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Killar-12
Greatness Achieved Through Training EoN.
47
|
Posted - 2013.07.09 04:00:00 -
[31] - Quote
Doyle Reese wrote:I think there are two ways Scouts could work
Scout as Flanker/Attacker -This is what most people play Scout as right now, and why not with one equipment slot, you cannot do very much support anyway, this Scout is adept at CQC combat whose primary means of getting around is based around stealth. This scout either needs more speed or a little bit more eHP to be more effective. They should be fragile, but not have them teleporting all over the place, at the same time, they should be fragile but not die in 3 bullets
Scout as Support -The other variant of the Scout, this focuses on being a faster, squishier Logistics suit, they are mainly used to drop Uplinks quick and not be seen doing so. This differs from the Logistics class, which is more frontline support. This particular scout would need more CPU/PG as well as more equipment slots.
Now I don't know which Scout CCP has in mine when they say "Scouts" but that's what I think should happen with both. I would also like to have more module slots for all scouts as they can be more varied. I think both Scout types should be an option in this game, but that's just me I'd like giving the scout 10-15% more CPU/PG and an extera equipment slot |
Iron Wolf Saber
Den of Swords
5796
|
Posted - 2013.07.09 05:51:00 -
[32] - Quote
Ghost Kaisar wrote:Some interesting news regarding why we seem to die so much when we sprint: Apparently, our hitbox gets bigger the faster you move.OP is still testing at the moment, but I am inclined to believe him, due to how much you get "caught" on objects when you are sprinting. Apparently, there are some spaces that you can walk through normally, but if you try to sprint, you will get stuck. Current estimate is that our hitbox is the same as a standing heavy while sprinting. Just wanna know if CCP can confirm or deny this research.
I just talked with CCP Wolfman and he says there is currently the game, but he thinks the improved performance is a major factor to the Scout downfall since 1.2. It is already noted that Scouts haven't been doing so well before 1.2 so there are probably motion in place in getting them back to status quo. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
210
|
Posted - 2013.07.09 13:15:00 -
[33] - Quote
Iron Wolf Saber wrote:I just talked with CCP Wolfman and he says there is currently the game
Are you missing a word here? I don't understand :\
Thank you for chasing this up for us. +1 |
Ghost Kaisar
Intrepidus XI
93
|
Posted - 2013.07.09 15:13:00 -
[34] - Quote
Spec Ops Cipher wrote:Iron Wolf Saber wrote:I just talked with CCP Wolfman and he says there is currently the game Are you missing a word here? I don't understand :\ Thank you for chasing this up for us. +1
Confused as well, but thanks for talking to wolfman! |
mollerz
Minja Scouts
641
|
Posted - 2013.07.09 17:28:00 -
[35] - Quote
For the life of me, I can't figure out any context even from what he could have possibly meant to say. lolz.
oh well. one more piece of the puzzle, eh guys?
|
mollerz
Minja Scouts
647
|
Posted - 2013.07.09 18:23:00 -
[36] - Quote
OK guys- at the beginning of this thread I posted 7 bullet points that interested me as a scout, and what I thought would be beneficial to approach the CPM with. I read a lot of other scouts thoughts, talked to scouts in game, as well as what was considered in this thread.And, if i left anything out, please let me know!
I wanted to put together a short and sweet item list that affects us the most right now. Something easy to digest yet touches upon the bulk of the concerns I have seen. It also is partly biased based on my experiences, so while I want to make sure I put together something that represents everyone, I'd also like to preserve the spirit of keeping it easy to read and simple.
Hopefully, CPM can talk it over, and then take it to the Devs for consideration.
The state of the scout 1.2
Endurance/speed - regeneration delay if you deplete your stamina. - actions possibly cost more stamina. - there is a feeling of moving slower. - all classes of suit strafe at the same speed. - enemies can walk backwards at the same rate of speed.
Profile dampening/scanning - scanning range is far too short. Especially for a gallente scout. - passive scanning is unreliable and often does not work. - it is unclear that profile dampening works. Especially at high skill levels. I.E. being seen on the minimap by enemies/turrets/vehicles when out of LOS.
Scout Dropsuit hit box -via limited testing it has been discovered our hit boxes increase in size when we sprint
Proto suits are underpowered - lack of CPU/PG. - lack of key additional H/L slot. 1H for G. 1L for Min. - lack of a variant that includes an additional Eq slot. - base movement/sprint speed is too low.
