it is a very heavy based team game where there is not a mode where the most skilled can go and have fun. Thats why I think a game mode where sqauds would not be allowed to join might help the n...
- by Nulldust - at 2013.05.24 13:56:00
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25. [Bug] Swarm launcher operation - in Technical Support/Bugs [original thread]
I have tested this again and I'm now sure the numbers are always rounded up. Example: if the number is 4.1, it appears as 5. This is opposite to the previous build where the numbers are always rounded down. CCP, please be very sure not to change...
- by Nulldust - at 2013.05.22 14:29:00
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26. Implement a Skill Respec System - in Feedback/Requests [original thread]
I suggest $20 per respec.... you can have as many respec as you want but pay $20 worth of AUR each time. If someone want to respec every week or every two days, or every game (can't rule anything out), hey more money to CCP. CCP has to make money ...
- by Nulldust - at 2013.05.22 14:08:00
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27. Make the game more accessible - in Feedback/Requests [original thread]
I used to be in my skinweave assault always. A proto can finish it off in a third of the time it can finish off the proto, if not faster. It is not skill or aim, just the suit and weapon tier. PS3 casuals may not stick around for 6 months just to ...
- by Nulldust - at 2013.05.13 15:54:00
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28. Make the game more accessible - in Feedback/Requests [original thread]
I'm serious... for the good of DUST 514...
- by Nulldust - at 2013.05.13 13:33:00
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29. Make the game more accessible - in Feedback/Requests [original thread]
CCP should remove these three categories before 14 May to level the PvP field to make the game more accessible to new players: remove all advanced weapons and above;
remove all shield extenders, armor plates, and damage modifiers;
remove...
- by Nulldust - at 2013.05.13 12:34:00
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30. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
One-sided match One reason why we get that alot: 16v16 match and tanks. Tanks just upset the balance too much for a 16v16 match. By the time a coordinated AV team is formed to take out the tanks, the match is over. If the game mode is skirmish...
- by Nulldust - at 2013.05.12 08:27:00
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31. [Bug] Swarm launcher operation - in Technical Support/Bugs [original thread]
Not right.... My swarm launcher max ammo increase from 6 to 7 when my Swarm Launcher Ammo Capacity skill is increased to Level 1. 6 x 1.05 = 6.3 How come it's a round up?!
- by Nulldust - at 2013.05.09 17:22:00
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32. [Bug] Swarm launcher operation - in Technical Support/Bugs [original thread]
Thank you for the confirmation. I was sure it was always rounding down in the previous build.
- by Nulldust - at 2013.05.09 16:52:00
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33. [Bug] Swarm launcher operation - in Technical Support/Bugs [original thread]
My Swarm Launcher Operation skill is level 3; base swarm launcher clip size is 3. Actual clip size should be 3 since 3 x 1.3 = 3.9 and you always round down. However the actual clip size is 4. Has the number rounding rule changed?
- by Nulldust - at 2013.05.09 15:01:00
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34. Increase number of REs carried and deployed? Me gusta - in General Discussions [original thread]
For RE: Max carried per equipment slot is increased to 3 from current 2 but max active is reduced to 3 from current 5. For proximity explosive: Max carried per equipment slot remains the same, 3, but max active is reduced to 4 from current 6. I...
- by Nulldust - at 2013.05.05 09:48:00
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35. (Sugestion) third person view - in Feedback/Requests [original thread]
Especially while in the barge I see half of the merc standing behind me. That just spoil the immersion factor. Ok we like to see ourselves. So put huge mirror on the wall.
- by Nulldust - at 2013.05.05 08:52:00
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36. Dropsuit naming system - in Feedback/Requests [original thread]
Surely CCP can come up with a more imaginative dropsuit naming system: A-I A/1-Series ak.0 "A hypen 1" is the standard dropsuit. "A slash 1 series" is the advanced level equivalent. It's ambivalent and a mouthful. Imagine how they would sound t...
- by Nulldust - at 2013.05.05 08:41:00
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37. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
DustMercsBlog wrote: when one suit has a clear advantage why would you use anything else? then everything else in the market just takes up space and there's no variety. it boils down to the type II variants being faster and having faster and d...
- by Nulldust - at 2013.04.13 03:00:00
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38. Gap between skyscraper and earth - in Manus Peak [original thread]
On Manus Peak Ambush (OMS) map, there's a gap between the skyscraper on E2 and earth if you look from E1.
- by Nulldust - at 2013.03.24 13:02:00
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39. So should I just give up on the heavy and go with Assault since it's clearly... - in General Discussions [original thread]
Saj T wrote: Long story short, ... Heavies are for rich dudes with retainers, probably Minmatar, in tow. I've no problem with that. I'm a Caldari. I like rich dudes. How else would the world work?
- by Nulldust - at 2013.03.09 16:11:00
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40. Just saw my first advanced tank today. - in General Discussions [original thread]
Beren Hurin wrote: Do remote explosives also beep on a tank? Remote explosives blow LAV into the air. Might do the same to a tank. Beren Hurin wrote: This is feeding into my theory that the best AV will be stealth scout AV. Instead of sc...
- by Nulldust - at 2013.02.19 21:17:00
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