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1621. Hackable nodes to create our own installation defences - in Feedback/Requests [original thread]
It's a great idea. I've thought installations and an engineer role needs to be more developed in this game. Making defensive and offensive options give it more depth.
- by Nothing Certain - at 2014.03.31 16:09:00
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1622. 1.8, balanced or not? - in General Discussions [original thread]
Scanners may have made me a ballerina with all the twirling I did but cloaked scouts make me look like an ice skater doing their spins. I'm constantly spinning around trying to cover my back.
- by Nothing Certain - at 2014.03.31 15:51:00
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1623. 1.8, balanced or not? - in General Discussions [original thread]
I've liked 1.8 more than 1.7 but I have noticed that in Dom matches one team doesn't even try for the objective in many matches. I also see lots of 1-13 games so although I am not feeling it as much I am thinking it is he'll for new players. Invis...
- by Nothing Certain - at 2014.03.31 15:46:00
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1624. Do weapon installations need more health? Also,supply depot talk - in General Discussions [original thread]
The Robot Devil wrote: Garrett Blacknova wrote: The Robot Devil wrote: I wish the rep tool gave a lot more HP to structures, not to vehicle or people just turrets, CRUs and supply depots. I try repping structures all the time but it isn't...
- by Nothing Certain - at 2014.03.31 15:17:00
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1625. Do weapon installations need more health? Also,supply depot talk - in General Discussions [original thread]
All installations, CRU'S and supply depots should be indestructible but capable of being disabled. This would make the role of a combat engineer to repair them. I would make it so that there were skill points involved in hacking, using and repairi...
- by Nothing Certain - at 2014.03.31 06:45:00
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1626. The Problem with Assault Dropships - in General Discussions [original thread]
Dropships seem pretty good to me. They are hard to kill but not impossible, and they can be driven off, they can't hide easily so they can't just sneak around the corner for a few seconds. From my perspective things look reasonably well balanced, ...
- by Nothing Certain - at 2014.03.31 04:39:00
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1627. Do any of you ever tire of being so negative? - in General Discussions [original thread]
Sometimes I get tired of it but I just grit my teeth and grind out a couple more posts. Sometimes I have to slam my **** in a drawer to get in the proper frame of mind, or I can watch Nancy Grace for a few minutes but that is overkill.
- by Nothing Certain - at 2014.03.30 21:25:00
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1628. The scouts who are the FOTM - in General Discussions [original thread]
I didn't thinks scouts were broken in 1.7 unless that meant as an assault suit. Now they can play that role better than assault suits, it doesn't bother me but that is not 'fixed'.
- by Nothing Certain - at 2014.03.30 16:27:00
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1629. Hip fire and thru - sight sensitivity - in Technical Support/Bugs [original thread]
Oh, they have been there awhile. I assumed it meant Assault Drop Ship. Thanks.
- by Nothing Certain - at 2014.03.30 10:25:00
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1630. Are there any logistics out there enjoying the patch? - in General Discussions [original thread]
I-Shayz-I wrote: el OPERATOR wrote: I'd say we really need to be aware in a 360 degree sphere around ourselves and our squad now more than ever. I do all of these things and more, yet scouts just seems to appear out of nowhere and take o...
- by Nothing Certain - at 2014.03.30 01:34:00
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1631. Are there any logistics out there enjoying the patch? - in General Discussions [original thread]
Well, I'm liking it but you are a much better logi than me so I have no advice to give you. The difference is the experience you are describing now has always been my experience, it seems to have gotten better now, scanners were more my enemy than...
- by Nothing Certain - at 2014.03.30 01:25:00
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1632. Dropsuit hindsight - in General Discussions [original thread]
I pretty much just put it all back where it was, Amarri Sentinel, Amarri Ligi, Minmatar Logi, Minmatar Scout, all level 1. I added Commando too. I could have just went proto on one but that isn't how I play and I had Advanced Logi suits but put it...
- by Nothing Certain - at 2014.03.30 01:16:00
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1633. Hip fire and thru - sight sensitivity - in Technical Support/Bugs [original thread]
In the patch notes it stared that different controller sensitivities for hip firing and aiming through sights would be introduced. I can't find this option, is it there or not?
- by Nothing Certain - at 2014.03.29 18:57:00
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1634. [Feedback] Vehicle limit in ambush - in Feedback/Requests [original thread]
I like the change, it requires more thought than charge into the other team with lots of tanks. Options like sending out scouts to drop up links to close the distance or falling back and letting the enemy advance and actually using strategies rath...
- by Nothing Certain - at 2014.03.29 18:53:00
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1635. Commando suits are Dust 514's hard mode - in General Discussions [original thread]
I've only found a couple of fits with the commando suit that I think another suit won't do better. I have an MD/MD fit, because the big drawback on the MD is the number of shots, this doubles the time until reload. The other is Swarms/CR. I'm thin...
- by Nothing Certain - at 2014.03.29 16:40:00
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1636. Why all the crying? - in General Discussions [original thread]
I play logi and I'm having more fun playing this game than in 1.7. Scouts are different but they really don't seem OP to me. It is SO much better without the constant "you have been scanned". I played like 10 games of ambush last night and not one...
- by Nothing Certain - at 2014.03.29 16:30:00
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1637. Anyone else feel like the 2 vehicle limit for ambush is.... - in General Discussions [original thread]
Two vehicle limit is fine. Vehicles skew force capability, they should be limited. Yeah, there is going to be a race to call in vehicles first, wasn't there always?
- by Nothing Certain - at 2014.03.29 00:52:00
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1638. Obvious bias against HAV pilots, CCP -_- - in General Discussions [original thread]
I don't know, I,ve been squashed by tanks and run over by them, that seems like enough melee attack to me.
- by Nothing Certain - at 2014.03.28 22:25:00
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1639. 1% of Mercs are extremely wealthy and 99% of Mercs can barely play. - in General Discussions [original thread]
Enki Kalgarian wrote: Nothing Certain wrote: Like in life the OP has been answered but doesn't like the answer so rejects it. It's simple, don't spend more than you make. How you do that is a big part of the fun and challenge of Dust. On thi...
- by Nothing Certain - at 2014.03.28 22:19:00
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1640. 1% of Mercs are extremely wealthy and 99% of Mercs can barely play. - in General Discussions [original thread]
Like in life the OP has been answered but doesn't like the answer so rejects it. It's simple, don't spend more than you make. How you do that is a big part of the fun and challenge of Dust. On this alt I am running strictly free starter fits, with...
- by Nothing Certain - at 2014.03.28 18:02:00
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