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2541. IRC channel - in General Discussions [original thread]
Dewie Cheecham wrote: Noc Tempre wrote: Beld Errmon wrote: I agree with the OP, forums should be the main source of info, special tidbits for the cool kids on IRC should stop. L2RL devs are real people who like talking to their fans. ...
- by Noc Tempre - at 2012.09.11 16:54:00
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2542. IRC channel - in General Discussions [original thread]
Leither Yiltron wrote: I don't understand how CCP can claim that the IRC is a public resource that they personally authenticate but leave primary administrative conduct in the hands of potentially biased community members, rather than finding a...
- by Noc Tempre - at 2012.09.11 16:51:00
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2543. IRC channel - in General Discussions [original thread]
Leither Yiltron wrote: Noc Tempre wrote: You are spouting nonsense. Should we ban grabbing lunch with the boss at work next? The amount of communication is about as influential as saying hi to a Dev at fanfest. People who get their ideas out...
- by Noc Tempre - at 2012.09.11 16:41:00
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2544. Is it just me or has cavity thunker grenades become the new RE - in General Discussions [original thread]
Basically, yes but worse.
- by Noc Tempre - at 2012.09.11 16:37:00
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2545. Amicable solution to the HAV debate ... opinions please. - in General Discussions [original thread]
High sec is the only place such artificial barriers should be allowed. Their is room to concede to technical limitations, but why go swing restrictions around wildly. SP in tanks means no SP in other roles. It would be like undoing the removal of ...
- by Noc Tempre - at 2012.09.11 16:18:00
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2546. IRC channel - in General Discussions [original thread]
RolyatDerTeufel wrote: Noc Tempre wrote: Grit Breather wrote: I do believe you're mistaking your role as a beta tester with that of the Dust Senior Designer. CCP also have in-house meetings about the game and I'm sure they get advice and ...
- by Noc Tempre - at 2012.09.11 15:56:00
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2547. IRC channel - in General Discussions [original thread]
Beld Errmon wrote: I agree with the OP, forums should be the main source of info, special tidbits for the cool kids on IRC should stop. L2RL devs are real people who like talking to their fans. Nothing on IRC is official so you already have...
- by Noc Tempre - at 2012.09.11 15:54:00
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2548. IRC channel - in General Discussions [original thread]
Grit Breather wrote: I do believe you're mistaking your role as a beta tester with that of the Dust Senior Designer. CCP also have in-house meetings about the game and I'm sure they get advice and ideas from spouces and family. Should those be ...
- by Noc Tempre - at 2012.09.11 15:49:00
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2549. Some thoughts on the future of tanks - in General Discussions [original thread]
Beld Errmon wrote: funny how when the biggest tank whores go quiet there's a new generation of ppl who cry the same argument, tanks aren't OP we're just pro, even though we couldn't beat a militia suit outside of one. I've always said the ta...
- by Noc Tempre - at 2012.09.11 15:45:00
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2550. IRC channel - in General Discussions [original thread]
You are spouting nonsense. Should we ban grabbing lunch with the boss at work next? The amount of communication is about as influential as saying hi to a Dev at fanfest. People who get their ideas out there are networking, not participating in som...
- by Noc Tempre - at 2012.09.11 15:38:00
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2551. Some thoughts on the future of tanks - in General Discussions [original thread]
Problems with tanks, in order: 1 The map design is awful and nearly uniformly open from an infantry scale, but cluttered with cover on a vehicle scale. 2 The turrets lack any sort of role and are hence literally good at everything. 3 Tank modules ...
- by Noc Tempre - at 2012.09.11 15:32:00
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2552. Why Tanks Are Over-Powered (now with the numbers!) - in General Discussions [original thread]
It's still the terrain as the number one culprit. There are three objectives between 2 maps a tank can't easily cover. How does that promote balanced gameplay? Also by pure math tanks lost at least 15% of their health and over 60% of their attack...
- by Noc Tempre - at 2012.09.11 15:19:00
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2553. Why Tanks Are Over-Powered (now with the numbers!) - in General Discussions [original thread]
Iron Wolf Saber wrote: Noc Tempre wrote: Why do people want to change the dynamics so a tank is destroyed faster but still destroys everything very quickly while it is alive? Wouldn't it be more interesting for the tanker and the infantry if...
- by Noc Tempre - at 2012.09.11 15:13:00
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2554. Why Tanks Are Over-Powered (now with the numbers!) - in General Discussions [original thread]
Why do people want to change the dynamics so a tank is destroyed faster but still destroys everything very quickly while it is alive? Wouldn't it be more interesting for the tanker and the infantry if the battles lasted longer and gave room for mo...
- by Noc Tempre - at 2012.09.11 15:08:00
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2555. railgun vs missile launch - in General Discussions [original thread]
Goliath Raven wrote: Don't quote me on this but I believe ALL vehicles currently have a 30% base resist if the info we are getting in hud is worth anything. I have noticed no difference between fighting an enemy sagaris or a enemy surya in the ...
- by Noc Tempre - at 2012.09.10 22:10:00
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2556. What weapon is closest to the shotgun in MAG? And how I get that weapon? - in General Discussions [original thread]
I wish the shotgun acted like MAG's instead of the super knife with extended range and ammo we have now. It does not feel like an accomplishment to OHK without even having to aim so often.
- by Noc Tempre - at 2012.09.10 22:09:00
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2557. railgun vs missile launch - in General Discussions [original thread]
Missiles have a bonus versus armor. Railguns might have a slight bonus vs shields. You can't really go wrong with a missile tank fit though with how imbalanced the turrets are.
- by Noc Tempre - at 2012.09.10 22:06:00
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2558. OB's are not a Killstreak - in General Discussions [original thread]
It's still a mechanic where there is an artificial reward for arbitrary performance metrics. If they want to limit them, give each squad leader an ammo limit (and a warbarge total limit for the battle) that represents the support available and let...
- by Noc Tempre - at 2012.09.10 09:50:00
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2559. Community Discussion "Heavy Dropsuit Weapons" - in General Discussions [original thread]
I have a hunch this thread was created by feeling heavies were missing something. The change to suit tiers and hp hit heavies the hardest, since they mainly got upgrades in health, not slots like other classes. I actually think that change was a g...
- by Noc Tempre - at 2012.09.10 09:14:00
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2560. Why am I randomly getting lag spikes all of a sudden? - in General Discussions [original thread]
Billi Gene wrote: Noc Tempre wrote: Get a solid state drive. It's not a lag spike, it's a render spike as it is waiting on a fetch of a texture or effect. actually no it isnt >.< on mic with two other aussies and we'd all get the ...
- by Noc Tempre - at 2012.09.10 08:47:00
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