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161. Request: Easy Add Squad Members - in Feedback/Requests [original thread]
Cross Atu wrote: [quote=CCP] [REQUEST] Add to Squad from chat menu Update: We like the idea and will consider for the future updates. Cheers, Cross Whoot!
- by Nomex Gallatin - at 2013.03.14 02:13:00
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162. [Request] Logistic Plate - in Feedback/Requests [original thread]
Yes, something on the HUD would be nice, very good idea.
- by Nomex Gallatin - at 2013.03.13 23:21:00
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163. Request: Easy Add Squad Members - in Feedback/Requests [original thread]
I am sure this has been posted about before, I just didn't immediately see anything new.... Is there any way you can make joining or adding someone to the squad easier? It would be very nice to be in the Corp chat window and recruit by simply hig...
- by Nomex Gallatin - at 2013.03.13 23:02:00
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164. [Request] Left handed firing - in Feedback/Requests [original thread]
Khal V'Rani wrote: Whether it's on character creation or an action we can take in the field, which would be better imo, I think having teammates that don't need to step fully into view to cover the left side of an object would be a good thing. ...
- by Nomex Gallatin - at 2013.01.09 03:45:00
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165. [Request] The ability to go prone. - in Feedback/Requests [original thread]
I agree, please give us the option. Prone is vital to maximize the use of the micro-terrain. Sniper, infantry, whomever. It does make a more complete game and feels more natural.
- by Nomex Gallatin - at 2013.01.09 03:41:00
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166. (Feedback) IronSight - in Feedback/Requests [original thread]
Tupni wrote: I like the iron sights. It's kind of refreshing and made shooting with ARs more interesting. I don't have any problems with the current model though, it seems fine. The fact that you love the current model is great, honest, I ...
- by Nomex Gallatin - at 2013.01.04 16:11:00
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167. (Feedback) IronSight - in Feedback/Requests [original thread]
I have taken some time off, and came back to the new "handgun" type iron sights for my assault rifle. First let me say that I like the idea of iron sights, and if the big and bulky sights that are obscuring most of my field of view were changed o...
- by Nomex Gallatin - at 2013.01.03 16:37:00
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168. [Suggestion] Fire Teams and Squads - in Feedback/Requests [original thread]
I like the idea, and I would modify it with a 5 man fire team, and 10-15 man squad of 2-3 fire teams at the next level.
- by Nomex Gallatin - at 2013.01.03 16:07:00
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169. Sticky:Problems, glitches and bugs with Chromosome - in Technical Support/Bugs [original thread]
Dropped from server and stuck in a bunker on ambush.
- by Nomex Gallatin - at 2013.01.01 09:02:00
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170. Naked Woman on Map - in Technical Support/Bugs [original thread]
Skunk Shampoo wrote: ... I dont think this really qualifies for the kind of attention the title is meant to draw. You are right, it's just that this is my first rage, thought I would get some mileage out of it.
- by Nomex Gallatin - at 2012.08.24 06:48:00
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171. Naked Woman on Map - in Technical Support/Bugs [original thread]
Developers, now that I have your attention, please consider allowing the players to chuck (throw) grenades the first time the L2 button is pushed. I think it's crazy to make a person stop an action (running, whatever) before they can throw. PLEAS...
- by Nomex Gallatin - at 2012.08.24 06:06:00
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172. Semi-Auto Assault Rifle? - in General Discussions [original thread]
PEEEEEEETREEEEEEEEEEEEEE wrote: it's supposed to be Wow, I had no idea. Thanks.
- by Nomex Gallatin - at 2012.08.23 15:37:00
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173. Semi-Auto Assault Rifle? - in General Discussions [original thread]
Okay, what's going on with my Tactical Assault Rifle, it seems to be stuck on semi-auto mode... what am I missing?
- by Nomex Gallatin - at 2012.08.23 15:33:00
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174. How is accuracy calculated? - in Technical Support/Bugs [original thread]
Anyone have any ideas on this? Can I get a developer to comment?
- by Nomex Gallatin - at 2012.08.22 22:52:00
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175. [BUG] Passive skill boost augment not working - in Technical Support/Bugs [original thread]
FatalFlaw V1 wrote: I can't confirm right now, but I believe when you go to the augmentations tab and have no passive booster, when you select the option to buy one off the market you actually get directed to the active boosters, and that is wh...
- by Nomex Gallatin - at 2012.08.22 22:49:00
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176. [BUG] Passive skill boost augment not working - in Technical Support/Bugs [original thread]
Pombe Geek wrote: This bug is new to me - I haven't had a problem with my SP boost at all. Pombe Geek, There are two types of skill boosters, active and passive. My active is functioning fine, it's the passive that is not loading. Are we tal...
- by Nomex Gallatin - at 2012.08.22 22:48:00
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177. [BUG] Passive skill boost augment not working - in Technical Support/Bugs [original thread]
Anyone else notice this, or does a developer care to comment on why this is not working yet?
- by Nomex Gallatin - at 2012.08.21 19:05:00
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178. Adjusting ISK prices -- good long run, bad short run - in Feedback/Requests [original thread]
Ulf Thunderkick wrote: Nomex Gallatin wrote: It isn't about the whole "Eve is cruel, risk vs. reward" rhetoric. Essentially, the game becomes annoying to play when you cannot use the items you spend SP to enable. This isn't to say that ...
- by Nomex Gallatin - at 2012.08.21 19:04:00
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179. How is accuracy calculated? - in Technical Support/Bugs [original thread]
Can anyone tell me how the accuracy is calculated? I understand the rounds per magazine and damage, but I am wondering how the damage is modified by the accuracy. Is the accuracy only calculated from hip fire? Is distance and issue? Is there traje...
- by Nomex Gallatin - at 2012.08.20 22:44:00
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180. Breach AR's - in Feedback/Requests [original thread]
Khulam Alkon wrote: Anyone else feel like they're useless now? I used them almost exclusively in the previous builds and they were great but now they're just not cutting it, the standard rifle has such a higher RoF that the damage of Breach AR'...
- by Nomex Gallatin - at 2012.08.19 18:38:00
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