Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. Let me Hack and Recal Enemy Vehicles - in Feedback/Requests [original thread]
Justicar Karnellia wrote: Nomex Gallatin wrote: As part of the salvage/spoils, I would very much like to be able to hack and then recall enemy vehicles. I can't think of a single reason I shouldn't be able to do so, but I am sure some peopl...
- by Nomex Gallatin - at 2013.08.22 18:21:00
|
142. Let me Hack and Recal Enemy Vehicles - in Feedback/Requests [original thread]
As part of the salvage/spoils, I would very much like to be able to hack and then recall enemy vehicles. I can't think of a single reason I shouldn't be able to do so, but I am sure some people will protest... please, have at it. - Nomex
- by Nomex Gallatin - at 2013.08.21 19:55:00
|
143. What are the chances we could get mechs? - in Feedback/Requests [original thread]
Too funny... I have read these posts over the past few days and, as other merchs in this forum, I have though "We area already wearing Mech suits." and "Why?" Then, reading some of the comments (and seeing the artists rendering) I began to see a...
- by Nomex Gallatin - at 2013.08.21 14:26:00
|
144. thank you - in Feedback/Requests [original thread]
gargantuise aaron wrote: Id just like to thank y'all for making a great game thst I don't have to pay $60 for keep up The good work Ditto and +1 aaron. I can't imagine the effort and money thrown into Dust 514 up to this point, and I tip my...
- by Nomex Gallatin - at 2013.08.21 14:16:00
|
145. Training - in Feedback/Requests [original thread]
Great idea FraggerMike. +1
- by Nomex Gallatin - at 2013.08.21 14:02:00
|
146. [Request] Improving in-game information display - in Feedback/Requests [original thread]
+1, Good stuff here. I would add to this: As a logistics (only for logistics perhaps), I would like to see the health status bar of my nearby teammates in my HUD when I am within repair tool distances and slightly beyond, as I am not afraid to r...
- by Nomex Gallatin - at 2013.08.20 13:21:00
|
147. Terminate clone button after being killed - in Feedback/Requests [original thread]
+1, As a logistics I would like the ability to pick up only those people who want picking up. I don't care what "system" we use, but an option to die immediately (while retaining the ability to call for help) is a great one for us, as I am accus...
- by Nomex Gallatin - at 2013.08.20 13:14:00
|
148. Confused About Salvage - in Rookie Training Grounds [original thread]
+1, Agreed, need more (and appropriate) salvage, not only in type, but also in efforts put forth. If I do a lot of work (high wp), I should have dibs on the equipment that my team has earned. I too would like to see more salvage; especially for...
- by Nomex Gallatin - at 2013.08.20 13:08:00
|
149. Why do you get more Salvage when you AFK? - in General Discussions [original thread]
More on salvage here: https://forums.dust514.com/default.aspx?g=posts&m=1195427#post1195427 Salvage does need to be fixed/re-calculated. Running away should NOT be rewarded with more/better salvage, wining and participation should be all th...
- by Nomex Gallatin - at 2013.08.20 12:59:00
|
150. [Request] More Weapon/Module Varients Available Only As Salvage - in Feedback/Requests [original thread]
+1, Agreed, need more salvage... I would like to see more salvage especially for V-CRD (Victory, Clone Reserve Depleted), as this would emulate a complete victory on the battlefield where all adversaries were eliminated thereby leaving behind wh...
- by Nomex Gallatin - at 2013.08.20 12:55:00
|
151. [Request] Nanite injector icon should show time remaining until bleed out, not d... - in Feedback/Requests [original thread]
+1, Keep the distance indicator and adding the timer would be a great idea.
- by Nomex Gallatin - at 2013.08.20 12:27:00
|
152. How to fix the WP gain for Repair Tools (Infantry triage bonus) - in Feedback/Requests [original thread]
+1 Good logistics are far and few between. The good ones usually have pretty bad KDR's due to the fact they are usually in the worst of places, exposing themselves to withering fire so they can pick up and supplying their buddies and blueberries....
- by Nomex Gallatin - at 2013.08.20 12:24:00
|
153. More incentive to play a support role. - in Feedback/Requests [original thread]
+1, Still good ideas in here to make the difficult task of logistics more rewarding.
- by Nomex Gallatin - at 2013.08.20 12:23:00
|
154. Request Battle Icons and Medals/Ribbons - in Feedback/Requests [original thread]
Greetings, 1. Could a developer please provide us a link to a page that has all of the battle icons available as downloadable images? This would help in making maps. 2. I would like the same ability to make medals/ribbons for our Dust 514 player...
- by Nomex Gallatin - at 2013.08.19 18:51:00
|
155. Battle Icons - in Feedback/Requests [original thread]
Greetings, Could a developer please provide us a link to a page that has all of the battle icons available as downloadable images? I am drafting up maps (for our newer players) from what is currently available on the internet and I can't seem to...
- by Nomex Gallatin - at 2013.08.13 15:17:00
|
156. Mordus Challenge and how it affects the logistics. - in Feedback/Requests [original thread]
Excellent point Lysander. Bump.
- by Nomex Gallatin - at 2013.07.19 19:02:00
|
157. [Request] No War Points for Logistics - in Feedback/Requests [original thread]
Um, yeah... No. My argument is that logistics get's paid the most for the risks incurred. That is to say that a good logistics isn't worried about his K/D ration, but rather plays for the team. This naturally means that his K/D ratio is abysmal...
- by Nomex Gallatin - at 2013.05.10 02:57:00
|
158. Regarding Comparative Disadvantage for Logistics Skill Point Requirements [Upris... - in Feedback/Requests [original thread]
Sebastian Borgia wrote: It would seem to me that the intent was to allow new players to run around in a basic frame for a bit before deciding to commit to a specialty(not just logi). This way you've played the game for a couple months at least ...
- by Nomex Gallatin - at 2013.05.07 14:31:00
|
159. Regarding Comparative Disadvantage for Logistics Skill Point Requirements [Upris... - in Feedback/Requests [original thread]
Okay, here is my take on this. Logistics has been the boon for any player who is looking to make SP and ISK (not necessarily in that order). None-the-less, logistics has been a VERY profitable role on both accounts. The argument is (at least wha...
- by Nomex Gallatin - at 2013.05.07 04:14:00
|
160. Guide - Optimizing 7-Day Booster ( Active SP Gain ) - in Rookie Training Grounds [original thread]
So tell me, do I get any SP if I don't have any boosters (active or passive) at all, and my character is just sitting there un-played over the week (perhaps i am away from my game for a week). Do I get any skill points if I am not playing and don'...
- by Nomex Gallatin - at 2013.03.14 16:15:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 |
First page | Previous page | Next page | Last page |