Weapons and hit detection - nova knives have hit detection issues. A strafing enemy can become impossible to strike resulting in positive feedback indicating a hit while inflicting zero damage. - Nova knives need sprint charging. - shotguns suffer from similar hit detection issues as the nova knife. - shotgun reloading animation can not be canceled part way through a reload.
A few other incidental nerfs- - RDVs now drop free LAVs off almost instantly further negating the scouts speed advantages by allowing them to run to objectives first - Overall frame rate has improved, and combined with ballooning hit boxes and speed nerf, has made scouts into the collateral damage of advancing the core. |
Iron Wolf Saber
Den of Swords
5847
|
Posted - 2013.07.09 19:11:00 -
[37] - Quote
Spec Ops Cipher wrote:Iron Wolf Saber wrote:I just talked with CCP Wolfman and he says there is currently the game Are you missing a word here? I don't understand :\ Thank you for chasing this up for us. +1
sorry meant to say this is not currently the case there is no size changing hitboxes with anything.
Hit box of a Scout is the same size as a scout with sonic the hedgehog sneakers. |
mollerz
Minja Scouts
652
|
Posted - 2013.07.09 19:14:00 -
[38] - Quote
interesting.
IWS, would there be another explanation for the behavior we talk about?
For example, why can cipher walk through the opening between two boxes, but not sprint? |
Iron Wolf Saber
Den of Swords
5847
|
Posted - 2013.07.09 19:15:00 -
[39] - Quote
mollerz wrote:interesting.
IWS, would there be another explanation for the behavior we talk about?
For example, why can cipher walk through the opening between two boxes, but not sprint?
That is a question better asked for CCP Logic loop probably since he works with those on the environments. Tell me which map and where on the grid and I'll poke him about it next time I see him.
Also you have to note that hitboxes =/= collision model |
mollerz
Minja Scouts
652
|
Posted - 2013.07.09 19:21:00 -
[40] - Quote
Per Cipher (thread linked above)
Quote:Yep. Due to lack of easy ways to measure distance on small scales, I got creative.
On the bridge map, there is a gap that I noticed you cannot sprint through, which I thought was odd, so I investigated. Turns out all suits can walk though, but none can sprint through. I know a thing or two about programming, and decided this indicated increasing player profile size with speed. Scout's size is bigger than the gap when sprinting, Heavies can still walk through.
I would imagine he could point out exactly where. |
|
Appia Vibbia
Hellstorm Inc League of Infamy
131
|
Posted - 2013.07.09 20:07:00 -
[41] - Quote
I know that there is still some lag issues, because the "larger hitbox" concept is probably just that. Scout A sprints to get behind a box, Sentinel B starts shooting at where they see Scout A. Scout A sees that they are behind a box. Sentinel B sees the Scout still running to the box. Scout A takes damage while behind cover. Or simply that HMGs can shoot through a lot of objects near the corners/edges of them.
As to that collision model thing on Spine Crescent, it belongs in the map's forum. It is on the same side of the bridge as the control point and it happens on both the "E" side haven't tested on the "D" side. |
Ghost Kaisar
Intrepidus XI
98
|
Posted - 2013.07.09 21:59:00 -
[42] - Quote
mollerz wrote:OK guys- at the beginning of this thread I posted 7 bullet points that interested me as a scout, and what I thought would be beneficial to approach the CPM with. I read a lot of other scouts thoughts, talked to scouts in game, as well as what was considered in this thread.And, if i left anything out, please let me know! I wanted to put together a short and sweet item list that affects us the most right now. Something easy to digest yet touches upon the bulk of the concerns I have seen. It also is partly biased based on my experiences, so while I want to make sure I put together something that represents everyone, I'd also like to preserve the spirit of keeping it easy to read and simple. Hopefully, CPM can talk it over, and then take it to the Devs for consideration. The state of the scout 1.2Endurance/speed nerf - regeneration delay if you deplete your stamina. - actions possibly cost more stamina. - there is a feeling of moving slower. - all classes of suit strafe at the same speed. - enemies can walk backwards at the same rate of speed. Profile dampening/scanning - scanning range is far too short. Especially for a gallente scout. - passive scanning is unreliable and often does not work. - it is unclear that profile dampening works. Especially at high skill levels. I.E. being seen on the minimap by enemies/turrets/vehicles when out of LOS. Scout Dropsuit hit box -via limited testing it has been discovered our hit boxes increase in size when we sprint Proto suits are underpowered - lack of CPU/PG. - lack of key additional H/L slot. 1H for G. 1L for Min. - lack of a variant that includes an additional Eq slot. - base movement/sprint speed is too low. Weapons and hit detection - nova knives have hit detection issues. A strafing enemy can become impossible to strike resulting in positive feedback indicating a hit while inflicting zero damage. - Nova knives need sprint charging. - shotguns suffer from similar hit detection issues as the nova knife. - shotgun reloading animation can not be canceled part way through a reload. A few other incidental nerfs- - RDVs now drop free LAVs off almost instantly further negating the scouts speed advantages by allowing them to run to objectives first - Overall frame rate has improved, and combined with ballooning hit boxes and speed nerf, has made scouts into the collateral damage of advancing the core.
