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261. Seeker missiles for the flaylock pistol - in Feedback/Requests [original thread]
From what I heard at fanfest, the lockon does not confer godmode aim. I'm led to believe the rockets can be dodged despite the ability to lock. These things also will apparently not be able to dumbfire. However, I'm firmly in the camp that these...
- by Nova Knife - at 2013.07.19 02:03:00
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262. When will the station be open - in The Council's Chamber [original thread]
Eve players are stuck in pretty much exactly the same rooms as we are in dust
- by Nova Knife - at 2013.07.19 01:58:00
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263. I will just leave this here and I will wait for the ban. - in General Discussions [original thread]
If balancing is done properly, a change never equates to your favorite thing becoming useless. In a proper balance pass, the only people who have any reason to complain are the people who specced into something that was obviously erroneously super...
- by Nova Knife - at 2013.07.19 01:51:00
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264. NOW it's p2w - in General Discussions [original thread]
Slot layout for gallente LAV's are also terrible. 3/3? Looool. My crusade against BPO's of all kinds isn't gaining much traction though, mostly because there's nothing really decent to replace them with atm. (No cosmetic/skin system or anything t...
- by Nova Knife - at 2013.07.19 00:11:00
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265. Tank Petition - in General Discussions [original thread]
Yo. Just want to tell you folks you're not being ignored. I don't have any details I can share, but some stuff's in the works from what I'm hearing. As a fellow vehicle bro, I'll do what I can to make sure whatever that stuff is makes things su...
- by Nova Knife - at 2013.07.19 00:03:00
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266. When will the station be open - in The Council's Chamber [original thread]
Not for a long time. Features like this haven't been discussed with us directly yet, but It's a fairly safe bet that stuff like this is FAR on the backburner while the core game is in such shambles.
- by Nova Knife - at 2013.07.18 23:55:00
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267. Will there be a respec due to the Massive changes in 1.3? - in General Discussions [original thread]
Buster Friently wrote: Lol. There should definitely not be a Respec, but anyone who says that assaults should properly be better than logistics, or heavies, or scouts, shouldn't be on the cpm. I wasn't really clear, and I apologize :) I was...
- by Nova Knife - at 2013.07.18 23:50:00
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268. Will there be a respec due to the Massive changes in 1.3? - in General Discussions [original thread]
From another respec thread Nova Knife wrote: Lol guys. You're being pretty premature with this. Having seen both the suit changes and some other changes that will be landing with them... I'm not convinced a respect is needed. Something to ...
- by Nova Knife - at 2013.07.18 23:42:00
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269. Petition for RESPEC - in General Discussions [original thread]
Lol guys. You're being pretty premature with this. Having seen both the suit changes and some other changes that will be landing with them... I'm not convinced a respec is needed. Something to keep in mind, is from the blog post about logistics ...
- by Nova Knife - at 2013.07.18 23:39:00
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270. [Suggestion] Uncapped SP for the first 6-10 Million SP - in Feedback/Requests [original thread]
Malkai Inos wrote: But the whole point of the cap is to avoid forcing players to "invest the time". Some people can accept that closed beta vets remain unreachable and would like to have a reasonable playing schedule without always being two s...
- by Nova Knife - at 2013.07.18 19:46:00
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271. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Ansiiis The Trustworthy wrote: Idea is good but the bonuses in the examples were overly distinctive. 50% bonuses seem rather big. But I always have liked the idea of suits meaning more. But then again this would mean a respec. Ideally, no on...
- by Nova Knife - at 2013.07.18 08:18:00
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272. [Suggestion] Uncapped SP for the first 6-10 Million SP - in Feedback/Requests [original thread]
Aero Yassavi wrote: That's actually incorrect, since people using boosters don't hit the cap faster, they just get more cap per week. To go with your proposed idea, for balance sake it would have to work under the same principle. Sounds like ...
- by Nova Knife - at 2013.07.18 06:21:00
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273. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
No, in simplest terms, I'm basically saying "CCP, make some rules for content creation, so that we don't keep seeing random stats that make no sense on suits" If the players know exactly what is determining the stats of each, they can easily pro...
- by Nova Knife - at 2013.07.18 04:08:00
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274. [Suggestion] Uncapped SP for the first 6-10 Million SP - in Feedback/Requests [original thread]
SponkSponkSponk wrote: How would that interact with boosters though? Business as usual. Boosters could easily mean the difference between catching up with a brand new character in weeks or months. Maybe some adjustments would be due, but IMO...
- by Nova Knife - at 2013.07.18 03:50:00
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275. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Aeon Amadi wrote: This seems too wellbalanced imo. Perfect balance isnt same stats in different areas and honestly this idea just sounds like a massive blow to Gallente Scouts as damn near everything kills armor and putting plates on a Scout is...
- by Nova Knife - at 2013.07.18 03:47:00
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276. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: I think the balance qq in the community distracts you all from asking for more interesting game modes and interesting Eve interactions from CCP. They aren't mutually exclusive, you know :P
- by Nova Knife - at 2013.07.18 02:51:00
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277. [Suggestion] Uncapped SP for the first 6-10 Million SP - in Feedback/Requests [original thread]
Why stop at 6-12m? That will just be a token gesture once everyone has 30-40million SP in the not too distant future. There is already a theoretical 'cap' = Reset on Jan 10 multiplied by however many week's it's been + the couple increased cap ev...
- by Nova Knife - at 2013.07.18 02:34:00
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278. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
Linked in above post and here for your convenience :)
- by Nova Knife - at 2013.07.18 02:01:00
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279. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
So, right now... What we have is basically suits and skill bonuses that were given seemingly arbitrary assignments to each suit type with little relation to one another. This creates a whole slew of problems, that have been covered by dozens of pe...
- by Nova Knife - at 2013.07.18 01:20:00
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280. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
The basic problem behind scouts as a whole is the same problem as any other suit. The stats were basically arbitrarily assigned, and most of them make like no logical sense. Before suits can be given roles, the policy of slapping on whatever sta...
- by Nova Knife - at 2013.07.18 00:32:00
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