I think you have hit the nail on the head Mollerz. +1 |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
216
|
Posted - 2013.07.09 23:56:00 -
[43] - Quote
mollerz wrote:Per Cipher (thread linked above) Quote:Yep. Due to lack of easy ways to measure distance on small scales, I got creative.
On the bridge map, there is a gap that I noticed you cannot sprint through, which I thought was odd, so I investigated. Turns out all suits can walk though, but none can sprint through. I know a thing or two about programming, and decided this indicated increasing player profile size with speed. Scout's size is bigger than the gap when sprinting, Heavies can still walk through.
I would imagine he could point out exactly where. I certainly can. Its on the bridge itself, near the centre, on the side opposite to that of the objective. It's between a support for the bridge and the panel on the wall.
It works for any gap about 0.7m wide
|
Haerr
Molon Labe. League of Infamy
17
|
Posted - 2013.07.11 08:24:00 -
[44] - Quote
mollerz wrote:OK guys- at the beginning of this thread I posted 7 bullet points that interested me as a scout, and what I thought would be beneficial to approach the CPM with. I read a lot of other scouts thoughts, talked to scouts in game, as well as what was considered in this thread.And, if i left anything out, please let me know! I wanted to put together a short and sweet item list that affects us the most right now. Something easy to digest yet touches upon the bulk of the concerns I have seen. It also is partly biased based on my experiences, so while I want to make sure I put together something that represents everyone, I'd also like to preserve the spirit of keeping it easy to read and simple. Hopefully, CPM can talk it over, and then take it to the Devs for consideration. The state of the scout 1.2Endurance/speed nerf - regeneration delay if you deplete your stamina. - actions possibly cost more stamina. - there is a feeling of moving slower. - all classes of suit strafe at the same speed. - enemies can walk backwards at the same rate of speed. Profile dampening/scanning - scanning range is far too short. Especially for a gallente scout. - passive scanning is unreliable and often does not work. - it is unclear that profile dampening works. Especially at high skill levels. I.E. being seen on the minimap by enemies/turrets/vehicles when out of LOS. Scout Dropsuit hit box -via limited testing it has been discovered our hit boxes increase in size when we sprint Proto suits are underpowered - lack of CPU/PG. - lack of key additional H/L slot. 1H for G. 1L for Min. - lack of a variant that includes an additional Eq slot. - base movement/sprint speed is too low. Weapons and hit detection - nova knives have hit detection issues. A strafing enemy can become impossible to strike resulting in positive feedback indicating a hit while inflicting zero damage. - Nova knives need sprint charging. - shotguns suffer from similar hit detection issues as the nova knife. - shotgun reloading animation can not be canceled part way through a reload. A few other incidental nerfs- - RDVs now drop free LAVs off almost instantly further negating the scouts speed advantages by allowing them to run to objectives first - Overall frame rate has improved, and combined with ballooning hit boxes and speed nerf, has made scouts into the collateral damage of advancing the core.
Part of the imbalances that Scouts are suffering from stem from getting the least amount out of the following skills:
Armor Upgrades:: Gal.Scout.HP.Bonus: 17 , Min.Scout.HP.Bonus: 25 ,,, Ama.Heavy.HP.Bonus: 101 Shield Upgrades:: Gal.Scout.HP.Bonus: 32 , Min.Scout.HP.Bonus: 17 ,,, Ama.Heavy.HP.Bonus: 101 Electronics:: Gal.Scout.CPU.Bonus: 62 , Min.Scout.CPU.Bonus: 57 ,,, Gal.Logi.CPU.Bonus: 97 Engineering:: Gal.Scout.PG.Bonus: 15 , Min.Scout.PG.Bonus: 15 ,,, Gal.Logi.PG.Bonus: 19
It feels like the bonuses from these skills weren't taken into account during the last balancing pass.
I would very much like to have as much CPU/PG per slot as other suits get. I wouldn't say no to a bit of extra HP either. But if I had a say in what to change about the Gallente Scout I would start by giving it a fifth low slot... and a second equipment slot... and more CPU/PG... and just a tad more HP. :)
I am really liking all the good points and suggestions that you guys are coming up with!
Edit: Typo :/ |
Ghost Kaisar
Intrepidus XI EoN.
154
|
Posted - 2013.07.18 00:22:00 -
[45] - Quote
We haven't really had a ballpark for when we should expect our love. Can we assume it will be in 1.3? |
Nova Knife
Seituoda Taskforce Command Caldari State
1115
|
Posted - 2013.07.18 00:32:00 -
[46] - Quote
The basic problem behind scouts as a whole is the same problem as any other suit.
The stats were basically arbitrarily assigned, and most of them make like no logical sense.
Before suits can be given roles, the policy of slapping on whatever stats, layouts, and skill bonuses seem like a good idea at the time needs to die in a fire , and creating a more defined set of roles which actually make sense and are practical needs to be the policy from now on.
I'll be making a post later on in the feedback/requests forum about what IMO is the best way to achieve this. |
Ghost Kaisar
Intrepidus XI EoN.
154
|
Posted - 2013.07.18 01:56:00 -
[47] - Quote
Nova Knife wrote:The basic problem behind scouts as a whole is the same problem as any other suit.
The stats were basically arbitrarily assigned, and most of them make like no logical sense.
Before suits can be given roles, the policy of slapping on whatever stats, layouts, and skill bonuses seem like a good idea at the time needs to die in a fire , and creating a more defined set of roles which actually make sense and are practical needs to be the policy from now on.
I'll be making a post later on in the feedback/requests forum about what IMO is the best way to achieve this.
YES YES YES YES YES
If you give me a scout that gets WP for doing my job, I will be one happy Ghost!
I will scan regularly. I will assassinate slow targets, hack unguarded objectives and turrets. I will be fine with the fact that I can't win any engagement outside of a 1v1 so long as I can run away (and live) from large groups.
You give me this. And I will give you a phantom. Who darts into enemy lines with one goal. To scout out the objective, relay information to my teammates as to where the resistance is, and just cause as much havoc behind enemy lines as I can. |
Killar-12
Greatness Achieved Through Training EoN.
201
|
Posted - 2013.07.18 02:01:00 -
[48] - Quote
Nova Knife wrote:The basic problem behind scouts as a whole is the same problem as any other suit.
The stats were basically arbitrarily assigned, and most of them make like no logical sense.
Before suits can be given roles, the policy of slapping on whatever stats, layouts, and skill bonuses seem like a good idea at the time needs to die in a fire , and creating a more defined set of roles which actually make sense and are practical needs to be the policy from now on.
I'll be making a post later on in the feedback/requests forum about what IMO is the best way to achieve this. Put a link to it here, please |
Nova Knife
Seituoda Taskforce Command Caldari State
1117
|
Posted - 2013.07.18 02:01:00 -
[49] - Quote
Linked in above post and here for your convenience :) |
Killar-12
Greatness Achieved Through Training EoN.
201
|
Posted - 2013.07.18 02:03:00 -
[50] - Quote
Nova Knife wrote:Linked in above post and here for your convenience :) Thank you very much +1 |
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Ghost Kaisar
Intrepidus XI EoN.
154
|
Posted - 2013.07.18 13:10:00 -
[51] - Quote
If my Minmatar Scout had 2 equipment slots. I would be so happy. RE and and Scanner would really help out my team. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
204
|
Posted - 2013.07.22 01:30:00 -
[52] - Quote
I liked 1.1 scout. I could run, I could jump an I had stamina to do so. This 1.2 scout is horrible for the opposite of above plus our hit box seems insanely big an our core stats an slots from chrome is too big of a reduction. A scout doesn't need to be op BUT it's not just recon an report we have active scanners an snipers for that. Scouts are the first in an out, so our WEAPONS MUST WORK! Our speed stamina an profile reduction MUST WORK! Our stamina an speed has to be better an OUT PERFORM OTHER SUITS!
My proto suit alone is over 60 000isk for what, one more shield? Our core stats suck in comparison to any suit in the game even with CPU pg 3 core stats 4 light weapon an sidearm opperation at 4/3 I can only run proto knives two shields an like 2enhanced biotics or cats w/e. no second gun or nade or equipment . My proto minja knive suit, complex shield 2 enhanced shield , knives proto an two complex speed for a GRAND TOTA OF SOMETHING LIKE 304/77 shield an armor on a proto for a suit that can barely punch a guy run then not even hop the handrail? Come on!
Ccp please consider the following in a round about way:
At least over 50% of the people in this game have been playing for a long time They have a proficiency level of damage on their main weapon, possibly sidearm, an prototype shields armor an suit. Therefore our weapons, scanning , dampening, STAMINA, and SPEED; must be greater and work.
Prototype minmatar scout an gallente scout have practically zero chance for survival against these proficiency weapons so I hope you consider at least one more high slot on gallente scout an one more low slot on the minmatar scout. Every suit in the game pretty much has two more slots given to them at prototype level I suggest we get another high or low an a equipment at proto level other wise scout is really not as effective for pc as a assault will usually take our place for these matches.
We need :
Core stamina buffed higher or have zero delay since a scout clone should be Ben Johnson ! Buff to shield an armor stats Standard hacking buff already built into scouts Better jumping an less stamina reduction especially with Mac endurance , kinetics an biotics, we should not still be out maneuvered More slots at least in a prototype Hit detection fixes on knives an sg The ability to really run an jump without running out of gas.
Anyone else have ideas? Biggest for me is stamina , hit detection on my suit an theirs An possible another slot an a core buff |
Ghost Kaisar
Intrepidus XI EoN.
175
|
Posted - 2013.07.22 02:47:00 -
[53] - Quote
OZAROW wrote:304/77 shield an armor on a proto for a suit that can barely punch a guy run then not even hop the handrail?
I agree with most of your post.
However, the mental image in my head from this is great. I picture a guy running up and slapping somebody, sprints away, and falls over a handrail. |
Haerr
Molon Labe. League of Infamy
18
|
Posted - 2013.07.22 08:36:00 -
[54] - Quote
Ghost Kaisar wrote:OZAROW wrote:304/77 shield an armor on a proto for a suit that can barely punch a guy run then not even hop the handrail? I agree with most of your post. However, the mental image in my head from this is great. I picture a guy running up and slapping somebody, sprints away, and falls over a handrail.
Hah! I've done that. :(
I've also started sprinting before rounding corners (which makes you stick to the wall unable to move)... The low point for me was when that happened for the 'X' time in a skirmish only to have no one shot at me, no this time the heavy decided to wobble up to me and m+¬l+¬e me to death while I was in a panick trying to get free. ;)
Nothing makes a scout look as bad as when you do a perfect hit only to FAIL on handrails, corners, boxes etc. etc. etc.
Though I have to admit it really does make for some funny moments in this game! |
Killar-12
Intrepidus XI EoN.
232
|
Posted - 2013.07.22 15:37:00 -
[55] - Quote
OZAROW wrote:I liked 1.1 scout. I could run, I could jump an I had stamina to do so. This 1.2 scout is horrible for the opposite of above plus our hit box seems insanely big an our core stats an slots from chrome is too big of a reduction. A scout doesn't need to be op BUT it's not just recon an report we have active scanners an snipers for that. Scouts are the first in an out, so our WEAPONS MUST WORK! Our speed stamina an profile reduction MUST WORK! Our stamina an speed has to be better an OUT PERFORM OTHER SUITS!
My proto suit alone is over 60 000isk for what, one more shield? Our core stats suck in comparison to any suit in the game even with CPU pg 3 core stats 4 light weapon an sidearm opperation at 4/3 I can only run proto knives two shields an like 2enhanced biotics or cats w/e. no second gun or nade or equipment . My proto minja knive suit, complex shield 2 enhanced shield , knives proto an two complex speed for a GRAND TOTA OF SOMETHING LIKE 304/77 shield an armor on a proto for a suit that can barely punch a guy run then not even hop the handrail? Come on!
Ccp please consider the following in a round about way:
At least over 50% of the people in this game have been playing for a long time They have a proficiency level of damage on their main weapon, possibly sidearm, an prototype shields armor an suit. Therefore our weapons, scanning , dampening, STAMINA, and SPEED; must be greater and work.
Prototype minmatar scout an gallente scout have practically zero chance for survival against these proficiency weapons so I hope you consider at least one more high slot on gallente scout an one more low slot on the minmatar scout. Every suit in the game pretty much has two more slots given to them at prototype level I suggest we get another high or low an a equipment at proto level other wise scout is really not as effective for pc as a assault will usually take our place for these matches.
We need :
Core stamina buffed higher or have zero delay since a scout clone should be Ben Johnson ! Buff to shield an armor stat Standard hacking buff already built into scouts Better jumping an less stamina reduction especially with Mac endurance , kinetics an biotics, we should not still be out maneuvered More slots at least in a prototype Hit detection fixes on knives an sg The ability to really run an jump without running out of gas
Anyone else have ideas? Biggest for me is stamina , hit detection on my suit an theirs An possible another slot an a core buff Yes for scouting and CQC Not yet Yes make this the minnie scouts racial from the minmatar Logi Yes, also adding a biotic module for jumping would be nice I'll agree 2 equipment slots Yeah this will come regarless I can do that already, use stamina Modules
Fixing the Bounuses in general will help greatly |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
207
|
Posted - 2013.07.22 21:48:00 -
[56] - Quote
In 1.1 I ran 10.36 I could dodge everything, now they did this stamina nonsense an it's pointless to run two reds, but other suits can now run two reds an a green an out perform me? It's bs |
Iron Wolf Saber
Den of Swords
6419
|
Posted - 2013.07.22 23:25:00 -
[57] - Quote
I am tagging and forwarding this, too much good info to pass up. |
Killar-12
Intrepidus XI EoN.
237
|
Posted - 2013.07.22 23:36:00 -
[58] - Quote
Iron Wolf Saber wrote:I am tagging and forwarding this, too much good info to pass up. And to think a month ago I said you were an incompetent moron, you're not half bad, now the others whom are down must be picked up, cleaned off, and returned to a good place on the battle field,
Pick up the poor pilot or tanker, bring heavies shiny new weapons and Dropsuits, Give armor tankers a better ability to buffer tank and make the shields have a downside, and let scouts, scout |
mollerz
Minja Scouts
747
|
Posted - 2013.07.25 22:34:00 -
[59] - Quote
The state of the scout 1.2 -=Updated=-
Endurance/speed/movement nerf - regeneration delay if you deplete your stamina. - actions possibly cost more stamina. - there is a feeling of moving slower. - all classes of suit strafe at the same speed. - enemies can walk backwards at the same rate of speed. - rotation speed is too slow and increasing sensitivity doesn't adjust it properly. - terrain and geometry hiccups (sticking to the world) causes the sprint animation to cease. I.E. while sprinting and hitting a bump or corner or ledge or curb (?) will cause you to stop sprinting. sprinting can be a constant mash fest.
Profile dampening/scanning - scanning range is far too short. Especially for a gallente scout. - passive scanning is unreliable and often does not work. - it is unclear that profile dampening works. Especially at high skill levels. I.E. being seen on the minimap by enemies/turrets/vehicles when out of LOS.
Scout Dropsuit hit box -via limited testing it has been discovered something increases in size when we sprint causing us to stick to objects. UPDATED: See moar HERE
Proto suits are underpowered - lack of CPU/PG. - lack of key additional H/L slot. 1H for G. 1L for Min. - lack of a variant that includes an additional Eq slot. - base movement/sprint speed is too low.
Weapons and hit detection - nova knives have hit detection issues. A strafing enemy can become impossible to strike resulting in positive feedback indicating a hit while inflicting zero damage. - Nova knives need sprint charging. - shotguns suffer from similar hit detection issues as the nova knife. - shotgun reloading animation can not be canceled part way through a reload.
A few other incidental nerfs- - RDVs now drop free LAVs off almost instantly further negating the scouts speed advantages by allowing them to run to objectives first - Overall frame rate has improved, and combined with ballooning hit boxes and speed nerf, has made scouts into the collateral damage of advancing the core.
A few late editions: Minmatar melee base damage. Given the bonus of 5% level to melee per scout suit skill, it implies that the minja scout is also a brawler. The base damage of the minja suit is 80, and a fully skilled minja at LV 5 can hit 100 damage. so why bother? The base level damage for an assault/logi is 110. I believe the minja melee base skill should be increased.
Also, do you guys notice that when taking a lot of enemy fire around you you actually slow down? I am not sure if this h
|
mollerz
Minja Scouts
747
|
Posted - 2013.07.25 22:36:00 -
[60] - Quote
Iron Wolf Saber wrote:I am tagging and forwarding this, too much good info to pass up.
Thanks dude! |
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